Time to unnerf poe1
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Since poe2 literally aren't worth playing at all anymore for people who like clearspeed and proper builds
How about unnerf poe1 because these are supposed to be DIFFERENT GAMES? Bring back abyss hoards, evolution, old T17 scaling so we can have fun in poe1. Also allow bloodline ascendancy to be additional to normal ones. Also: 1. add dialogue skip for bosses after 1 try, uber sirus is the main offender, I kill him in 2.5 minutes and he talks in the beginning of fight for 1 minute out of these. 2. add omen activation in inventory (from poe2) 3. allow to list on Faustus for 2 currency, i.e. 1 divine 70 chaos (so you can sell for 1.5 divines) 4. add MTX Doryani trader to poe1 (Doryani is only good part of poe2 now. I like his dialogues). 5. add new core supporter packs 6. add the league mechanic doesn't disappear from minimap once discovered tech from poe2 7. add the map content list (and its completion status) from poe2 (so you see if you still have rituals/expedition/etc. to complete) Last edited by Hornsent#1110 on Dec 9, 2025, 9:31:40 PM Last bumped on Dec 8, 2025, 5:25:22 AM
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HERE HERE!!! i second this, bring back our movements skills again the way they were before they decided to gut them for the "vision".
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allow to list on Faustus for 2 currency, i.e. 1 divine 70 chaos (so you can sell for 1.5 divines
^ i cannot stress enough how necessary this is POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. |
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Nah. Drops need to be further nerfed, game is too easy. Why do drops need to be further nerfed? Due to async trade vastly increasing the supply compared to any previous league. Idk why you whine, you have access to more currency making methods than before and have much more items available. QQ more and git gud I guess.
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" No to any of these. Hoards and evolution caused massive loot explosions which devalued tons of items due to sheer market saturation. T17 nerf is good. T16 and T16.5 shouldn't be nonviable for farming, because T17 loot is so far and above them. GGG should nerf it more in fact. " Bloodline ascendancies are very niche and don't feel all that powerful (don't know, never used them). Don't see why we shouldn't be allowed to have a single bloodline ascendancy. " I don't know how I feel about this one. That would make the Currency Exchange as tedious to sell stuff in bulk in much the same way that it currently is with the ingame trade for bulk. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Dec 5, 2025, 1:35:38 PM
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" They are extremely powerful, which is why they come with the trade-off of using your normal Ascendancy points. If they granted you two additional points at no cost, or even unlocked the entire tree in the style of the Affliction league, it would lead to yet another absurd level of power creep. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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" +1 |
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" They're powerful for a lot of builds, but not universally. As long as they don't consider them at all for global balance. Because builds that cant use them get no power so if there is a 10% buff to monsters or anything else in the game due to bloodline ascendancies then thats bad imo. As that would mean a 10% nerf to builds that use normal ascendancies. Killing simple, basic builds always makes the game worse to me. It forces you to do shenanagins. Which is only good for youtube video watchers and stream watchers. |
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" You already have nerfed drop and this league is worst atm, lost more than 80% of players within month, lol |
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" Correlation =/= causation. Items are easier than ever to obtain. Currency drops make it a bit harder to get to mirror tier items, but overall item progression has been easier in keepers than ever imo. This is both due to async trade and the tree. |
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