3.27.0b Patch Notes (restartless)

Lvl93 and zero raw divs droped here.

Somth is rly rly off!
"
sirgog#5608 wrote:
"
TayPoE#6379 wrote:
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sirgog#5608 wrote:


It's still there, hidden by your loot filter.

Async trade working as everyone knew it would - devaluing everything but the most esoteric drops.


Well if you earn your currency through fusings and chromatics sure.


Destructive Play loot per map boss killed is down 75% on last league (and falling). Nothing to do with Breach, all async trade nerfing Shaper Guardian maps from 20c loot to 4c trash and the other Atlas minibosses by similar amounts.

Your loot is still there, it's just crushed under the weight of all the undercutting wars going on.

Only TWO of the drop-anywhere T2 uniques are even 10c now. Gotta feel bad for the person who gets their first ever Void Battery drop (which is still an awesome item) only to find it's now ... 7c... because async was implemented without commensurate drop rate nerfs to keep items exciting.

If GGG add more loot to monsters - it won't matter, stuff will still be worthless. It'll just make it happen faster to the rarer stuff


The main idea is getting mixed up with something unrelated for literally no reason whatsoever.

1- There are complaints that monster loot has been nerfed. (main idea)
2- Async trading is driving down item prices. (sirgog and your idea)

Yes, absolutely async idea you and sirgog bring up is true, nobody is looking away from that true, but nothing to do with the less loot idea, would you not mix things up for the sake of mix things up?

Also, about your last paragraph; You're mixing up value (worth and worthless) with loot itself.
The discussion isn't about perceived value, the cost of things, depreciation, the market, or async trade. It's about less monster loot. Now, if the argument is "monster loot was ninja-nerfed because of async trade," okay, fine, in that case we'd be getting somewhere with the idea. But the problem lies in completely and diametrically opposed to the main idea, using something entirely different and unrelated.
Venezuela es mi barrio, y odio mi barrio.
Amante de las abejas🐝
<removed: why do i care, it's always like this, so it's either on purpose, or consistent incompetence, either way it's never going to change>
Last edited by myCatnip#7491 on Nov 5, 2025, 9:43:58 PM
any chance we can get loot back in the game? i don't understand how this always happens and who makes these decisions? my kingsmarch mappers getting more drops from a map then me? is this intended?
Nothing about the shaders loading nonstop and crashing the VRAM
Nothing about Vulkan being unusable for 2 leagues now
Optimize the game!
Thanks for nerfing my build.... I didn't know the stupid foulborn Nightmare jewels were bugged, and i just lost a bunch of conversion.......
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
Level 95+, full Atlas cleared, all voidstones done… and for the first time in years, I’m seriously questioning why I should keep pushing.

Juicing has been gutted

Crafting feels pointless

The 40/40 challenge is the weakest it’s ever been

The campaign was fun, but the endgame feels hollow


Can we please have our game back?

If these “reduced loot, reduced power, slow ARPG” design trends are meant for PoE 2, then leave them in PoE 2. There’s a reason many of us stopped playing that.


---

And while we’re at it:

Give us the ability to block Breach on the Atlas.

If you’re running a strategy that relies on open layout or specific mob density, being forced into a Breach completely ruins the map. Not every mechanic belongs in every build, and being unable to opt out makes it feel like we’re being punished for not engaging with content we don’t want.

Choice is good. Forced mechanics are not.
I've been empy/snaps MAIN trader for several years now. They DUMP everything in a quad guild tab...i remove...price and dump. This league is literally 2/3rds LESS overall loot and i say that with EXTREME confidence

Example - Usually it would take me SEVERAL trips to empty their per map loot from the guild box. This league...1 trip...and i would have space leftover in my own characters inventory.

This league is barely better than kalandra league...and i mean BARELY

You need to do better and stop gas lighting gog. Async trade has ZERO effect of what drops on the ground. Loot is bad...drink another beer.

BigJimSlade
"Actually as the #1 Slayer's Banker..."
"Actually as the #1 Guardian's Banker..."
i was never this poor in poe . where are loots
please let us use instant buy while in maps.

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