Give us a "press all flasks" button

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Toforto#2372 wrote:
Imagine assuming every player can farm 200 divines every league just for a mageblood


Every player could if they wanted to, it's not hard to make currency. Spending currency wisely however seems to be hard for some.
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Imagine also assuming every build can just slap that item on without bricking anything on that build


Almost every build can use one. Builds with a build enabling belt are rather niche and rare. But instilling orbs do the job here even for those who can't afford a mageblood. They are cheap, easy to use also easy accessible thanks to the currency exchange. It's not getting any easier as it's already is.
Flames and madness. I'm so glad I didn't miss the fun.
You know its pretty elitist when people just show off their fancy shiny foil triple-corrupted magebloods when this thread is clearly asking for QOL that has nothing to do with that item.

And no making currency is not easy, at most I make like 50-60 div per league then quit unless I get a giga-lucky jewel from exarch or something lmao
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Toforto#2372 wrote:


And no making currency is not easy, at most I make like 50-60 div per league then quit unless I get a giga-lucky jewel from exarch or something lmao


Your choice to not earn currency does not make it "not easy".

A single 50m shipment generates over 100d in currency on average (1.5 shards)
“Freedom is what we do with what is done to us.”
Last edited by Piousqd#0073 on Oct 10, 2025, 5:19:42 PM
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Toforto#2372 wrote:
You know its pretty elitist when people just show off their fancy shiny foil triple-corrupted magebloods when this thread is clearly asking for QOL that has nothing to do with that item.


1. The QoL request in question is directly related to a Mageblood. OP wants to not push flask buttons. Mageblood makes it so you don't have to push flask buttons.

2. Elitism has nothing to do with it. We are just 2 players comparing sick belts.

3. There is no such thing as a "triple corruption"
“Freedom is what we do with what is done to us.”
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Piousqd#0073 wrote:
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Toforto#2372 wrote:


And no making currency is not easy, at most I make like 50-60 div per league then quit unless I get a giga-lucky jewel from exarch or something lmao


Your choice to not earn currency does not make it "not easy".

A single 50m shipment generates over 100d in currency on average (1.5 shards)


If grinding gold in this game wasn't such a chore, maybe I would send 50 mil shipments. But disenchanting and getting the dust and crops for it takes like a week lmao ain't nobody doing all of that

Also its not guaranteed that you get mirror shards, these made-up stats are just from google spreadsheets with math that doesn't mean anything. Looking at averages in games with RNG is pointless, because you could get 10 shipments in a row with just divines and no mirror shards. So no, that isn't really a good currency making strat lol

Maybe if farming currency was actually fun, more people would do it. I'm sorry that I do 1 map every 10-20 minutes. But that's just how I play the game, its not my fault that its not rewarding enough for casuals.
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Toforto#2372 wrote:


If grinding gold in this game wasn't such a chore, maybe I would send 50 mil shipments. But disenchanting and getting the dust and crops for it takes like a week lmao ain't nobody doing all of that

Also its not guaranteed that you get mirror shards, these made-up stats are just from google spreadsheets with math that doesn't mean anything. Looking at averages in games with RNG is pointless, because you could get 10 shipments in a row with just divines and no mirror shards. So no, that isn't really a good currency making strat lol

Maybe if farming currency was actually fun, more people would do it. I'm sorry that I do 1 map every 10-20 minutes. But that's just how I play the game, its not my fault that its not rewarding enough for casuals.


Again, your choice to not earn currency.

The majority of players do engage, and do earn plenty of currency.

Quick check on poe ninja, 60% of characters lvl 97-100 are actively using Mageblood. That's including characters who can afford one and are choosing not to (HH still being very popular for alva farm)
“Freedom is what we do with what is done to us.”
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Toforto#2372 wrote:


Maybe if farming currency was actually fun, more people would do it. I'm sorry that I do 1 map every 10-20 minutes.


Oh, farming currency is fun, especially with how many different ways there are to do it. A lot of players enjoy the grind, farming, crafting, investing into their builds, and chasing high-end gear like Mageblood or other t0 uniques.
That’s the core loop of PoE and what brings players back into the game every league with each fresh start, and it works.

Saying “currency farming isn’t fun” just sounds like you’re projecting your own frustration.
Maybe it’s not fun for you because you haven’t figured out how to engage with the core systems properly. Your playstyle seems to be rushing challenges through carries, quitting with a mediocre character, and then complaining about 101 things that aren’t actual issues for the majority of players.

Just look at the league, anyone actively playing and engaging with the game can have a Mageblood by week 1 if they really want it. For slower-paced or more casual players, week 3-4 is totally realistic. And we’re not talking about just scraping by one item, we’re talking about fully decked-out, endgame-ready characters. Not some random ground loot setup that barely survives yellow maps but starts crumbling the moment it touches endgame.

If you need 10–20 minutes to run a single map, that should be a huge red flag. In no normal scenario should a map take that long, even for casual players. If it does, it usually means your character lacks power, you're getting farmed by pixels, you’re backtracking too much, or you’re wasting time looting junk because your filter is bad for the stage you're at. Maybe looting junk is the only way you earn enough currency to buy challenge carries, I don’t know, but it’s far from optimal, even at a casual level.

You also keep bringing up non existing problems like “one-button use all flasks,” when auto-flasks have been dirt cheap and widely available for over four years. That’s not bad game design, that’s you refusing to adapt or learn.

Plenty of players have already pointed out across multiple topics, the issue isn’t the game, it’s your character. And the reason you can’t engage with the endgame properly is because you’re not engaging with the game properly. You expect PoE to bend to your preferred playstyle, and when it doesn’t, you label it as broken.

PoE rewards investment, planning, and smart gameplay. If that loop isn’t for you, that’s fine, but don’t drag the game down just because it doesn’t cater to shortcut-focused, minimal-effort gameplay. Maybe a simpler ARPG like D4 would be a better fit.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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Saying “currency farming isn’t fun” just sounds like you’re projecting your own frustration.
Maybe it’s not fun for you because you haven’t figured out how to engage with the core systems properly. Your playstyle seems to be rushing challenges through carries, quitting with a mediocre character, and then complaining about 101 things that aren’t actual issues for the majority of players.



Based AF
“Freedom is what we do with what is done to us.”
Man the elitism and toxicity is craaazy here.

Who asked for anyone to judge how I play the game lmfao the only reason maps take me 10-30 mins is cus I just play slow and stay in hideout a lot. I don't bother editing some custom loot filter cus thats way too much effort, all I use is Neversink's default one slightly modified to show me like my favorite map and thats it lol

And this "getting farmed by pixels" phrase is the most condescending,elitist thing I've ever heard in my life. Imagine making fun of other players for literally no reason. This is literal harassment.
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Toforto#2372 wrote:
Imagine making fun of other players for literally no reason. This is literal harassment.


It's not no reason though dude.

You come on to the forums, and make post whining about the difficulty of the game. You suggest/agree with suggestions that would negatively impact the games economy or gameplay. You make ridiculous statements about statistics not being valid or assumptions of what is true/factual.

Your apparent lack of ability to play the game effectively may not be entirely your fault, but your choice to expose this through public discourse is.


“Freedom is what we do with what is done to us.”

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