3.27 should nerf

nerf this
1.trisker stack ES + Ephemeral Edg
2.Energy blade + battlemage for spell skill
3.Cast when stun for AFK ultimatum
4.volcanic fissure of snaking
5.smite
6.Armour Stack
7.Party should be Harder to farm
8.base damage item Bow

this my idea for new cooking build and fresh build
Last bumped on Oct 28, 2025, 1:38:23 PM
No.
Agreed. Maybe cause Ephemeral Edge to spend the ES on each attack?
1.trisker stack ES + Ephemeral Edge
Depends how. It should be the skill itself, not trickster

2.Energy blade + battlemage for spell skill

I'm not familiar enough with these

3.Cast when stun for AFK ultimatum
Definitely

4.volcanic fissure of snaking
Maybe early dmg, but overall I don't think it's too crazy?

5.smite
Why and how?

6.Armour Stack
Isn't it already quite expensive?

7.Party should be Harder to farm
Maybe not necessarily harder, but surely less profitable.

8.base damage item Bow
Econc sure but why bow?
Last edited by Simple2012#6247 on Oct 22, 2025, 9:25:51 AM
1) trickster is a much bigger problem than EE.
2) EB + spellblade is popular for spells because everything else is terrible for spells.
3) a niche build for a few forms of content
4) VFoS is popular because projectile-based attack skills were nerfed into oblivion in 3.2.6
5) smite damage is generally laughable without the merc tech of 3.2.6
6) armor stacking is a rich man's (streamer) game
7) not happening, this is a streamer game
8) bow builds need the damage because they die to literally anything including off-screen spell/projectile barrages
How'd you reach the conclusion that bow damage needs a nerf?
Softcore, solo self-found.
----- Currently: -----
Holy Relic of Conviction Flicker Strike Necromancer in Mercenaries
I don't know either. If it were me, I would do this.

1.Trickster should move Notable defensive to the outside and let him excel at Convert damage. #The reason why Trickster is nerfed is because it is the only class that farms Rouge Exile.
1.1 EE nerf Attack speed I don't know how to nerf this one.

2.As mnieradko#6070 said, the energy blade spell that works so well that wand +1 +2 level can't be used. To play Spell, you have to have battle mage + ES to play well.

3.It can open multiple screens to farm, so it is considered a bot.

5.Smite is the best melee skill. I want a new #1.

6.I'd love to see new builds made at Vado Void Farm.

7.Parry farm is easy to farm if you have member but solo rouge exile is harder

8.Headhunters + Bows play too well with early game farming.i mean better than other skill

/////// GPT trans below//////
I don’t really know either, but if it were up to me, I’d do it like this:

1. Trickster should move its notable defensive nodes to the outer area and instead focus on excelling at damage conversion.

The reason Trickster got nerfed is because it’s the only class that can efficiently farm Rogue Exiles.

1.1 As for the EE (Elemental Equilibrium) attack speed nerf, I’m not sure how they could properly nerf that one.

2. As mnieradko#6070 mentioned, the Energy Blade spell works too well — to the point that wand builds with +1 or +2 spell levels have become useless.

To play spell builds effectively now, you need both Battlemage and Energy Shield (ES).

3. Since the game allows multiple clients to be opened for farming, it’s basically considered botting.

5. Smite is currently the best melee skill. I’d like to see a new #1 melee skill introduced.

6. I’d love to see new builds designed specifically for farming in Vado Void.

7. Farming Parry is easy if you have a party, but solo farming Rogue Exiles is much harder.

8. Headhunter + Bow builds perform too well in early-game farming — much better than other skills.
What exactly needs to be nerfed? The simplest answer is to wait and see what GGG identifies and addresses in the upcoming league’s balance changes. After all, they have the most comprehensive insight into the game’s data and understand precisely which elements are in urgent need of adjustment or fine-tuning. So, there isn’t really a direct “should nerf” list, GGG’s approach is guided by the numbers and their in-depth analysis, rather than the varied opinions of players, where one might feel something is overpowered or underpowered, while another believes the opposite.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
I don't have much more information than GGG, but this is a feedback thread, so I'm just using my own experience. At the very least, if they read this, I hope they'll get a fresher metagame.
In a game this large with countless options, many things can be considered meta, even less popular builds. However, popularity is often driven by content creators, making it a biased handpick rather than a true reflection of power or balance. Because of this, players often confuse build popularity with the actual meta.

GGG’s approach to balancing reflects this understanding. They don’t nerf builds just because they’re popular, but only when those builds actually need adjustment. Sometimes they tweak underused or less popular skills that are truly out of line. This shows GGG prioritizes real balance over popularity, unlike players who get disappointed when there’s no “meta shake-up” because changes rarely revolve fully around build popularity and whatever is on the current top 5 list of popular items, builds or abilities, which as mentioned, is biased. When GGG makes changes, big or small, to popular or obscure aspects, it’s because adjustments are genuinely needed. If they don’t, it’s because things are working as intended and are in line with what they expect.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse

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