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Keepers of the Flame - What We’re Working On
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league is so lackluster .. come on ..
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loot looot loooot loooooooooooooooooooooooooooooot
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don't even care about the loot, just want the BR server to get fixed pls
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Where is the patch? I'm losing my motivation... at least give us some hints or smth
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" Yeah I dropped 1raw div and that’s between 2 characters. One is 85 and the other is 93. I’ve completed the atlas of course too. It’s crazy only 1 Div drop and that’s from the lost shipments I picked up on the atlas tree. |
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I just wish we had a date for the update... Still think this can be a great league with the loot tweaks and league mechanics rewards buffed.
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Update on the (loot) patch pls? losing motivation here
Last edited by Wierdjah#2569 on Nov 10, 2025, 4:25:11 PM
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Where patch!?
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Please put half as much effort into buffing loot as you did into nerfing most of the good farming starts and overall loot.
Anytime a nerf is needed you destroy the entire area with a nuke, and approach buffs with kids gloves. Let's reverse this please. I do not care how much money the streamers make. I'd rather chase a mirror that increases in price by 25-50 divs a day because people are farming so much loot rather than this. |
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There isn't much incentive to clear Hive Fortresses before hitting the button, beyond seeing your way to a rapid exit. I suggest Hive Fortress and Hive Colony monsters could each award more XP plus gold and Graftblood on kill.
Fortress/Colony chests can yield no drops (based on most item filters at this point). I suggest chests only spawn if they contain either a Wombgift, Foulborn unique or Graftblood. Also, 2 maps per ilvl 83 Graftblood use would be more satisfying than 3-4. Wombgifts are far more common than Graftblood even if only focusing on one type. A Genesis Tree branch to heavily influence spawn weights of Breach Hands vs Hives vs Hive Fortresses would also be great. Breach Hands are great, though the unique boss is a little punchier than Beidat et al. Hives less rewarding, slower, walls. Hive Fortresses yet slower, walls, disproportionate rewards to time (Graftblood, currency) which don't appear on failure. |
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