Cut Throat Feedback

The problem are rather bad mannered players on longer CT events. They level higher and gang up on higher solo players or parties with worse EQ and around 20 minutes difference in progress.


There was a 2h CT event they got killed pretty early and you see there was no bad mannered playing.

As you can see here:
http://www.pathofexile.com/forum/view-thread/390244/page/1


Here is an example where those bad mannered players invaded our instance killed 2 players but lost all but 1 player.
http://www.pathofexile.com/forum/view-thread/390238/page/1

In solo CT races they do poor:
http://www.pathofexile.com/forum/view-thread/390255/page/1
http://www.pathofexile.com/forum/view-thread/390250


So in conclusion:
Solo CT is fine no matter how long it is. The fights are usually 1 vs 1 unless some team up but somebody seeing players teaming up can use global chat.
Party CT is fine as long it isn't over 90-120 min or in default.


To be a fairer format it would be better to add a noob protection depending on skillgem/flask/skill level reqs or depending on item mods.

Meaning player about the same potential power kill each other.


Another suggestion to prevent ganging ups would be only the same amout of players in a party can invade one party instance.

Meaning:
Party of 6= 6 Players of another party or less.
Party of 5= 5 players of another party and 2 other players(Those can't join any of those parties)
Party of 4= 4 players of another party and 4 of a third or less.
and so on.


Another improvement of CT would be that EVERY CT mode has the Famine mod.
Many PVP situations end up in players running out of potions so they town/leave.
Low HP and no charges should be a death sentence to those players.




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