Ziggarut map boss is just bad

op forgot about citadel and how dumb it can be with unbalanced mods..

for all the talk about removing some "mods" there are still mods that are absolute annoyance than enjoyable to face..

this map 16.5 and t17 map mods that appear some of them on top of other mods are not fun to endure simple as that, I will do it sure but it again goes back to the cycle that t16.5 and t17 do not belong in the game at all.
"Parade your victories, hide your defeats. Mortals are so insecure."

"The strange voice showed Aul a future where his legacy was forgotten, where new cultures broke themselves upon Aul's ruined world."

Take me back when poe was the actual focus.
Last edited by Xystre#4581 on Apr 3, 2026, 6:32:26 PM
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Pashid#4643 wrote:
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Toforto#2372 wrote:
Content made for the top 0.1% doesn't do very well.

You mean content that’s not designed for the bottom 0.1% of the playerbase does well.

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See High Level Mythic+ Dungeons and Mythic Raiding in WoW for an example of how that turns out after a while lul

This is what’s called aspirational content, Toffy, while anyone who wants to do it can, it’s not meant to be completed by everyone.

"
No matter how deep and complex people say this game is, if it isn't fun for the average player they'll just go and play something else. Because the average player is not an e-sports pro gamer, they're just trying to have fun with whatever build they enjoy.

Clearly PoE has gotten it right over the years, otherwise it would’ve lost its average player base long ago. But it’s also nothing new that the game isn’t designed or balanced around below-average players.






This is uhhhhh... ... not good, lol.

We can call this "League ADHD".




This isn't "retaining its playerbase," this is tricking its playerbase, or more accurately, manipulating its playerbase. (Tricking implies they don't know what's going on, so I changed my wording.)

If GGG didn't dangle shiny new keys over everyone's face every so often, and reset all of their progression so that game time resets, then nobody would play the game, and the charts would be dead. How do I know this, you ask?!? Glad ya did!!! Why, because nobody plays Standard, of course!

The observable reality is that people, as a whole, don't like this game enough to keep playing it. They only like it enough to play it sometimes.

You can talk business and marketing all you want, and say "it works for them" if you wish. And that's fine, and seems to be correct. However, that's a different topic. That's business and marketing. That's completely separate from the topic of whether or not it's a good game, lol. And GGG may be profitable, but if PoE was good, then the Steam charts would show that by maintaining a healthy playerbase.

But they don't.

So... successful? Sure, I guess. But good??? Observably not.
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Ziggurat is fine it just has a defensive bias due to being very messy with multiple time waste/invul phases.

This makes it great for farming as the fotm players generally hate it ^^.

As to the idea that every build should be able to do it that just means your game is really easy what sort of a comeback is this? The only reason people play a build in circumstances like this is because its busted at something to which the automatic response is I want it to be busted at everything -_-

Come on


Nahhh, come on, that's a strawman. I think you mostly argue in good faith, so I'll give you a pass.


It's not about wanting to be busted at everything, but more so about not wanting to be barred from certain content.

I've never played an ARPG that barred certain characters from being able to do its content. The closest thing might be Uber Tristram in D2, though, but the fact that's the closest thing from any other ARPG I've played (Diablo 1-3, Marvel Heroes, Titan Quest, Last Epoch, probably some others I'm not thinking of right now)... that's pretty damning. Those games never needed to feel easy, while also managing to allow everyone to complete all content. D2 even managed to have a VERY successful PvP scene, AS WELL as the success of the PvE scene!

People ARE STILL PLAYING D2! And guess what? When they release new content, Standard characters get access to it immediately, lol. What a crazy concept!!! They don't need to entice people into their resetting game mode (to bring them into the jingling keys combo loop) by alluring them with broken league mechanics before they get nerfed post-league! (Manipulation, by the way, and very intentional.)
Just need enough regen/recovery and the boss is very easy.

I would rate Ziggurat among the easiest of the nightmare maps. For some builds even easier than Fortress
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arknath#4740 wrote:
Just need enough regen/recovery and the boss is very easy.

I would rate Ziggurat among the easiest of the nightmare maps. For some builds even easier than Fortress



Don't you see the issue with that? Not all builds have raw regen.

With the logic you presented, you can just conclude that everything is easy, as long as you have enough X or Y.

It's basically the 4Head meme, if you're familiar with that.
You can drop a portal inside the arena and forget about those beams. Also, you're invulnerable for a minute after you join the arena if you don't move.
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ShadyC#1006 wrote:
This is uhhhhh... ... not good, lol.


Not good? The game is in a healthy spot, especially a month into the league when most players have already had their seasonal fun lol.
People keep coming back each league because they enjoy it, which says far more about the game’s state than any natural short term dip mid league ever could.

