Keepers of the Flame - What We’re Working On
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next week is too late for a league mechanic buff
I have spammed the mechanic and only had 1 div flat from a breach total of 2 div flat, 1 exalt flat this league since the beginning I am almost at level 96 blasting maps with a mapper to rush the league mechanic with 80pts in the altas to buff map mods. It feels worst than kalandra |
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This is one of the most enjoyable leagues, thank you GGG
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" Definitely a fun casual player league. Reddit is up in flames because those neckbeards play 15 hours per day and are hitting high-end farming strategies already - which were nerfed in this patch, as expected in the patch notes. But casual players are happy. They have access to six links or very nice 4-mod rare items for cheap. Many good uniques are 1c too and with async trade you can actually pick up these 1c uniques without whispering 1829 players. |
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Make T17 great again
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Why do entering towns take too much time? secondly, i am in act 6 with leveling sunder juggernaut build and i have yet to stabilize a single breach. the time for breach to close is toooooo little. please do something about it asap
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Please, just make it so you unlock a toggle option next to the grafts when you unlock the second graft slot. This toggle removes all walls automatically when you start an encounter. And please, the encounter with 24 waves, make it 12 as the first 12 are trivial anyway, even at the beginning of maps. And remove the part where you have to escape, just have Ailith teleport you out at the end.
Last edited by Zerucos#2259 on Nov 7, 2025, 4:12:22 AM
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" Agreed with that statement. We are only 1 week in the league, and hearing stuff like " We have big plans for some QoL changes for 3.28" is awful. Im also regret spending any money this league. Last edited by FreshMeat93#0508 on Nov 7, 2025, 4:36:24 AM
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" Tree is good for early game content, that's true. But the general league for all after early game is bad, loot is bad = player should play more = player couldn't progress character further. Low investing farm strategies were nerfed not only because changes but also because a tree that's provide cheap rare loot and even cheap fracture bases. That means that casual players that were farming some of low-investment strategies couldn't farm them because Tree exist. Same casual players couldn't sell items because market is overflowed with good items (like t1 fractured suppress bases), so it's harder for casual player to make currency. It's destroying 1st week economy and just accelerate the league dying process. Tree doesn't provide anything after rare items and some cheap uniques. Cluster jewel you need, some expensive crafts, expensive and rare unique became more expensive because of good item inflation. Tree should be removed or reworked so casual players will be happy on mid-game and high-end content. |
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" Could you tell at least something that has been planned? Why it's not be implemented in 3.27. You've always saying that players doesn't like if some being nerfed mid-league - so buff the loot mid-league. You haven't done nothing for 4 months with atlas except nerf, so why should we wait for another 4 months only for some unannounced changed in 3.28? |
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I'd feel pretty good about breach encounters if they were a good source of gold and maybe increase the amount of blood you can get. The tree is pretty damn rewarding. Unlike last league, I feel a bit of pain in the gold area, maybe it is strictly the lack of having a boost from a merc.
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