Expirience loss is ridiculous on high levels

Just because "this is how it was 50+ years ago" sounds like a good argument to you doesn't make it so.

Back in those days you had maybe a handful of options if you wanted to be a "purist" when playing D&D.

Yet and still, many of my friends discarded rules they didn't like (like XP loss and others).

Right now the only games I can think of where being punished by losing gained XP is POE/2 and the souls games.

And in the souls games you get a second chance. Screw it up again and you lost it forever. I'm fine with this mechanic, because the game very clearly lets you know what's killing/killed you and you can use that info to attempt to get the lost XP back.

But in POE/2 I can be steamrolling the exact same content for hours, if not dozens of hours then randomly get melted instantly or near instantly and have absolutely zero clue what killed me or why.

I can have 90% phys reduction, 90% all res and be chaos immune and still just randomly fall over at times with zero clue as to why.

When a game doesn't give you the information you need to understand what's happening something like XP loss is nothing but a punishment for their poor game design.

I've been spending the last 2 nights playing Wuchang. As with any soulslike you lose XP on death. You can get it back but if you fail again you lose it. I didn't feel robbed except the first time my inner demon spawned and killed me because it was tough and I wasn't prepared.

I've lost, for good, at least 20 levels of XP in the game in the last two days and haven't felt it should be removed even once.
Last edited by yummysushipjs#7638 on Aug 13, 2025, 5:01:26 AM
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rrogan17#2926 wrote:
Experience loss is fine. More people are making to 100 now than they ever have and the game is easier than it's ever been. Making the game easier because of certain players inability to get better is a bad idea. The game flows nice and the small penalty isn't bad at all. In the end reducing it would only make the game worse


Allow me to translate this for people that might not "get it".

Experience loss is fine. More people are engaging with the 5way market now than they ever have. Making the game less frustrating for certain players inability to see this archaic, out-dated mechanic as a positive is a bad idea. I would feel like less of a hardcore POE player and that would make me feel bad.


Pretty much this lmao

All that exp loss ever does in SC Trade is feed the 5-way legion rota carries even more profits. Because why would anyone ever want to level in a way where you take 1 step forward then have a chance every map to take 5 steps backwards? Nobody that's who. Way better to fork over X amount of divines to a group and afk your way to your desired level.

Like its actually a better use of your currency, even the exp omen that reduces it to 2.5% gets to ridiculous prices on Faustus. No way that's worth it to keep buying every time you die. If you're gonna be spending currency to save your exp, you might aswell just spend some divines to get enough exp that you stop caring about the exp loss on death. And that right there is just bad,outdated game design.
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Toforto#2372 wrote:
And that right there is just bad,outdated game design.


You personally disliking a mechanic does not make it "bad." And there is, in my opinion, nothing you've posted that I feel really justifies removing it.

Also, old tropes are not "bad" by default. Many people appreciate the "classics." Probably why we're playing games like this.

Last edited by Sabranic_SilverDeth#2793 on Aug 13, 2025, 10:53:01 PM
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Toforto#2372 wrote:
And that right there is just bad,outdated game design.


You personally disliking a mechanic does not make it "bad." And there is, in my opinion, nothing you've posted that I feel really justifies removing it.

Also, old tropes are not "bad" by default. Many people appreciate the "classics." Probably why we're playing games like this.



People are playing this game because it is, compared to it's competition, the one with the most depth, not because it is a "classic",

So far i have not seen a single, non fallacious argument for why the asinine and frustrating xp-loss on death should stay. While the reasons for it's removal are clear, it frustrates people and turns them away from the game. Why would you want that for a mechanic that adds exactly NOTHING.
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jakob601#6439 wrote:
So far i have not seen a single, non fallacious argument for why the asinine and frustrating xp-loss on death should stay.


I don't believe you. You'd have to be trying very hard to not understand the opposite point of view for you to have never seen a single valid reason, because there are several which have been stated in this thread alone.

It seems more likely to me that you've instead decided to reframe everything you don't like as fallacious, which is pretty ironic because that is itself a fallacy (specifically, it falls under argumentum ad ignorantium).
Just game here to bathe in the QQ. Yesss. yessss.
“Freedom is what we do with what is done to us.”
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jakob601#6439 wrote:
So far i have not seen a single, non fallacious argument for why the asinine and frustrating xp-loss on death should stay.


I don't believe you. You'd have to be trying very hard to not understand the opposite point of view for you to have never seen a single valid reason, because there are several which have been stated in this thread alone.

It seems more likely to me that you've instead decided to reframe everything you don't like as fallacious, which is pretty ironic because that is itself a fallacy (specifically, it falls under argumentum ad ignorantium).


Alright, i admit, i shouldn't have said "non fallacious", i should have said i have not seen a convincing argument for why the Penalty should stay. Which ultimately amounts to the same, just with the caveat that the arguments were technically correct, just not convincing.
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jakob601#6439 wrote:


Alright, i admit, i shouldn't have said "non fallacious", i should have said i have not seen a convincing argument for why the Penalty should stay. Which ultimately amounts to the same, just with the caveat that the arguments were technically correct, just not convincing.


None of us are going to change your mind. You hate the mechanic. And you are entitled to that opinion. But, there are valid reasons to keep it in the game, and people who enjoy it. And I (we?) are making counter-points as to why.
Last edited by Sabranic_SilverDeth#2793 on Aug 15, 2025, 2:04:35 AM

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