Kinetic Rain Silent Nerfed - Where's the Transparency?

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For now, the patchnote update only says it's been moved to A3 unless I missed something. Surely GGG has to update the damage numbers today if they're actually nerfed, no? Doing that on launch day would suck big time....Or even worse, not addressing it at all so people go in blind after planning their build around it....


This post was made prior to any patch notes additions. Given the updates, we can assume that any balance changes made only affect early levels of the gem, with the final numbers remaining the same as the preview of the level 20 gem that was shown. Of course, anything is possible, but generally GGG tells us when they change something they previously released.
“Freedom is what we do with what is done to us.”
Well, KR got completely gutted.

- +1 Mana Cost (From 9 to 10)
- Minus 3 Projectiles (From 13 to 10)
- Minus 10% Attack Speed (From 110% to 100% of base)
- Minus 118% Attack Damage (From 143% to 25% of base)
- Minus 118% Effectiveness Of Added Damage (From 143% to 25%)

Kinetic Anomaly (explosions) got nerfed aswell.

- Minus 12% Attack Damage (From 162% to 150% of base)
- Minus 12% Effectiveness Of Added Damage (From 162% to 150%)

Dead on arrival. Imagine introducing a gem that looks REALLY fun just to completely destroy it before it's even released. Good job GGG...Lmao

The transfigured gem could work I guess? Removed the anomalies, 10% more attack speed, less impact damage and one fewer projectile compared to the initially announced regular gem... I don't even know man. Thoughts?
Last edited by SloppyJoker#3490 on Oct 30, 2025, 10:24:57 PM
Its such a ridiculous move that its pretty funny. Still holding out a sliver of hope that its a typo lol
“Freedom is what we do with what is done to us.”
How are you mad that a build you haven't even made yet got adjusted before actual release? GGG is fully within their rights to make changes to THEIR game, that's what gives...

Besides it still isn't even on POB update so idk what build you had been working on.
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trixxar#2360 wrote:
They've never been transparent.

They've never acknowledged when they were wrong (years of no async trade because Chris had one bad day in D3?).

They never promised to be clear about nerfs, or not change things behind the scene.

But they dont have to be, they are just a gaming company, nothing more or less. No different than the people who make Candy Crush.


This is flatout incorrect. The dev manifestos are clear insights why they take certain design decisions. They have shown they are open to discussing with the community on livestreems and pods when certain decisions upset the community and have then worked on compromises between their vision and the community's expectations.

The reasoning wasn't "I played D3 and didn't like it" either. How dishonest!

Lastly, likening GGG to the devs of Candy Crush is asinine. Just the fact that the monetization of their products is a difference as stark as night and day (CC is designed around monetization whereas GGG takes the ethical approach of no p2w; CC is widely regarded as predatory and manipulative in that regard), but go off.

You can criticise design decisions without making up lies I'm sure. Try.


Your claim 1: GGG is open to discussion because of dev manifestos.

Reality: Dev manifestos resulted in thousands of pages of players consistently saying the harvest changes, lack of trade, and consistent nerfs were harmful to the game.

GGG changed nothing until Chris was gone.

Verdict: You are proven wrong by thousands of pages of player posts never responded to, never addressed, zero discussion.

Your claim 2: GGG is more ethical than other companies like CC.

Reality: GGG sold out to Tencent so execs like Chris could leave with millions, handing over creative control. Which immediately lead to changing principles in other markets like China. If vision, not money, was the goal, this makes no sense.

However, CC and PoE both are reasonably ethical. Both give you exactly what they claim to for the agreed on price. No more or less. Both exist for profit, no more or less.

Verdict:Wrong again, GGG sold out as quickly as any other for-profit company, and there is nothing wrong with that.
If nerfed harvest is harmful to the game, then explain why its so good its still a mandatory core mechanic to farm? Literally every player worth its salt farms that content.

Can we at least just agree that harvest on release was insanely busted?

You haven't noticed that over time every single crafting method got nerfed? They don't want players to be able to craft mirror tier gear easily and for absolutely no reason.

Also I'm glad you aren't a dev because you think nerf = automatically bad for the game, have you ever even heard of the term powercreep? What do you think happens when everything is so busted? That's right they have to buff content and difficulty and we're back at the starting point except numbers across the board got bigger, you aren't any stronger than before.
Last edited by MrEpic#2507 on Oct 31, 2025, 1:37:40 AM
Harvest is 'gamblers juice' - i bet majority of the juice goes to div cards gamblers, the other big part to 'swappers' (fragments, essences, catalysts, orbs, and resistances etc) and the minority to ACTUAL crafting items. as a crafting tool it got neutered so hard it mostly does the 'lock A, reroll B and pray' trick

thats why people farm it. gamblers, as gamblers usually do, will overpay to satisfy their gambling needs so you sell them the yellow juice for exorbitant price, and the other colours to swappers (they just reduced the gold cost of selling it via Faustus, that will make Harvest EVEN better for farming if that reduction is significant - previously it was better to sell it via trade site as the gold cost was very high)



and the Kinetic Rain outrage is amusing :) people thought they were smart spotting something OP-as-Duck and went 'hehhehehehe (rubbing hands)' and the moment that was taken away - outrage and tears

it is easy to spot who plays only the most-broken gem of the league and who plays for actual fun of just playing. 'im too good to play the second best' :)

what most likely will happen - that gem will destroy the game anyway because it has EVERY tag imaginable making it a breeze to scale. and if you want something batshit crazy - new spectral wall, even after 'cannot many things' were added, is all wanders needed to get great single target along ALREADY best clear in the game


what irks me - Chain Hook of Mercenary got buffed (nobody will play it, but still), yet the regular Chain Hook - not. i wonder why? because regular Chain Hook' numbers and mechanics are terrible
Last edited by sidtherat#1310 on Oct 31, 2025, 3:46:54 AM
the only time in my 10 years of playing poe where i actually crafted was in harvest.

yes harvest was busted.

when harvest was reintroduced, i still kept crafting albeit jewels.

then it got nerfed. and nerfed. and again. and so many times that i really dont use harvest at all nowadays.

there was a time where we could sell harvest crafts to players.

but now all harvest does to me is allow me to become a juice seller for mirror card gambling addicts.

that said i m still happy i have that.
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