Give Mageblood a build variance increasing trade-off!

I wouldn't mind a mageblood nerf, seeing as I never buy the item anyway. +1
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Piousqd#0073 wrote:


You need to adjust your level range in POE ninja, since you are so concerned with getting the numbers right.

The % of players using it goes up in the 90's, up to 65% of players using mageblood at level 99.

The 96-99 range is more representitive of a player's desired end-game state, making the % of players using it 60-65%.



I'm not too focused on exact numbers, but even if you shift the target range to level 98, the claim that 4 out of 5 builds, i.e. 80% use Mageblood still feels like a clear exaggeration.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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Toforto#2372 wrote:
I wouldn't mind a mageblood nerf, seeing as I never buy the item anyway. +1


Stop taking other players fun away hoho :)
Flames and madness. I'm so glad I didn't miss the fun.
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Piousqd#0073 wrote:


based.


*disregard, misunderstanding on my part lol*

my slang translator shifts in and out of being completely opposite meaning every now and then
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 14, 2025, 6:40:03 PM
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I'm not too focused on exact numbers, but even if you shift the target range to level 98, the claim that 4 out of 5 builds, i.e. 80% use Mageblood still feels like a clear exaggeration.

Ok, i am apologize for that exaggeration. But still isn't it weird that we have so many unique belts, not to mention amount of rares, and more than 50% players use only one?

I can accept it, if it become a true rare item and cost over 500div, like voices with 1 small passive, but not for 80div, when everyone can have it.
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I'm not too focused on exact numbers, but even if you shift the target range to level 98, the claim that 4 out of 5 builds, i.e. 80% use Mageblood still feels like a clear exaggeration.

Ok, i am apologize for that exaggeration. But still isn't it weird that we have so many unique belts, not to mention amount of rares, and more than 50% players use only one?

I can accept it, if it become a true rare item and cost over 500div, like voices with 1 small passive, but not for 80div, when everyone can have it.



are you new? before mageblood everybody used styigan or HH, the problem isn't mageblood, it's the fact that unique belts are either trash or serve specific purposes. you people are so weird for wanting to nerf items based on usage
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Rextec#4521 wrote:
you people are so weird for wanting to nerf items based on usage
Ok, if nerfing based on usage is bad idea, then imagine that we have same "mageblood" BiS for other parts of gear, like "mageShield", "mageHelm"... You open poe builds and they all have exactly same "mage" gear. Is this would be ok?

Ofc i want a variety in arpg, different usable gear, different usable gems, different usable skill trees. Not a one BiS item, that everyone uses, especially if it quite cheap.
Last edited by felix0808#2550 on Oct 15, 2025, 2:52:44 AM
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Rextec#4521 wrote:
you people are so weird for wanting to nerf items based on usage
Ok, if nerfing based on usage is bad idea, then imagine that we have same "mageblood" BiS for other parts of gear, like "mageShield", "mageHelm"... You open poe builds and they all have exactly same "mage" gear. Is this would be ok?

Ofc i want a variety in arpg, different usable gear, different usable gems, different usable skill trees. Not a one BiS item, that everyone uses, especially if it quite cheap.



go play poe2, poe1 isn't for you. you're cooked
Na this game needs more chase uniques like mageblood.
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TayPoE#6379 wrote:
Na this game needs more chase uniques like mageblood.


We'll likely get those from the uber versions of the 3.26 memory bosses.

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