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i love how some people want kingsmarch removed because it bothers them that the little guys can login just to send shipments and can get lucky with divines and mirror shards. these guys play 12+ hours every day and it bothers them that someone with a life outside the game can make currency also with kingsmarch
This. 5-10 divs per day(if you are lucky enough) after a week 1 from kingsmarch is a big no no for them. Because they hate the idea that someone can have small passive income while they sweat the hell out of this game. Pathetic.
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Posted byKaravadonis#7672on Feb 23, 2026, 7:26:42 PM
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the teasers and qol in this league is pretty much non existent.
i hope for a massive reveal stream on thursday.
like, actually big endgame shake up. current formula is 4 years old. Deserves a change. We got 3 new bosses in Mercs, yet we are still farming Exarch and EOW altars. Heck, you didn't even gave us 3 points for these bosses. That's how half assed this was.
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Posted byEsubane#6099on Feb 23, 2026, 7:59:04 PM
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The "hate" for Kingsmarch is because it's the only passive resource generation in the game, and a strong one at that ; meaning that you're simply losing out on currency if you opt-out of it. By essence (being the only passive resource generation) it is not like any other mechanic in the game, so stop saying it is.
Sure it's optional, and you can choose not to interact with it, if you don't mind having less currency than other players.
That being said, the most popular way of playing the game is within a trade league, which is a pvp environment where players compete against one another through their purchasing power.
Kingsmarch both feels and IS mandatory, UNLESS you don't care about competition and the value of your own currency within the economy. To simplify, if you don't partake in Kingsmarch, your divines are worth less. Stating anything else is asanine.
Would be a waste to straight up remove it from the game, because of the work GGG has put into it, but it should definitely be reworked.
That’s just not true. I put many hours and a lot of cost into making dust and farming gold, which itself costs divines. I craft the dust manually because I’m not going to pay divines for items just to instantly have millions — so that’s a time investment I could’ve spent on Delve, Heist, or any other farming strategy.
Sure, I could buy a gold rota, but I decided to run my own scarabs, 8‑mod maps, and strat. But even then, I’m investing resources, and it might end up that after two weeks I get 2, 1, or even 0 mirror shards — so there’s real risk that my effort won’t pay off.
There’s nothing to ‘fix’ here, because every nerf would just create an oversupply of gold that people wouldn’t have anything to spend on. Today alone I made 3 million gold, which means I could not log in for 9 days — but I put in the work and the cost to get that, and I could’ve farmed something else instead. So overall, what exactly is the issue?
And at the end of every league there’s barely anything left to do anyway — challenges are done, the player peak is gone, and trade is basically dead. Nobody wants to craft anything because prices are too high or nothing sells. Kingmarch is good specifically because you can play it until the very end of the league without needing interaction with other players, and there’s always something to tweak or optimize.
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Posted byYashub#4163on Feb 23, 2026, 8:04:31 PM
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The "hate" for Kingsmarch is because it's the only passive resource generation in the game, and a strong one at that ; meaning that you're simply losing out on currency if you opt-out of it. By essence (being the only passive resource generation) it is not like any other mechanic in the game, so stop saying it is.
Sure it's optional, and you can choose not to interact with it, if you don't mind having less currency than other players.
That being said, the most popular way of playing the game is within a trade league, which is a pvp environment where players compete against one another through their purchasing power.
Kingsmarch both feels and IS mandatory, UNLESS you don't care about competition and the value of your own currency within the economy. To simplify, if you don't partake in Kingsmarch, your divines are worth less. Stating anything else is asanine.
Would be a waste to straight up remove it from the game, because of the work GGG has put into it, but it should definitely be reworked.
That’s just not true. I put many hours and a lot of cost into making dust and farming gold, which itself costs divines. I craft the dust manually because I’m not going to pay divines for items just to instantly have millions — so that’s a time investment I could’ve spent on Delve, Heist, or any other farming strategy.
