Charge Mastery should grant Immunity to X or Y Ailment
|
The Protection Mastery has a mastery option for Corrupted Blood, which can be solved with a flask or corruption, so the idea seems to be to provide an option to not have to use a flask.
Why can't the Charge Mastery do the same? "Cannot be Shocked while at maximum Power Charges" does not remove any existing Shocks, so if you get shocked while not at maximum charges, you have to use a flask to remove the Shock. "Immune to Shock" would solve this. The same goes for the other options. The idea seems to be to reward investment, but there's no real reward here when you still have to use a flask anyway. There's no jewel corruption to grant immunity same as it does for Corrupted Blood. In fact, there's no option for Shock immunity aside from flasks and certain uniques. This seems severely undercooked and unbalanced. There are several options for Bleed, Ignite, Poison, Corrupted Blood, Chill and Freeze, yet almost none for Shock. Best you get is reduced Effect, which is additive with other sources. Please change the Charge Mastery to grant immunity to the ailments they represent. Thank you. [0.4] Pyro Ward: https://youtu.be/E-8P4XfDHJw [0.4] Caltrops Build: https://youtu.be/TlKk95y57hk [0.4] Candle Runner: https://youtu.be/h0F-0EgS5J8 [3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU [3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo Last edited by BaumisMagicalWorld#0673 on Mar 14, 2026, 3:57:20 PM Last bumped on Mar 14, 2026, 6:44:27 PM
|
|
" - Tempest Shield. - Purity of Lightning (with matching watcher's eyes) or Vaal impurity. - Purity of Elements. - Impulsas Broken (unnafected instead immune) - Shield, Boots and Helmet Explicit and or Implicit modifiers. - Flask, as you said. - Unique jewels and eplicit affixes going up to 50% chance to avoid (instead immunit)... All of this of top of my mind. So, I guess there is plenty options after all, don't you agree? --- About mastery itself, I got your point. I think after all, most of builds that use power charges get them full at the first second of a map and stay that way until it finishes. But there are exceptions that you point might be valid. Exiles, pffff! Last edited by TrunksD2#2172 on Mar 14, 2026, 4:26:47 PM
|
|
" I knew someone would quote these. They are not the same, though. Purities require heavy investment. Inpulsa's is a unique, like I said. The rest you listed is not in the same ballpark of what I mentioned, or covers what I already stated. Shock is comparably harder to mitigate than all the others, even with comparable investment. [0.4] Pyro Ward: https://youtu.be/E-8P4XfDHJw
[0.4] Caltrops Build: https://youtu.be/TlKk95y57hk [0.4] Candle Runner: https://youtu.be/h0F-0EgS5J8 [3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU [3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo |
|
" I strongly disagree. Avoidance and unnafected by shock are, in the end, even better. Avoidance allows you to extend it to others ailments through Stormshroud. And if you are wondering, 100% chance to avoid means you dont get shocked... Unnafect by shock, means will not take the extra damage when shocked, but you can get buffs from uniques that need you to be shocked. Probably, you have something very especific that you need in you build, but instead recgonize it, you are seen a problem where there isn't. So, what are really bothering you about shock? Exiles, pffff!
|
|
|
Imagine not being ailment immune in 2026.
|
|
" Cause there are so many other dirt cheap ways to get ailment immunity in 2026 Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Mar 14, 2026, 5:05:48 PM
|
|
"Since when do charges represent a specific ailment, lol? |
|
" They literally do, "lol". Cold Damage is Frenzy Charge related. Lightning Damage is Power Charge related. Fire Damage is Endurance Charge related. Are you new to the game? " Thanks, but I didn't need you to explain game mechanics to me. Shock, Freeze and Ignite are not even in the same ballpark, like, at all. Freeze is mitigated by a Pantheon node. Ignite isn't really a problem at 75% Fire res and can get outhealed. Shock has nothing like this, yet it can vastly increase how much damage you take. It doesn't feel equivalent or even comparable of investment versus reward. [0.4] Pyro Ward: https://youtu.be/E-8P4XfDHJw
[0.4] Caltrops Build: https://youtu.be/TlKk95y57hk [0.4] Candle Runner: https://youtu.be/h0F-0EgS5J8 [3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU [3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo |
|
"Wrong. They correspond to core attributes, at best. But since you seem to know better, riddle me this: Which damage type is related to Brutal Charges? Affliction Charges? Absorption Charges? What about item related charges, such as Spirit Charges? Void Charges? Divinity Charges? Inspiration Charges? Blood Charges? Fanatic Charges? Maybe Siphoning Charges? I'm thinking you're running out of damage types somewhere halfway through that list, buddy. " ![]() I don't know brother, you tell me. Are you? "All it takes it literally one suffix on your boots and one implicit on the same pair of boots. Throw in a Stormshroud for good measure and bam, you can even use a good pantheon. It's not that deep. Last edited by Celestriad#0304 on Mar 14, 2026, 5:30:42 PM
|
|
|
Hi everyone! Please be aware of our Code of Conduct when posting on the forums. Just a reminder that the forums are for civil and constructive discussion of the game :)
|





















