Improper Supports Showing for Various Skills
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With the new currency being added to add level 1 supports that work with various skills, I noticed when leveling and checking a couple of skills that some supports are showing working that shouldn't be possible to link and increase mana cost but don't have any functionality.
For example holy flame totem can be linked with chance to bleed support, which should only work with attacks. I believe this is some holdover from when chance to bleed worked differently and provided flat phys damage. Chance to bleed also appears to support shock nova. https://youtu.be/T9kygXtkh10?t=285 FeelsBadMan Remove MF from POE, make juiced map the new MF. Last bumped on Mar 5, 2026, 11:49:52 AM
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if the support does not work withe the skill at all, it does not add the mana cost multiplier at all to the skill as far as i know for the current game
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" It does if the game thinks it works. Just try. Level 1 holy flame totem is 11 mana with no support, add in chance to bleed it goes to 13. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" the bug is called why chance to bleed can support holy flame totem as a bug, not the mana cost multiplier was applied even the support gem can't be linked with the skill ![]() Try other support that can't link, like attack skill with spell echo This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
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Getting off topic.
My point is the upcoming expansion giving corrupting level 1 supports to gems, its important that the game knows (or the currency knows) that chance to bleed is not a valid support for shock nova, holy flame totem ect. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Try attack skill + spell echo first.....it would not add mana cost at all You find a special case call bugged link of spell and support gem that suppose not able to happen This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
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meanwhile would the currency know which support can't roll together .
it is a speculation as the currency is not released. And just like Forbidden Shako, quite likely no, and intended to roll unsupported support This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
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" They would need to set the parameters for what supports it can roll per skill or refer to the already established table they have, which is my concern right now. If it refers to already established table or supports that do interact, even if unintentional now, then this is a bug and needs to be addressed. As far as speculation, I'm pretty sure they said it will only roll supports that had the possibility of supporting the gem, given the power level and already vast number of supports that can support most skills, theres absolutely no reason why it could roll a support incapable of working for that gem. " And this doesnt matter one bit. If you think that interaction is important, then look at chance to bleed and shock nova, chance to bleed says it supports attacks, theres 0 reason it would apply a mana multiplier to spells and show up as an available support gem if its not suppose to work with it. " This item has nothing to do with the new support gem currency, nor the existing issue that could confuse new players that chance to bleed can support holy flame totem or other spells. Quite simply issue: Chance to bleed (and likely other supports) are showing as viable supports on spells. Intended interaction: Chance to bleed reads supports attack skills, therefore it should not work for holy flame totem, nor shock nova, nor any spell. Fix: Ensure that chance to bleed and other supports get the same treatment that invalid supports get for spells, like melee phys damage, where it doesn't increase the mana cost or show as a valid support. I'd appreciate it if you either acknowledge this issue as outlined and stop trying to drag in a bunch of other stuff. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Seems like it can "support" hitting spells since 3.25. Better be fixed ASAP before players start getting spells imbued with chance to bleed.
"That's true. |
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Try feedback for thing that not even release (will release in 3.28)
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