3.27.0c Patch Notes
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This is embarrassing, have you tested your patch before deploying it?
"Hive Fortresses grant up to 25% more Graftblood in level 83 Maps." - Before 3800 - 4200 (without any increase from grafts) - Now 4000 - 4300 (without any increase from grafts) Growing Wombgift now require 40% less Graftblood to grow on the Genesis Tree. - Growing lavish 84lvl before 1400 - 1500 - Growing lavish 84lvl now 1450 - 1500 Please check the testers’ work. It looks like something might be off. |
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u clearly dont play this game ~ boring..........
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dead game
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Breach still needs a buff.
Last edited by Jonte__#2329 on Nov 13, 2025, 11:10:42 AM
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" ja, just experienced this now. what an absolute joke by ggg. ggg = the fun police. |
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Titanic scarab still spawns Soul Eater modifier on unique monsters that spawn in Blight encounters.
This modifier was disabled from Blight encounters some time ago. I know using Titanic with unique blight bosses is "juicing" but Soul Eater is just an asshole mod to put on a Blight encounter with swarms of monsters everywhere. Such a modifier makes the encounter pretty much unwinnable unless you have a billion DPS. |
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With the current updates, this season can be concluded ahead of schedule. Let's wait for the next season and play other games instead!
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After playing since the patch notes for a full day, don't know how many maps ran at this point, I genuinely do not see anything that you've worked on that has changed the game for me. Was everything about this patch bugged? Is everything about the current state of the game bugged? Is nothing scaling anything? Nothing is different. You can't tell a difference. What is happening?
Is it because you removed loot multipliers and made them loot additives? Because nothing is scaling anything. Last edited by _BreadChild#1434 on Nov 13, 2025, 12:54:30 PM
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Sad patch. This is the most patch notes I've seen that do literally nothing. This league could have been so great and here we are. PoE 2 levels of loot. Nothing.. See you all next league maybe...
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For some strange reason i've been getting one shot randomly every few maps. No visual indicator whatsoever. My built hasn't changed at all and i've been running 200+ maps without any problem with one shots. Even in maps without any damage mods. As if the mobs suddenly reflect ele damage (immune due to awakened ele dmg support). Every other change is basically unnoticable. Barely more graftblood and fortress takes way longer now with the new wall layout
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