Gamified and limited, in-lore auto-loot NPC

During your travels you notice a little transparent silhouette tailing you.
Just as when you seem to find some valuables, the little thing phases into your physical dimension fully, nags the loot and phases back out of reach, just to scurry off.

This keeps happening again and again, an alch orb here, an alteration orb there, really annoying to be stalked by a thief!

Until a moment when the little thing gets trapped by a Vaal contraption specifically catching such phase space creatures with a soul.

You save him and pull him into your reality only to learn that he is one of the first children, an Urchin living off small gains here and there.

As you seem to be a sane exile and quite powerful, he decides to be adopted by you and help with some tedious item collection that you've done thousands of times already, for a little fee :)



Meet Triw of the First Children, lost alone in time and space after the cataclysm. He did not make it to the shelters in time.


I'll let images talk. Its a crude mockup of possible functionality.
In a nutshell - auto-loot feature that still requires you to pick up loot yourself until you've picked enough (progressed Triw`s ability to now pick stacked decks for you).

Depending on loot you want to target farm, you can configure this NPC (did i mention stacked deck runs?)




Potential endgame result:





Assuming you have done the questline for this NPC - you can configure his autoloot preferences in the hideout or disable him completely.

He only appears while you are playing alone and not in a party. And maybe needs a toggle to "join" or "stay" in hideout if his service is not needed.

The story about urchin Wirt (i mean Triw) is just my creative expressive freedom, it could be anything really.
Discuss ideas, not people.
Last edited by Henide#3803 on May 16, 2026, 10:22:22 PM
Last bumped on May 28, 2026, 11:45:37 AM
No.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
I do think there is a place for auto-pickup of loot to some degree, but I can't say I'm crazy about what is specifically proposed here as a whole.

I think this solution over-complicates what could be a very simple system. I like the idea of an inventory where players can manually assign a limited number of currency items that will be automatically picked up, to a limit (stack size), but I don't think there is a need for an NPC or pet or other things that would require assets such as models, voice work, etc.

In my opinion, this can all be done with a separate inventory such as a currency pouch, or the return of the Wildwood Rucksack. It could be as simple as any currency item added to the inventory is picked up automatically when the player nears it (like gold radius), until that slot reaches a full stack.

Great work with the mock-ups and the thought put into your post though. I hope such well fleshed out suggestions for new content are appreciated by GGG.
Nah
Flames and madness. I'm so glad I didn't miss the fun.
"
No.


This.
That's actually a pretty cool idea, and it would be fine if people have to "earn" the autoloot first by looting like 1k alterations or whatever. I'm so tired of constantly picking up currency so +1 for any type of auto-loot system.

I'd also love an auto-crafter NPC where you can just specify a mod and it spams alts or fossils or something till it hits the thing you want, make it a Kingsmarch NPC that costs gold that would be fine too. Because right now spamming 2k alts for 1 mod is not fun gameplay nor is it "crafting" its just gambling lmao
Lifelong NEET, loud and proud about it.

Found a way to hide any comment on the forums, my experience with using them is instantly 1000x better lemao
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Toforto#2372 wrote:
people have to "earn" the autoloot first by looting like 1k alterations or whatever.

40 bucks cash shop pet would be well earned :)

"
I'm so tired of constantly picking up currency

And that’s exactly why you set up a proper loot filter in the first place, so you don’t waste time or clicks picking up worthless garbage.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on May 18, 2026, 10:58:15 AM
Bots will sure love this.

So much currency will be generated by bots and enter the market that you don't want to pick up smaller orbs anyway.

Seriously, no to auto-loot-pickup.
"
Bots will sure love this.

So much currency will be generated by bots and enter the market that you don't want to pick up smaller orbs anyway.

Seriously, no to auto-loot-pickup.


They can also just like, not let the bots exist in the first place? WoW has this same botting problem and I don't get why its so hard to solve lmao
Lifelong NEET, loud and proud about it.

Found a way to hide any comment on the forums, my experience with using them is instantly 1000x better lemao
Last edited by Toforto#2372 on May 18, 2026, 11:43:57 AM
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Toforto#2372 wrote:
I don't get why its so hard to solve lmao


If it was as easy to solve as you think, the botting problem would've been wiped out 20 years ago already and every major online game wouldn’t still be dealing with it to this day lmao.

Reality is it’s an endless cat and mouse chase where devs improve detection systems and bot creators immediately start finding new ways around them. You could make Path of Exile cost 100€ with a monthly subscription attached and bots would still exist.

There’s no magical “just stop bots from existing” switch, no matter how simple some people imagine the problem is.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

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