Make it so u can skip the flipping campaign

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Todd#2342 wrote:
They already explained that they won't do this because it would be unfair to new players


It really wouldn't be though, you already have a disadvantage if you start late in a league. Everyone would still have to do campaign once per league to unlock the skip, so the start of a league would still be exactly the same.

Just like how all your labs are unlocked after doing the trials once, we used to have to do all the trials per character. And we had to do all 6 map trials to even unlock final lab lmao
Lifelong NEET, loud and proud about it.

Found a way to hide any comment on the forums, my experience with using them is instantly 1000x better lemao
The Atlas is account wide.
The Pantheon is account wide.
Delve is account wide.
Why can't act bosses be account wide?

After you have completed the campaign fully once - it should not have to be done again. It should unlock the ability to PURCHASE a token that will give a character enough exp to get to 60 or 65. Just under the starting level of white mobs in tier one maps.

They could still be required to go backwards into the campaign and unlock passive skill points, or sell another token to get those as well if you have already unlocked them all on one character. Same with Labs...

Tokens purchaseable by the in game shop microtransaction points which players have to buy with RL currency. But one bought can be exchanged in game, even with Faustus. So people who do not spend cash on the game can still get access by buying from the cash players.

People already pay for this campaign skip in game, so instead of spending 10 div per act or whatever the crazy ass price is, GGG can charge us in points and profit off it. Maybe they could then lower the price on the overpriced MTX stuff. (And make more of those account wide)


All this is just beating a dead horse though, it has been asked for in some form repeatedly over the past decade I am sure.


Sometimes you just want to play a new build, not re-start the WHOLE game from scratch with a little starting capital for easy gear acquisition.



Alternatively, give us a shop purchasable token that will allow a character re-roll into another base class.

Also all of this has zero impact on new players, not sure who had that comment or where it comes from. Everyone starts at the same point, same place, same time. Everyone has to beat the campaign the first time. Any experienced player will always have an advantage in some/multiple ways. Can't get rid of that.

Even amongst experienced long time players, there are those with sub 4-5 hour campaigns, and those of us who still take over 10 hours, or even a few hours/day over a week or two to get through it that first time, sans leveling gear.
Also, no I do not want to have to buy the tokens to fast track a second/third character. But it gives GGG a reason to allow it.

Profit runs the world.

How many players do they have?
How many stay to play 5-10 characters a league?
How many leave specificially because they do not want to grind the campaign again?

HOW MANY people would pay 100/200/500 points to skip the campaign after that first run through? Also that would be the way to do it by the account, if you weren't selling tradable tokens. Start with 100 points for a second characters free campaign completion. Go up 100 points for each new character that league. Cap at 500 per.
Also they could just waste time to re-design the campaign so people don't hate it so much.

How many people hate it because you have to backtrack through half the zone cause they put wasted pathing into numerous deadend hallways? And/or because you have almost zero movement speed, and your quicksilver flasks always run out of charges because the campaign gearing is no where near what the mapping gear levels are.

They put about 500% more mobs in a zone than are needed to level through the quests.

Why did you waste time and effort making 15 versions of each zone, when that is typically half of what people hate? Trying to make their way through an unknown random area. Campaign should be static IMO. Doing a bad copy of Diablo map design is meh.

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