Gamified and limited, in-lore auto-loot NPC
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During your travels you notice a little transparent silhouette tailing you.
Just as when you seem to find some valuables, the little thing phases into your physical dimension fully, nags the loot and phases back out of reach, just to scurry off. This keeps happening again and again, an alch orb here, an alteration orb there, really annoying to be stalked by a thief! Until a moment when the little thing gets trapped by a Vaal contraption specifically catching such phase space creatures with a soul. You save him and pull him into your reality only to learn that he is one of the first children, an Urchin living off small gains here and there. As you seem to be a sane exile and quite powerful, he decides to be adopted by you and help with some tedious item collection that you've done thousands of times already, for a little fee :) Meet Triw of the First Children, lost alone in time and space after the cataclysm. He did not make it to the shelters in time. I'll let images talk. Its a crude mockup of possible functionality. In a nutshell - auto-loot feature that still requires you to pick up loot yourself until you've picked enough (progressed Triw`s ability to now pick stacked decks for you). Depending on loot you want to target farm, you can configure this NPC (did i mention stacked deck runs?) ![]() Potential endgame result: ![]() Assuming you have done the questline for this NPC - you can configure his autoloot preferences in the hideout or disable him completely. He only appears while you are playing alone and not in a party. The story about urchin Wirt (i mean Triw) is just my creative expressive freedom, it could be anything really. Discuss ideas, not people. Last edited by Henide#3803 on May 9, 2026, 6:10:16 PM Last bumped on May 10, 2026, 10:57:51 PM
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