Give Mageblood a build variance increasing trade-off!
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I wouldn't mind a mageblood nerf, seeing as I never buy the item anyway. +1
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" I'm not too focused on exact numbers, but even if you shift the target range to level 98, the claim that 4 out of 5 builds, i.e. 80% use Mageblood still feels like a clear exaggeration. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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" Stop taking other players fun away hoho :) Flames and madness. I'm so glad I didn't miss the fun.
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" *disregard, misunderstanding on my part lol* my slang translator shifts in and out of being completely opposite meaning every now and then Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Oct 14, 2025, 6:40:03 PM
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" Ok, i am apologize for that exaggeration. But still isn't it weird that we have so many unique belts, not to mention amount of rares, and more than 50% players use only one? I can accept it, if it become a true rare item and cost over 500div, like voices with 1 small passive, but not for 80div, when everyone can have it. |
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" are you new? before mageblood everybody used styigan or HH, the problem isn't mageblood, it's the fact that unique belts are either trash or serve specific purposes. you people are so weird for wanting to nerf items based on usage |
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"Ok, if nerfing based on usage is bad idea, then imagine that we have same "mageblood" BiS for other parts of gear, like "mageShield", "mageHelm"... You open poe builds and they all have exactly same "mage" gear. Is this would be ok? Ofc i want a variety in arpg, different usable gear, different usable gems, different usable skill trees. Not a one BiS item, that everyone uses, especially if it quite cheap. Last edited by felix0808#2550 on Oct 15, 2025, 2:52:44 AM
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" go play poe2, poe1 isn't for you. you're cooked |
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Na this game needs more chase uniques like mageblood.
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" We'll likely get those from the uber versions of the 3.26 memory bosses. |
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