Sure, I could buy a gold rota, but I decided to run my own scarabs, 8‑mod maps, and strat. But even then, I’m investing resources, and it might end up that after two weeks I get 2, 1, or even 0 mirror shards — so there’s real risk that my effort won’t pay off.
There’s nothing to ‘fix’ here, because every nerf would just create an oversupply of gold that people wouldn’t have anything to spend on. Today alone I made 3 million gold, which means I could not log in for 9 days — but I put in the work and the cost to get that, and I could’ve farmed something else instead. So overall, what exactly is the issue?
And at the end of every league there’s barely anything left to do anyway — challenges are done, the player peak is gone, and trade is basically dead. Nobody wants to craft anything because prices are too high or nothing sells. Kingmarch is good specifically because you can play it until the very end of the league without needing interaction with other players, and there’s always something to tweak or optimize.
I guess we don't have the same definition for the word "facts".
And people keep claiming that being opposed to Kingsmarch means being opposed to the little guy being able to make some currency. Yet it has nothing to do with that whatsoever.
As explained countless times the issue is that it feels mandatory and that one is simply missing out if not partaking; which is problematic.
And wake up, if you make 3 divines but everyone else also makes 3 divines (likely more if they play more), your 3 divines ain't worth much. Just because you are able to get a few divines through Kingsmarch doesn't mean it helps you.
Your perceived increase in purchasing power is just an illusion.
In the end Kingsmarch is just a mandatory fomo mechanic for anyone who takes league start as well as the trade league (pvp) economy seriously.
Affliction, Necropolis and now Keepers are the worst leagues ever. Loot-shower fest, chase uniques too available, stacked decks and valdo boxes are a flawed design, and now the genesis tree handing out overpowered items hence invalidating several farms and crafting avenues.
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The "hate" for Kingsmarch is because it's the only passive resource generation in the game, and a strong one at that ; meaning that you're simply losing out on currency if you opt-out of it. By essence (being the only passive resource generation) it is not like any other mechanic in the game, so stop saying it is.
Sure it's optional, and you can choose not to interact with it, if you don't mind having less currency than other players.
That being said, the most popular way of playing the game is within a trade league, which is a pvp environment where players compete against one another through their purchasing power.
Kingsmarch both feels and IS mandatory, UNLESS you don't care about competition and the value of your own currency within the economy. To simplify, if you don't partake in Kingsmarch, your divines are worth less. Stating anything else is asanine.
Would be a waste to straight up remove it from the game, because of the work GGG has put into it, but it should definitely be reworked.
That’s just not true. I put many hours and a lot of cost into making dust and farming gold, which itself costs divines. I craft the dust manually because I’m not going to pay divines for items just to instantly have millions — so that’s a time investment I could’ve spent on Delve, Heist, or any other farming strategy.
Sure, I could buy a gold rota, but I decided to run my own scarabs, 8‑mod maps, and strat. But even then, I’m investing resources, and it might end up that after two weeks I get 2, 1, or even 0 mirror shards — so there’s real risk that my effort won’t pay off.
There’s nothing to ‘fix’ here, because every nerf would just create an oversupply of gold that people wouldn’t have anything to spend on. Today alone I made 3 million gold, which means I could not log in for 9 days — but I put in the work and the cost to get that, and I could’ve farmed something else instead. So overall, what exactly is the issue?
And at the end of every league there’s barely anything left to do anyway — challenges are done, the player peak is gone, and trade is basically dead. Nobody wants to craft anything because prices are too high or nothing sells. Kingmarch is good specifically because you can play it until the very end of the league without needing interaction with other players, and there’s always something to tweak or optimize.
I guess we don't have the same definition for the word "facts".
And people keep claiming that being opposed to Kingsmarch means being opposed to the little guy being able to make some currency. Yet it has nothing to do with that whatsoever.
As explained countless times the issue is that it feels mandatory and that one is simply missing out if not partaking; which is problematic.
