Cast on elemental ailment gains less energy on freeze than stated in the description
Freezing an unique enemy should grant 200 energy (10 times 20 power) multiplied by the %inc energy gain which is enough to trigger the spell. Instead freezing an unique enemy grants ~18% of maximum energy.
Same goes for packs of mobs, it takes somewhat 10 frozen white/blue monster packs to trigger the skill once. ![]() Amount of energy gained by freezing a boss once: ![]() Last edited by ДвойноеТройное#7307 on Aug 30, 2025, 4:08:52 AM Last bumped on Sep 8, 2025, 7:03:33 PM
|
![]() |
Can confirm have the same bug,
Freeze seems to give only 1 instead of 10 Energy per Power. Please fix |
![]() |
Suffering from the same!
Either fix the skill or fix the text, although the later would make the skill completely unplayable (as it currently is). |
![]() |
Same issue. Please fix.
|
![]() |
Agreed. The linked skill trigger once per multiple packs frozen.
|
![]() |
Just discovered this myself. Completely ruined my build.
|
![]() |
Bump
|
![]() |
Can confirm, seems like it only gives 1 energy for freeze instead of 10.
The energy for ignites also seems to always give 1 energy, despite stating it should increase based on ailment threshold dealt, however that one is way harder to test. |
![]() |
bump
|
![]() |
Was this fixed?
|
![]() |