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New Foulborn Uniques in Patch 3.27.0c
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where patch?
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Those uniques modifiers are so strong that they knocked me out of the game and knocked the game out of my pc.
Thanks for the loot table buffs BTW. |
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I think GGG hates Pure totem skills.
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I didn't really like the Risk Scarabs meta because of how annoying it was to run from unstable tentacles with increased AoE and unblockable volatiles while you are under the Shroud Walker Headhunter debuff. But actually, I would prefer Risk Scarabs back because the maps were really difficult and rewarding, and I had reasons to upgrade my build and to grind
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trash patch like at all league , just trash! bored....
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Interesting uniques. The mana stacking one being the best probably. Nor sure how the rolls on utulas are, but no defence mods is pretty hard and the es shown looks far too low for the investment.
Still love the addition of the faulborn uniques. I am theorycrafting for days and found like at least 5 promising builds new builds using the new uniques and bloodlines. Sadly the gameplay is often not as satisfying as the pob part. When i hold cyclone any longer my brain falls asleep xD Looking forward to new uniques and hope for a poe2 patch that introduces new classes and weapons. Keep up the good work. Love your games :) |
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rue is a cat
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damn son, where'd you find this?
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f this game man, GGG doesn't care about latam players, spiked ping and getting disconnected everytime i change areas, BR server can suck a big d
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Minimap when they can't stand even 1second alive xD
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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