Gamified and limited, in-lore auto-loot NPC

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I do think there is a place for auto-pickup of loot to some degree, but I can't say I'm crazy about what is specifically proposed here as a whole.

I think this solution over-complicates what could be a very simple system. I like the idea of an inventory where players can manually assign a limited number of currency items that will be automatically picked up, to a limit (stack size), but I don't think there is a need for an NPC or pet or other things that would require assets such as models, voice work, etc.

In my opinion, this can all be done with a separate inventory such as a currency pouch, or the return of the Wildwood Rucksack. It could be as simple as any currency item added to the inventory is picked up automatically when the player nears it (like gold radius), until that slot reaches a full stack.

Great work with the mock-ups and the thought put into your post though. I hope such well fleshed out suggestions for new content are appreciated by GGG.


Right, well, currency exchange and player trading could also work without Faustus existing...but having Faustus, and having the game lore of him being a shady dealer in contraband adds that bit of flair.
There are many game mechanics that could exist without NPCs, yet there they are, each adding to the whole.

I of course dont really care specifically about NPC, i just wanted to hint at a possible reason for this auto-loot-lite feature to exist via bit of lore.
Discuss ideas, not people.
Last edited by Henide#3803 on May 19, 2026, 3:57:48 PM
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Bots will sure love this.

So much currency will be generated by bots and enter the market that you don't want to pick up smaller orbs anyway.

Seriously, no to auto-loot-pickup.


bots ? im sorry what ? bots can auto-pickup already, THATS WHY THEY ARE BOTS.

LMFAO what am I reading.
Discuss ideas, not people.

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