ELE LIGHTNING STRIKE - ALL T16s, Shaper, Uber Atziri, HOGM, Chayula, Elder

What you guys think of the new Lightning Strike, yay / nay?
Its eeeeeeepic shit, skill looks like shit, sound of skil is awful. I think i will delete this char cause all i chear all time is puf puf puf puf when attacking. Looks poor, sounds poor -its epic poor!!!
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Ceryneian wrote:
What you guys think of the new Lightning Strike, yay / nay?

I like the old one to be honest. Felt more "lightning strike-like" and better sound effects imo.
Last edited by xflinn on Jan 18, 2018, 5:55:53 PM
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Ceryneian wrote:
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Cøpe wrote:
Hi there, just started building today (wanted a lightning strike build for a long time now).

Was wondering why we run silver flask with the onslaught ascendancy?

Using a 300pdps dagger at the moment til I can find a T1 lightning, according to PoB phys dagger isn't too awful it looks

Also is it possible to run HoI+Innervate instead of empower+HoT, or is it useless with CWDT Arc? Also swapped projectile curse for assassins mark and enjoying it so far, would you recommend any other curses, maybe enfeeble to face tank? :P

Thanks for the build and all the input by the way, awesome guide

Thanks bud xD. Also LS got updated visual effects and sound in coming patch so hopefully it feels smoother for more people.

Please see my notes in the flask section - I like to be able to keep Onslaught available for bosses since sometimes they can have few/no adds. But feel free to mix it up and try other options like I outline!

Innervate is good if you are shocking and I'm not sure how well that will work and to get the on kill buff. I'll test it out this weekend. In general I have minimal shock ability (totem) since I use Ele Focus for higher end content (see Shock Tables btw on main guide).

Other good curses are Conductivity for offense, and for defense Temp Chains (if you are staying at range + very good with a Maim from Tombfist) and Enfeeble is good too yes combined with blind from Stibnite if you want to play in melee range.

I would recommend not doing that however (unless you are using Castablanca's Ancestral Call method where you can get much higher DPS), as it just exposes you to more damage and we have no corresponding increase in DPS (e.g. point blank / multiple projectiles abuse) to compensate for the extra risk.

If I play at range all I have to worry about pretty much is just spells. If I really need lots of defense I try and cap my dodge with Vaal Grace or use Quartz Flask for the spell dodge and spec Avatar of Veil for more spell dodge (i.e. HOGM).

Another option to try is LS 4L for AOE clearing and then having a 6L Molten Strike for single target.




Thanks for the input!

Right now I'm running vinktar with grounding diamond flask and innervate+Hoi with enfeeble on my CoH. I also took point blank for a tester and I really enjoy it. For a more close range approach should I swap atziri for a stibnite you think? Burning t12-15 bosses right now with zero issues but for guardians/shaper/elder I'd imagine it's risky. Also I think innervate is solid as an alternative so far, debating dropping CoH+Arc for Immortal Call+IncDuration

Last edited by Cøpe on Jan 18, 2018, 8:42:07 PM
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qlasboy wrote:
Its eeeeeeepic shit, skill looks like shit, sound of skil is awful. I think i will delete this char cause all i chear all time is puf puf puf puf when attacking. Looks poor, sounds poor -its epic poor!!!


"
I like the old one to be honest. Felt more "lightning strike-like" and better sound effects imo.


Yeahhhhh, I don't blame you guys. They should have released this new version wiht an MTX for the old version to at least give some of us an option.

It shouldn't be hard to design a skill that has good aesthetics and performs well.

- The sound especially is very weak. The old one at least almost sounded like mini-thunder xD
- New projectile splash (i.e. when it hits a wall) is too much and really looks awful
- The melee beam needs to look stronger or a different color because I can barely see it vs. the projectiles sometimes
Last edited by Ceryneian on Jan 19, 2018, 4:08:53 AM
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Cøpe wrote:
Thanks for the input!

Right now I'm running vinktar with grounding diamond flask and innervate+Hoi with enfeeble on my CoH. I also took point blank for a tester and I really enjoy it. For a more close range approach should I swap atziri for a stibnite you think? Burning t12-15 bosses right now with zero issues but for guardians/shaper/elder I'd imagine it's risky. Also I think innervate is solid as an alternative so far, debating dropping CoH+Arc for Immortal Call+IncDuration



Thanks for the update bud. Aye definitely use Stibnite for blind if you want to go upclose as you will be taking boss autoattacks - you can swap your jade for stibnite. Also think about using Atziri promise instead of VoV.
For the herald of thunder and wrath gem links, what can we put in instead of enlighten and empower?
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IAmKaosKing wrote:
For the herald of thunder and wrath gem links, what can we put in instead of enlighten and empower?

I personally just put them in 2-socket tombfist. Even with empower lvl4 damage increase is the same as from one abyss jewel (which also can give life and resists, or just even more damage).
Last edited by emaster on Jan 19, 2018, 11:16:46 AM
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emaster wrote:
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IAmKaosKing wrote:
For the herald of thunder and wrath gem links, what can we put in instead of enlighten and empower?

I personally just put them in 2-socket tombfist. Even with empower lvl4 damage increase is the same as from one abyss jewel (which also can give life and resists, or just even more damage).

Morning. Yeah there are not really any other good supports for Wrath and HoT for us. So just socket them by themselves/no supports.
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Ceryneian wrote:
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qlasboy wrote:
Its eeeeeeepic shit, skill looks like shit, sound of skil is awful. I think i will delete this char cause all i chear all time is puf puf puf puf when attacking. Looks poor, sounds poor -its epic poor!!!


"
I like the old one to be honest. Felt more "lightning strike-like" and better sound effects imo.


Yeahhhhh, I don't blame you guys. They should have released this new version wiht an MTX for the old version to at least give some of us an option.

It shouldn't be hard to design a skill that has good aesthetics and performs well.

- The sound especially is very weak. The old one at least almost sounded like mini-thunder xD
- New projectile splash (i.e. when it hits a wall) is too much and really looks awful
- The melee beam needs to look stronger or a different color because I can barely see it vs. the projectiles sometimes


Well, the new one doesn't lag when I open an Abyss. That's a good reason to put up with the less than stellar effects.

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