RIP Galvanic Shards..

"
The only solution i see to the current nerfs is to max out all "reduced Reload speed" nodes plus using all the skill gems related.

But im not sure if the wanted result is guaranteed! Maybe the buffed P.tree could help more. We will see but is surely a backward step to Crossbow skills.


That will just make the future interaction more clunky, than the current we have. Which is pointless change. Why make it more clunky instead to smooth it better..
Very very pointless unnecessary change! But thanks for sharing/ trying to solve the mess the devs are doing!
"
IILU81II#8410 wrote:
"
Irin77#4248 wrote:


Lets say that reload time is 1sec delay! If 50% less reload speed is removed then the new value for reload duration goes to 0,5sec. If you use the skill gem that give 30% reduced reload time and some nodes tha reaching 60% reduced reload time, the duration of reloading drops in 0,1-0,2 sec. Some modifiers can lower the duration even more.

The new duration time to 0,1sec should not considered as nerf but either nor buff. It seems like a diferent style of firing with super fast relad times. Prove me wrong but i have a good feeling about this. We can test it and see in 8 days. Just wait a little bit.



Sorry :D

Yes we gain reload speed but we lose up to 5 bolts?
It looks good to me, it's enough reload speed to almost not feel the missing bolts.


I don't see how it will work all of these changes and i'm curious to test them until taking desision of continiue using or not G.Shards. This "50% less reload speed" surely it's not enough reaching firing speeds of 5-7 bolts in a sec. We need first to check if more skill speed nodes are added to P.tree or other addable Reload time reductions nodes may help. Seemes to me now that all skills can't avoid shotgun type.
"
teobibu#1278 wrote:
"
"
Galvanic Shards: Ammunition no longer has 50% less Reload Speed, and now has 1 Bolt loaded per clip (previously 5). Projectile Attack Damage is now 21-54% at Gem levels 5-20 (previously 14-31%), while the Beam Attack Damage is 107-272% (previously 71-156%). Now Fires 8 fragments per shot (previously 6), and has a Mana Cost of 10-48 at Gem levels 5-20 (previously 13-61). Quality now provides Fires +0-2 fragments per shot, instead of +0-2 Bolts loaded per clip.


Whyyyy..?! Just whyy bro.. Ngl I just recently made a build with that skill and felt immediately inlove with it! Always felt the shotgun type of skills in Crossbow was quite boring for me and that was the reason the whole time to ignore that weapon - until i tried Galvanic Shards and it was different from other skills, it felt smooth and cool and was fun to work around it's negatives. For only now to see it completely re-designed..... Whyyy?! Was anyone complaining about it ?

Why make it another shotgun type of skill..?? You are killing the diversity in "skill feel" with this change! Cmooon revert it back.. Everyone was loving that skill!!

Now every Crossbow skill is either a shotgun or grenade.. Boooriiing!!


BRO im asking why me too!!! WTF???

Devs destroyed completely the only speedy skill that Crossbow was proud of!

i don't get it if the "50% less reload speed" that had been removed from the skill, can buff enough the skill speed that it can reach the previous attack speeds.

Im disappointed as hell!


The overall number of fragments per time unit will be around same ballpark with high quality gems and MORE fragments /second witha brand 0% quality gem
"
Baggos#7448 wrote:


I don't see how it will work all of these changes and i'm curious to test them until taking desision of continiue using or not G.Shards. This "50% less reload speed" surely it's not enough reaching firing speeds of 5-7 bolts in a sec. We need first to check if more skill speed nodes are added to P.tree or other addable Reload time reductions nodes may help. Seemes to me now that all skills can't avoid shotgun type.


Consider double barrel and 1 or 2 additonal bolt from the xbow (taut xbow?? Cant remeber the name).

So we have max 4 bolts with 2x reload speed from the skill rework, if it was 1 second to reload now it is 0.5, much less with nimble reload + passives.
That being said lets say, with the same attack speed, we now shoot 4 bolts in 0.5 seconds but we reload in 0.2 seconds aprox.

Still need some testing but considering the damage boost i'd say it's even better?
Last edited by IILU81II#8410 on Aug 21, 2025, 1:05:06 PM
Don't know how people can be so certain about where things will land in terms of skill strength without seeing the changes to the support gems.
They just can't help themselves. This will ruin galvanic shards guaranteed, I don't have to wait and see. The extra couple of rounds gained from quality already made a huge positive difference, 1 round per clip will completely ruin the skill, doesn't matter if reload speed number of shard increases. The main selling point with this skill was not having to reload constantly while fighting a mob.

It just blows my mind how they continually make these boneheaded decisions that make the game feel worse. If anything, Merc needs a reload speed buff across the board WITH NO NERFS TO COUNTER THE BUFF.
"
They just can't help themselves. This will ruin galvanic shards guaranteed, I don't have to wait and see. The extra couple of rounds gained from quality already made a huge positive difference, 1 round per clip will completely ruin the skill, doesn't matter if reload speed number of shard increases. The main selling point with this skill was not having to reload constantly while fighting a mob.

It just blows my mind how they continually make these boneheaded decisions that make the game feel worse. If anything, Merc needs a reload speed buff across the board WITH NO NERFS TO COUNTER THE BUFF.


Don't be disappointed, still a test need to clear whatever doubts we have. One is for sure, that need more passive points to spent to bring it to playable level. That concerns me at all becouse everything in Merc class related to where and how many passives should be invested.
It's the Spark treatment except Galvanic wasn't clearing 2 screens at the same time, just be grateful the ascendancies that used Galvanic didn't get gutted, for now.
I just got back from a trip and saw the changes to the patch nodes. They're literally making fun of us. We wrote countless posts about how bad the other slow skills were besides Galvanic Shards and all we managed to do was annoy them and they ruined Crossbow's best ability....Nice!

Next time we will tell them about how well everything works...
Last edited by Lina#9615 on Aug 21, 2025, 5:49:28 PM
"
It's the Spark treatment except Galvanic wasn't clearing 2 screens at the same time, just be grateful the ascendancies that used Galvanic didn't get gutted, for now.


Don't need to test. I put 300 hours in Merc, it's painfully obvious to anyone who plays that class that this is a horrible decision

Report Forum Post

Report Account:

Report Type

Additional Info