Infinite loadings
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They still haven't even acknowledged this problem lol, game is actually unplayable for so many people.
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Same issue here. Zero problems with 3.26, now loading times for towns that are literally 5-10 minutes and sometimes a couple of minutes for instances.
I like what I've been able to see of the league mechanic, but I've quit for now - the game's literally unplayable in it's current state. I've tried both directx and vulkan, boosted Nvidia cache to 10 gb, all the recommended fixes, but nothing has helped. I'll come back to the league in a couple of weeks and see if this has been fixed, otherwise we're done here. |
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come on now, this has to be priority #1. otherwise we will go a week with these absurd load times.
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Still the same - nothing changed or got better at all... Game is unplayable like this
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bump
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" Actually, the numbers are about the same, if not slightly better than in previous leagues during their first week. So calling it unplayable for so many feels like a bit of a stretch, considering it’s really just a tiny fraction of players likely being bottlenecked by hardware limitations. There’s nothing for GGG to really acknowledge here, since it’s an issue they can’t meaningfully address, it’s simply outside of their control. Also, hardly anyone seems to follow the proper format GGG asks for when submitting performance-related bug reports. Even if there were something wrong on their end, how is GGG supposed to fix it if players aren’t being cooperative or transparent? Like, how are they meant to magically resolve a problem that most likely isn’t even on their side… " https://www.pathofexile.com/forum/view-thread/3406660 Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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" People with high-end PCs are also complaining and having these same long loading and shader problems. Its 100% on GGG's end and needs to be fixed lol Just look at all the threads and countless pages of people commenting. Its not a """hardware bottleneck""", the game is literally failing to load shaders correctly and the shader bar is constantly full. That's not normal. My friend has a 3090 and a good CPU, on windows 11 and he has worse performance than me on my low-end PC lmao, explain that. |
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More than 72 hours have passed, the same problems persist, and ggg doesn't seem to care. I've been playing this for 10 years, I never had problems with a mid-range PC, and now with a high-end PC it's a complete disaster. It's clear the problem isn't with the users, it's with the servers, and it's time to send an ultimatum to the optimization team. I love the game, but they're spitting in our faces. A DISASTER!
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" RE: Shader Bar is constantly full. Same. Took me over 4 minutes into HO (from launching POE). Now 5 minutes have passed, sitting in HO. The green shader bar is still full, piping away at what!? Please revert any optimisation regarding CPU limited state*. Thank you very much in advance. Bug Report ID: #1,357,473,153 * https://www.pathofexile.com/forum/view-thread/3813352 Edit: Update, shader bar stopped being green after 10 minutes (standing in HO from fresh start). Might time it exactly, tomorrow? Edit #2: Had to exit POE for other stuff. Launching POE 2nd, and 3rd time was less painfully long. And shader bar stopped bouncing after couple seconds when in HO. Is it possible that it is an intermittent bug? Edit #3: Confirmed. From cold start. 10 minutes into POE, standing in my HO, the green shader bar still bobbing at full, but Drive rarely used. And CPU also not at limit. Can provide video recording if needed. Last edited by RPGNoobANKA#0714 on Nov 4, 2025, 12:40:24 AM
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still the same problem. spending more time at load screens than playing the game this league.
this needs an urgent fix. |
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