Alteration Orbs

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AverBeg7#1689 wrote:
Let me get this straight;

Your argument is that mechanics that do not yet exist in the game are not going to drop loot anyway, so adding alterations that further devalue items found on the ground is somehow better?


I don't understand how having more options is bad. It's not all about fighting, you know...


Yeah, and the option of introducing alterations massively devalues all rare ground loot. Whereas just adding more currencies and content is just more options without that downside.
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AintCare#6513 wrote:

you would rather spend up to few hours clicking on an item in h/o instead of killing mobs? if you think im over exaggerating, install poe1 and use alts


I do spend a lot of time crafting when I fill certain stash tabs - yes. I do play mostly combo-driven builds and only on HC SSF, so I collect a lot and craft a lot. Chilling from all the combat, especially early league when T4 boss fight is like 10 min - yes sure, I would spend some time chilling and crafting. Sure! I am in! I had my 8 years time with PoE 1 and after playing PoE 2 - I assure you - I am not going back to that gazillion speed screen clutter bs. Sorry... No!
HC SSF. What else? Ruthless when?
Last edited by vestolevs#5239 on Aug 10, 2025, 3:09:03 AM
I know why Alteration Orbs does not exist yet and that game is ballanced around trade, but I really don't see why not add another option for SSF players. In SSF 99% of all dropped rares are instant disenchant (at least for me) after all.
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Sakanabi#6664 wrote:
I know why Alteration Orbs does not exist yet and that game is ballanced around trade, but I really don't see why not add another option for SSF players. In SSF 99% of all dropped rares are instant disenchant (at least for me) after all.


Yeah they should add more content and content specific currencies, helps with that keeps ground loot valuable and bridges the gap a bit if it cant be juiced

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