Breach Encounters and Monsters in Maps

Please consider reworking all the breach endgame content.

Protect Ailith and the Fortress encounters are essentially deleting the mobs that are juicing for and replacing them with their own mobs. This is disastrous for a lot of strats that rely on killing packs for loot farming (allflame, essence, ritual, ...).

Fortress always spawn in the dead centre of the map and delete more than half of the mobs/loot, this is what is happening right now. Endgame mapping is not fun.
The unstable encounter is more fun already IMO.

Please remove the guard ailith encounter and lock it to the citadel.
It shouldn’t be covering half the map in purple crap and removing mobs.
Just make it exclusive to the 24 wave citadel thing.

A nice compromise.
Sulphite monsters don't down in hives, I think you guys did "extra testing" they way you try to prove player complaints as illegitimate and found out we are right and just named two instances that were complained about the least..ggg listens to good feed back but gets temperamental to any criticism that's why they police these forums pretty hard
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luiuuuu#0553 wrote:
I read, "where is my loot" but were most loot related mechanics before the change just not exploits? For example ritual + alva? Of course this is not supposed to stay in the game and there are many other ways to make money.

Also, use the tree. The tree is really fun, especially crafting 14 divine minions rings with it.


Since Sentinel we have had three base rate nerfs. Sentinel was the first one. They were doing this in an effort to reign in group play and MF/MF cullers in groups. They didn't have the manpower to take the time to adjust every scaler in the game so they took the easy route each time and just tweaked the base rate. For many leagues like Sentinel, Affliction, and mercs; this was massively plastered over by said league mechanics. Now that they are gone people are finally seeeing the state of the base game that so many of us have been complaining about for almost two years. Edit for clarification - when I say base game I mean without juice... as in just killing monsters in maps.

This is by far the worst it has been since Kalandra (pre buffed due to complaints). Not every player wants to trade away every single item they drop or push into the horrible T17/T16.5 crap that should have never been put into the game. The best part about PoE for a literal decade was the hard cap on content at T16s. Didn't matter if you pieced together some off meta build you ended up the same place as the multimirror TS builds. Sure they were faster but now you have content that most builds can't even touch which is why the meta slave mentality has become so strong in the past two years.
Last edited by Moregaze#2933 on Nov 6, 2025, 9:56:42 AM
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Moregaze#2933 wrote:

Since Sentinel we have had three base rate nerfs. Sentinel was the first one. They were doing this in an effort to reign in group play and MF/MF cullers in groups. They didn't have the manpower to take the time to adjust every scaler in the game so they took the easy route each time and just tweaked the base rate. For many leagues like Sentinel, Affliction, and mercs; this was massively plastered over by said league mechanics. Now that they are gone people are finally seeeing the state of the base game that so many of us have been complaining about for almost two years. Edit for clarification - when I say base game I mean without juice... as in just killing monsters in maps.

This is by far the worst it has been since Kalandra (pre buffed due to complaints). Not every player wants to trade away every single item they drop or push into the horrible T17/T16.5 crap that should have never been put into the game. The best part about PoE for a literal decade was the hard cap on content at T16s. Didn't matter if you pieced together some off meta build you ended up the same place as the multimirror TS builds. Sure they were faster but now you have content that most builds can't even touch which is why the meta slave mentality has become so strong in the past two years.


What? There are actually thinking non-follow-trends-and-streamers Poe players? Preposterous. I thought I was the only one thinking that the idea of "strats" being "the way" was idiotic, leaving normal game unpleasant. I mean, why play for a month straight normally when you can use a strat to get 50 divines in a day and buy everything and never even see a good item drop?

Though I will add it's often not the build but the skill - many skills are "meta" for a reason, because they are so easy to scale, whereabouts many skills need 5 different stats to feel good, with years of anti-power-creep balancing making normal gameplay ridiculous for them, forcing you to Respec or roll another character altogether with top items already waiting.

IMHO that's why Poe 2 is not doing so great, because lots of skill have weird combos while some need almost nothing to shine. And then there's RNG that might as well give you nothing, so you gotta farm and trade.
Maps without loot - not fun
Stop killing fun jonatan
Last edited by low_skill_nerd#0008 on Nov 6, 2025, 8:32:51 PM

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