The content clearly works, even if it is not designed around the bottom 0.1% or the below average player base. If the game were genuinely struggling, as you are claiming it is, we would see a consistent decline in returning players, and the company would not be in a position to fund another title alongside an already successful one.

Do not quote me if you are unable to read and understand the screenshot you shared, because it clearly shows the exact opposite of your claim. :)
Flames and madness. I'm so glad I didn't miss the fun.
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Pashid#4643 wrote:
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ShadyC#1006 wrote:
This is uhhhhh... ... not good, lol.


Not good? The game is in a healthy spot, especially a month into the league when most players have already had their seasonal fun lol.
People keep coming back each league because they enjoy it, which says far more about the game’s state than any natural short term dip mid league ever could.

The content clearly works, even if it is not designed around the bottom 0.1% or the below average player base. If the game were genuinely struggling, as you are claiming it is, we would see a consistent decline in returning players, and the company would not be in a position to fund another title alongside an already successful one.

Do not quote me if you are unable to read and understand the screenshot you shared, because it clearly shows the exact opposite of your claim. :)



Soooo a screenshot that shows people leave the game after playing it for a month... doesn't show that they leave after playing it for a month?????

:thinking:
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ShadyC#1006 wrote:
Soooo a screenshot that shows people leave the game after playing it for a month... doesn't show that they leave after playing it for a month?????

:thinking:


well yeah, because poe isn’t a game that’s built around keeping players busy 24/7 for all 16 weeks of a league. it’s not designed like an mmo with systems that push people to log in every day and grind through daily or weekly quests, and even in those games you still see player numbers drop once people burn out, finish min maxing their characters for the patch, and start waiting for the next big patch lol

obviously player numbers dip after the first weeks once people are done with their personal league goals, whether that’s 40/40, a min maxed character, or whatever other fuckery they had on their mind. some players stick around longer because they have different goals or just play at a slower pace, and that’s nothing new either since we see the same show every league

what actually matters for GGG is whether players come back for the next league, or at least every couple of leagues, and the numbers there show the game is doing pretty damn fine. the whole idea that the game is doomed because of week 4 or beyond numbers doesn’t really make sense, especially when those numbers are still solid and a lot of players simply had their fun and take a break until the next league, nothing bad about it cause once again PoE isn’t build to be a long term game that tries to maintain high player numbers 365 days of the year.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Apr 4, 2026, 3:39:06 AM
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Pashid#4643 wrote:
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ShadyC#1006 wrote:
Soooo a screenshot that shows people leave the game after playing it for a month... doesn't show that they leave after playing it for a month?????

:thinking:


well yeah, because poe isn’t a game that’s built around keeping players busy 24/7 for all 16 weeks of a league. it’s not designed like an mmo with systems that push people to log in every day and grind through daily or weekly quests, and even in those games you still see player numbers drop once people burn out, finish min maxing their characters for the patch, and start waiting for the next big patch lol

obviously player numbers dip after the first weeks once people are done with their personal league goals, whether that’s 40/40, a min maxed character, or whatever other fuckery they had on their mind. some players stick around longer because they have different goals or just play at a slower pace, and that’s nothing new either since we see the same show every league

what actually matters for GGG is whether players come back for the next league, or at least every couple of leagues, and the numbers there show the game is doing pretty damn fine. the whole idea that the game is doomed because of week 4 or beyond numbers doesn’t really make sense, especially when those numbers are still solid and a lot of players simply had their fun and take a break until the next league, nothing bad about it cause once again PoE isn’t build to be a long term game that tries to maintain high player numbers 365 days of the year.
Maybe apply some common sense the next time you look at a random steam chart



Literally none of this goes against my point. You're arguing past it.

Logging in to "finish your goals" on a new league char and then quitting until next league is the same empty gameplay as logging in for WoW dailies.

Some people log into WoW every day because they enjoy playing arenas, and there's no such thing as "beating" it. Even if you hit rank 1 - which only one person or team does - you can still log in to defend it. And that's called logging in for the love of the game.

My entire argument is that the Steam charts show that people don't do that. You're arguing past this point because you're not addressing it. You're just repeating that it's monetarily successful for GGG to do this. But, hey, it's also monetarily successful for a lot of games to have lootboxes and gacha elements. But that doesn't make them GOOD. As I've already established, there is an undeniable difference between monetary success and being a good game. Neither one guarantees the other. And so we can move past that, and discuss what I'm illustrating... that this game isn't good. Or, well, it has a lot of very bad designs, anyway. And additionally, my point is reflected in the fact that people don't stick around to play this game. They treat it like a "daily," even if the window of time is larger than a day.

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