-20% exp on death needed
" Ok, there seems to be a bit of a misunderstanding on your end here. I don't care about what you do. I care about what the game requires me to do in order to meet its goals. Like, your last sentence is a great summation of my confusion with you lot. On the one hand you agree that the game needs to be balanced, but then you say it doesn't matter because it's all in my head? Make it make sense. If you don't agree with my suggestion how to balance the game better you can disagree and argue against that, but your first moderated post, and now this one, seem to suggest the mere notion of trying to suggest better balance is somehow offensive to you. EDIT: Getting ahead of the response here: yes, I play SSF. yes, I play HC. yes, I also play Ruthless. The opposite of knowledge is not illiteracy, but the illusion of knowledge. Last edited by ArtCrusade#4438 on Nov 18, 2025, 6:46:59 PM
|
|
|
i disagree with OP
we are not being punished enough. player characters and their equipped gear should be voided on death. [Removed by Support]
|
|
|
+1
This is an important topic and a discussion well worth having, especially in light of the recent nerfs to higher-end endgame strategies. I support implementing a stricter experience penalty given the already significantly reduced ceiling. Hopefully this conversation remains civil and constructive, and does not become derailed as it often does. |
|
|
You've been told this countless times already but i'll tell you gain, if you feel like death isn't impactful enough, go play hardcore. If you feel progression is too fast, go play SSF/ruthless. It's YOUR choice to play easy mode with item editor. If you aren't satisfied with the outcome, correct your choices. This whole thing is entirely a YOU problem.
/edit and ofc he is playing the No. 1 meta build, so not just easy mode with item editor but also with god mode cheat active, what a farce. Last edited by Baharoth15#0429 on Nov 19, 2025, 1:21:24 AM
|
|
" I can't speak for anyone else, but personally I'd love to play this game in HCSSF or HC private leagues (I mean... I do. But I meant exclusively), but the game is balanced around SC Trade. Therefore, any balance discussions re: SC Trade are perfectly valid. |
|
|
HC does have trade and it's simply nonsensical to play a mode with item editor and then complain about progression being too easy. Doesn't really matter whether the game is balanced around the editor or not. If that was a problem he wouldn't be complaining about things being too easy in the first place. So no, it's not valid in the slightest, just like people failing the game with shit builds this is just a matter of people making shitty choices and complaining about the outcome.
|
|
" So, I went to read my first reply to see where the issue was and I found it. It seems that the quote that I used didn’t went through. Sometimes if you quote someone it doesn’t show in your reply box. I was replying to Nomancs’ idea of the game being too easy and people with glass cannon builds breezing through things. |
|
|
I would like the -10% exp to apply on all lvls, instead of just lategame. But otherwise they've increases loot losses for death. Good enough for me. And this league I'm playing HC. That's the other way to prevent glass cannons.
|
|
" You can also tie your hand behind your back, but it's not a requirement to clear the game. The challenges presented by the game should be, well, challenging. That keeps the game interesting and fun. This ties back in with my other reply to you which should have sufficiently addressed your concern to Nomancs as well, as the sentiment is the same. The opposite of knowledge is not illiteracy, but the illusion of knowledge.
|
|
" Diablo3 has that for hardcore characters about 10 years ago or so, and that was really fun. "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
|
|




























































