Path of Exile: Mirage Teasers

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Piousqd#0073 wrote:
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I don't get these campaign changes, devs ur game isn't an RPG like the Witcher, maps is were it's at bc ur campaign has 0 replay ability and most of these secret rooms dont give rewards in ruthless either, so a big qol step would be to shrink some zones like the Forrest's and desert acts to streamline progress through them.


+1. In trade league these will be skipped unless they are directly in your path and take <30 seconds to complete.


yep. in act 1 prison there is a secret flask room and people are only doing it if they stumble across it by accident. nobody goes to "explore" the prison just to find the hidden room.
To be fair, people are also rushing PoE 2 campaign, the idea that there will be TWO more acts there is genuinely frightening. Long corridors inside super large maps and you don't even have the movement skills of PoE 1.
0.54 Campaign Improvments

.... yeah, that sounds about right ;)


To be fair, some of those QoL updates are actually reasonably nice. Not earth-shaking, but still nice.

The only one I don't like is the Div card auto stash feature. If I'm converting multiples I sometimes am doing so to keep the best rolled item and then sell the rest. Now I have to go find where it got randomly shoved into my stash? That could be annoying.
Last edited by Aldora_the_Summoner#4021 on Feb 25, 2026, 2:31:50 AM
Mirage of QOL, illusion of work, you guys big magicians
Guys how about we fix ground rare items with tears? like in poe 2 but in good? make them super rare. Give them Heist like very similar affixes. You now have data about how players want their items from the genesis treee. Just put that generator info on t5 rares and let me collect my loot from the floor and be happy about a t5 rare drop as Im happy about a divine drop. Thank you <3
Hmmm
Please remove kingsmarch from the game. I dont want items from boats or anything else but playing.

Atleast do it in ruthless mode.
Thanks for the continued work on the game. The QoL shown looks very nice and is much appreciated. Looking forward to blasting out some endgame in a week. Hopefully too many people didn't sway the loot that we currently have. Many people say it's not good right now, but the time it takes to progress and complete everything is faster now than it ever has been. If anything I think the loot we currently have needs to get nerfed or at least the ease of access to it.

I'm all for more crafting currencies dropping, similar to how many of the most successful leagues have gone, but just buffing loot across the board is a bad idea imo and just not needed. In the past year I don't think I've ever entered maps on less than a 5link and res capped. Just kind of killed progression.

Remove the ease of access to gearing and add back in the ability to have crafting as your main focus when gearing for endgame. Even in ssf it's no more than 4, maybe 5 days before all content is done. Would love to be able to play longer. Even avoiding Kingsmarch the past 2 leagues I felt that it was too quick on the progression side of things.

Either way I know it will be fun for at least a week or two and hopefully much longer. Thanks again for the work.

Good luck to everyone on launch.

LOGIN!
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Sparowes#1965 wrote:
Please remove kingsmarch from the game. I dont want items from boats or anything else but playing.

Atleast do it in ruthless mode.


until they fix the loot drops kingsmarch is absolutely needed. its the only steady source of high end currency like divines and mirror shards. if you dont like kingsmatch then simply dont do it.
Last edited by Druidenjoyer#0031 on Feb 25, 2026, 7:13:03 AM
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Sparowes#1965 wrote:
Please remove kingsmarch from the game. I dont want items from boats or anything else but playing.

Dont do it then. Most of us like it.

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