Please add offline play capability

Being on a naval warship with either a lot of lag on our WiFi to the point where it DC's us, and it's borderline unplayable, or our WiFi goes down because of deadzones, so we're not able to play at all.

I want to be able to play during 3.27.

Please, think of us who are in the military.
Last edited by Aulyx#1181 on Oct 20, 2025, 9:24:03 AM
Last bumped on Oct 22, 2025, 8:13:24 PM
Unfortunately it's not just difficult, it's not possible at all with their design decisions.

They have secrets hidden in the server does that our game clients don't know about. One common example is item modifier weights - we don't know them for certain, the value used in CraftOfExile are based on a lot of test data. GGG has even mentioned there are still secrets in the game that no one has done, which is something they want. If they ever made an offline mode, you would have the server code and all those secrets would be revealed immediately.

All that aside, even if they decide to add an offline mode, that is months to years of effort to implement, so there's like a 0% chance of happens for 3.27

Sorry bro.
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Aulyx#1181 wrote:
Being on a naval warship with either a lot of lag on our WiFi to the point where it DC's us, and it's borderline unplayable, or our WiFi goes down because of deadzones, so we're not able to play at all.

I want to be able to play during 3.27.

Please, think of us who are in the military.


Stop hiding from sweepers and go get a broom shipmmate.
“Freedom is what we do with what is done to us.”
Also, I just noticed your support pack banners. Holy rusted deckplates batman. Have you talked to your CFS about your POE spending?
“Freedom is what we do with what is done to us.”
If the game was offline playable, all the things we pay for could be added as client side mods and then the whole business model would be on thin ice. That's why it won't happen.
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Aderahl#5069 wrote:
If the game was offline playable, all the things we pay for could be added as client side mods and then the whole business model would be on thin ice. That's why it won't happen.

That's called pirating, not modding. And pirating was never empirically proved to be any more than a mild nuisance. The European Commission study concluded no evidence of sales harm; in fact, piracy might have stimulated demand. Diablo 2 and Last Epoch did offline mode and they still did very well, if not much better because of it.

The only actual reason is the risk of leaking proprietary engine code.
Last edited by Z3RoNightMare#7140 on Oct 21, 2025, 2:57:30 PM
I'd argue the average players PC couldn't even handle the server + client at the same time. The game just isn't built for it.
"
"
Aderahl#5069 wrote:
If the game was offline playable, all the things we pay for could be added as client side mods and then the whole business model would be on thin ice. That's why it won't happen.

That's called pirating, not modding. And pirating was never empirically proved to be any more than a mild nuisance. The European Commission study concluded no evidence of sales harm; in fact, piracy might have stimulated demand. Diablo 2 and Last Epoch did offline mode and they still did very well, if not much better because of it.

The only actual reason is the risk of leaking proprietary engine code.


Tell me you're pirating without telling me you're pirating.
Also some MASSIVE differences between PoE and those two examples you give?

- Diablo 2 costs money upfront, so you playing offline has no effect on their top-line. ALSO, they have no complex calculations to protect, because the game is transparent and void of content anyway. Aaaand they barely support the game development-wise, so their overhead is minimal.

- LE has officially stated that NONE of their seasonal leagues (since the initial upfront cost of LE) has been profitable, which is why they were acquired. So your LE "fact" is just you making **** up, much like the rest of your statement. Feel free to check Judd's last announcement on LEs homepage.
Last edited by FalkenRaiding#1068 on Oct 21, 2025, 3:57:52 PM
"
.

https://pure.uva.nl/ws/files/19092594/2015_Estimating_displacement_rates_of_copyrighted_content_in_the_EU.pdf

Page 7
"In 2014, on average 51 per cent of the adults and 72 per cent of the minors
in the EU have illegally downloaded or streamed any form of creative content,
with higher piracy rates in Poland and Spain than in the other four countries
of this study. In general, the results do not show robust statistical evidence of
displacement of sales by online copyright infringements. That does not
8 Estimating displacement rates of copyrighted content in the EU
necessarily mean that piracy has no effect but only that the statistical analysis
does not prove with sufficient reliability that there is an effect. An exception is
the displacement of recent top films."