And wake up, if you make 3 divines but everyone else also makes 3 divines (likely more if they play more), your 3 divines ain't worth much. Just because you are able to get a few divines through Kingsmarch doesn't mean it helps you.
Your perceived increase in purchasing power is just an illusion.
In the end Kingsmarch is just a mandatory fomo mechanic for anyone who takes league start as well as the trade league (pvp) economy seriously.
I made my first mirror by day 4 of the league without sending a single shipment, stop thinking kingsmarch has that much of an impact. If a few shards and divines makes you fomo you have a problem
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Posted bymunkee#3141on Feb 23, 2026, 9:47:05 PM
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If you're making a mirror on day 4 then you're in the top 0.1 percent of playerbase and kingsmarch doesn't even conceren you. You are most likely a trader / crafter. I was a player like this in WOW 15 years ago. I had 8 million gold in a world where 100k was already pretty well off. Basically infinite money.
For majority of players it does feel mandatory and FOMO-ey. Even players like zizaran experienced kingsmarch fatigue in 3.27, he decided to skip it and realized being far behind in currency each passing day.
His proposal I agree with.
Don't permanently remove Kingsmarch from the game, but rather rotate it. Have Kingsmarch in 3.27, 3.29, 3.31 and 3.34. But not in 3.28, 3.30, 3.32 and 3.33. Many players liked Kingsmarch in Settler league. Even Merc league ppl didn't really complain that much. But in Keepers it started becoming annoying.
I don't want this to be included in EVERY SINGLE LEAGUE until this fucking game dies forever. Give us some pauses, we'll actually welcome it back if you let us rest from it.
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Posted byEsubane#6099on Feb 23, 2026, 11:01:28 PM
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But in Keepers it started becoming annoying.
Gee, i wonder why? Maybe because loot was nerfed so hard that only profitable non sweat mechanic was kingsmarch? I farmed all my money in 3.27 via stacked decks gamble. Now it feels mandatory to do in every league. Lets delete stacked decks.
And lets be honest, new breach is much more annoying. I will definately block it.
Last edited by Karavadonis#7672 on Feb 23, 2026, 11:35:54 PM
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Posted byKaravadonis#7672on Feb 23, 2026, 11:35:09 PM
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But in Keepers it started becoming annoying.
Gee, i wonder why? Maybe because loot was nerfed so hard that only profitable non sweat mechanic was kingsmarch? I farmed all my money in 3.27 via stacked decks gamble. Now it feels mandatory to do in every league. Lets delete stacked decks.
And lets be honest, new breach is much more annoying. I will definately block it.
the wall version is terrible especially in indoor maps. And I'm betting my ass that we won't be able to completely turn off this type of breach, just make it a little less common compared to others (similar to how other atlas notables work, it's just more chance at certain encounter type, but never turns off the one you hate)
Ground loot being shit is a result of 8 leagues of kaladrification. Plenty of videos on that. In Keepers they finally achieved the perfect (shit)storm. The last remnants of ground loot were nerfed, and on top of that - layered numeric juicing nerfs (mod effect, pack size on t17 affixes, risk scarab).
I quit this league like 3 weeks in. Phrecia 2.0 was a bit better but not by much. They nerfed that also (and introduced gauntlet crap into it)
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Posted byEsubane#6099on Feb 24, 2026, 1:06:39 AM
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so tuesday long teser vid :)
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Posted bySyhler187#0468on Feb 24, 2026, 4:21:08 AM
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Ground loot being shit is a result of 8 leagues of kaladrification.
It wasnt so bad before 3.27. This league i dropped my first div i think on day 5 or 6, which is absolutely insane. I am a juiced map enjoyer, so i dont really undesrtand how 700% currency map can give you only 10-15 chaos. What is the point of juicing then? I hope they broke something accidentally and its not some poe1 sabotage.
Last edited by Karavadonis#7672 on Feb 24, 2026, 4:45:02 AM
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Posted byKaravadonis#7672on Feb 24, 2026, 4:41:43 AM
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