Shaders constantly re-loading

Bump

When will GGG even acknowledge this problem?
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Toforto#2372 wrote:
Bump

When will GGG even acknowledge this problem?


They won't, GGG doesn't read the technical support forum anymore.
This game is made for the strimers now and no one else, strimers can play it just fine because they have high-end PCs who can ignore how poorly optimized the game is.
"
Essaere#0898 wrote:
"
Toforto#2372 wrote:
Bump

When will GGG even acknowledge this problem?


They won't, GGG doesn't read the technical support forum anymore.
This game is made for the strimers now and no one else, strimers can play it just fine because they have high-end PCs who can ignore how poorly optimized the game is.


Yeeah pretty much. They just expect you to have a powerful enough PC to ignore how poorly optimized the game is and bulldoze through it. Its just sad.
"
Toforto#2372 wrote:
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indrox#0829 wrote:
Windows -> System -> Display -> Graphics -> Custom
check if PoE is listed if not add the .EXE and set to High Performance.

have you tried this one?

It worked for me


Doesn't do anything, neither does increasing shader cache size from nvidia control panel. Its on GGG's end, something is wrong with how shaders are loading.


odd, i did all the stuff they say to do it. It was only at this that it fixed the shaders
I have a 9800x3d and a rtx 3080, the cache size from nvidia was already 100gb, didnt do anything, tried to clearing cachce in poe %appdata% folder , also didnt fix, tried to change the upscaler, same res.

and i still have the problem

this is the log


2025/10/31 18:47:45 11102296 4de16ec9 [INFO Client 1408] [RENDER] Restarting device
2025/10/31 18:47:45 11102296 a0d8219 [INFO Client 1408] [RENDER] Stopping device
2025/10/31 18:47:45 11102328 89f3bb2f [CRIT Client 1408] [D3D12] Pipeline creation failed [VS: base_render_default_render_sort_render_lock_mode_face_camera_render_transform_render_flip_normal_ForceAlpha_Scale_UTILITY_MuddleFlowTex_MASK_TextureStatic_MASK_TextureStatic_MASK_UVs_Static_ChannelToChannel_MASK_UVs_Static_DisableLighting_DisableZWrites_C, PS: base_render_default_render_sort_render_lock_mode_face_camera_render_transform_render_flip_normal_ForceAlpha_Scale_UTILITY_MuddleFlowTex_MASK_TextureStatic_MASK_TextureStatic_MASK_UVs_Static_ChannelToChannel_MASK_UVs_Static_DisableLighting_DisableZWrites_C] (error: 0x887a0005)
2025/10/31 18:47:45 11102359 89f3bb2f [CRIT Client 1408] [D3D12] Pipeline creation failed [VS: base_trail_camerafacing_ForceDownscaledAlphaBlend_VTX_TrailPhase_Scale_TRAIL_UVSelect_MASK_TextureStatic_FXLit_Init_EnvironmentColor_OverrideSSS_ALPHA_TrailWidth_Mask_ALPHA_TrailPhase_Mask_SoftAlphaParticle_CameraDepthBias_DisableZWrites__vertex_inlined, PS: base_trail_camerafacing_ForceDownscaledAlphaBlend_VTX_TrailPhase_Scale_TRAIL_UVSelect_MASK_TextureStatic_FXLit_Init_EnvironmentColor_OverrideSSS_ALPHA_TrailWidth_Mask_ALPHA_TrailPhase_Mask_SoftAlphaParticle_CameraDepthBias_DisableZWrites__pixel_inlined] (error: 0x887a0005)
I have had to stop playing all together it just keeps crashing me. Its especially bad because the mechanic itself seems to make it a lot worse. GGG needs to look at this shader problem.
"
I have a 9800x3d and a rtx 3080, the cache size from nvidia was already 100gb, didnt do anything, tried to clearing cachce in poe %appdata% folder , also didnt fix, tried to change the upscaler, same res.

and i still have the problem

this is the log


2025/10/31 18:47:45 11102296 4de16ec9 [INFO Client 1408] [RENDER] Restarting device
2025/10/31 18:47:45 11102296 a0d8219 [INFO Client 1408] [RENDER] Stopping device
2025/10/31 18:47:45 11102328 89f3bb2f [CRIT Client 1408] [D3D12] Pipeline creation failed [VS: base_render_default_render_sort_render_lock_mode_face_camera_render_transform_render_flip_normal_ForceAlpha_Scale_UTILITY_MuddleFlowTex_MASK_TextureStatic_MASK_TextureStatic_MASK_UVs_Static_ChannelToChannel_MASK_UVs_Static_DisableLighting_DisableZWrites_C, PS: base_render_default_render_sort_render_lock_mode_face_camera_render_transform_render_flip_normal_ForceAlpha_Scale_UTILITY_MuddleFlowTex_MASK_TextureStatic_MASK_TextureStatic_MASK_UVs_Static_ChannelToChannel_MASK_UVs_Static_DisableLighting_DisableZWrites_C] (error: 0x887a0005)
2025/10/31 18:47:45 11102359 89f3bb2f [CRIT Client 1408] [D3D12] Pipeline creation failed [VS: base_trail_camerafacing_ForceDownscaledAlphaBlend_VTX_TrailPhase_Scale_TRAIL_UVSelect_MASK_TextureStatic_FXLit_Init_EnvironmentColor_OverrideSSS_ALPHA_TrailWidth_Mask_ALPHA_TrailPhase_Mask_SoftAlphaParticle_CameraDepthBias_DisableZWrites__vertex_inlined, PS: base_trail_camerafacing_ForceDownscaledAlphaBlend_VTX_TrailPhase_Scale_TRAIL_UVSelect_MASK_TextureStatic_FXLit_Init_EnvironmentColor_OverrideSSS_ALPHA_TrailWidth_Mask_ALPHA_TrailPhase_Mask_SoftAlphaParticle_CameraDepthBias_DisableZWrites__pixel_inlined] (error: 0x887a0005)



So its just like I thought, the game's shaders are literally failing to load properly so it keeps loading everything as if its the first time you're seeing it. Very cool patch.


You having the same performance issues as me, even though our PCs are completely different specs is just proof that something is seriously wrong with shaders in the game.

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