So no, not pirating, stating facts. If you think their research is not valid, feel free to do your own.

Diablo 2: pointing out that it has an upfront cost and offline mode doesn’t invalidate the broader point about offline play and piracy’s effect on demand. Using the upfront cost as a shield is a false equivalence, many games combine upfront and ongoing monetization. Also, your claim that the game is ‘transparent and void of content’ is a personal attack, not an economic argument.

Last Epoch: claiming that none of their seasonal leagues were profitable doesn’t contradict the point that offline play doesn’t automatically destroy sales or demand. Dismissing my reference as ‘making **** up’ without citing evidence is an ad hominem. The broader point stands: piracy or offline modes haven’t been empirically shown to harm top-line revenue, as the European Commission study indicates.

It would also do you well to keep personal bias and personal attacks at bay. They add nothing of substance to the conversation.

Point is: no, there's no reason to bother with expecting GGG to do an offline mode, mainly because it's proprietary code.
Last edited by Z3RoNightMare#7140 on Oct 21, 2025, 4:12:39 PM
"
"
.

https://pure.uva.nl/ws/files/19092594/2015_Estimating_displacement_rates_of_copyrighted_content_in_the_EU.pdf

Page 7
"In 2014, on average 51 per cent of the adults and 72 per cent of the minors
in the EU have illegally downloaded or streamed any form of creative content,
with higher piracy rates in Poland and Spain than in the other four countries
of this study. In general, the results do not show robust statistical evidence of
displacement of sales by online copyright infringements. That does not
8 Estimating displacement rates of copyrighted content in the EU
necessarily mean that piracy has no effect but only that the statistical analysis
does not prove with sufficient reliability that there is an effect. An exception is
the displacement of recent top films."

So no, not pirating, stating facts. If you think their research is not valid, feel free to do your own.

Diablo 2: pointing out that it has an upfront cost and offline mode doesn’t invalidate the broader point about offline play and piracy’s effect on demand. Using the upfront cost as a shield is a false equivalence, many games combine upfront and ongoing monetization. Also, your claim that the game is ‘transparent and void of content’ is a personal attack, not an economic argument.

Last Epoch: claiming that none of their seasonal leagues were profitable doesn’t contradict the point that offline play doesn’t automatically destroy sales or demand. Dismissing my reference as ‘making **** up’ without citing evidence is an ad hominem. The broader point stands: piracy or offline modes haven’t been empirically shown to harm top-line revenue, as the European Commission study indicates.

It would also do you well to keep personal bias and personal attacks at bay. They add nothing of substance to the conversation.

Point is: no, there's no reason to bother with expecting GGG to do an offline mode, mainly because it's proprietary code.


[Edit]: Can't believe I just had to relate to a 307 page document, to be able to provide a response to this, but here we are. Guess I'm bored tonight. :'D

So I just ran your 11 year old study through AI, and asked it for any references that may back up what you're concluding, and guess what: it came out short. But what that study DOES conclude, is that displacement isn't 1:1 due to a variety of factors aka 1 pirated version doesn't equate to 1 less sold copy, but it still equates to between 20-40% displacement (based on how old/new the movie was) for the company. So there goes the piracy defense.

Next, how can you possibly know anything about piracy vs demand? In fact, the study you shared just proved that there IS displacement in demand (just not 1:1). And the "void of content" remark on Diablo was not an attack, but a reference to their lack of trade secrets and formulas in Diablo's code base (which is your conclusion about PoE in the first place).

Regarding LE, you said "Last Epoch did offline mode and they still did very well, if not much better because of it". How do you define "very well" and "much better", if not by monetary measures? This was my primary issue with your message, and one should expect backlash when making incorrect statements, and while it may feel like an "attack" on you, it really ain't - just correcting a wrong.

Anyways, at least we agree on the conclusion: a) don't expect GGG to make an offline version and b) in part due to their codebase and trade secrets.

I'll put my metaphorical sword down. Good fight, fellow keyboard warrior.
Last edited by FalkenRaiding#1068 on Oct 21, 2025, 4:51:58 PM

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