Please help me beat merc lab

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Orbaal#0435 wrote:
You still dont have a moveskill.


Get something like Leap Slam (act1) with faster attacks (act2) and put it in your helmet. Could also add lifetap to make sure it doesnt cost mana and you can leap around forever.

Then use that to avoid all traps or at least try to avoid them.
Traps dont deal flat dmg but %life dmg, so they will always be dangerous no matter how much life you end up having.


Moveskills are the bread and butter in this game. Dont leave your house without one


I got a moveskill as you said and I can say that I now fully get why people like them so much -- they make you so much faster!

However, when I got to Izaro again, the game lagged for a second and boom, dead again. I believe there's still something I'm missing...
Yup you do ^^


Izaro will spawn buffs during phase 1 and 2.
If you dont take care of them, they will spawn in later phases again and again, making the fight a lot harder obviously.

Those buffs as well as his weapon loadout do change daily.
So I wouldnt know what he is doing today but you gotta figure out how to take this stuff out permanently or deal with a much harder run.
"
Orbaal#0435 wrote:
Yup you do ^^


Izaro will spawn buffs during phase 1 and 2.
If you dont take care of them, they will spawn in later phases again and again, making the fight a lot harder obviously.

Those buffs as well as his weapon loadout do change daily.
So I wouldnt know what he is doing today but you gotta figure out how to take this stuff out permanently or deal with a much harder run.


Currently, the first Izaro fight in merc lab has Charge Disruptors - i.e. Izaro gains charges over time and the disruptors remove them. I keep getting killed at the start, which means that there should be no charges on him.

I also have 2 divs I got from a random act 6 merc, so I could probably also buy something to help me with this if the need arises.
I didnt read all the responses, prob alots been covered, but:

Gear needs some upgrades.

-more flat life
-try and cap resist
-4-link auto exert your battle cries


Also craft one of your life flask to stop bleeding.

If you are getting killed by the trash mobs in lab, dont waste your time getting to izaro, just fix the gear first.
“Freedom is what we do with what is done to us.”
Last edited by Piousqd#0073 on Aug 7, 2025, 6:14:28 PM
Fair enough, you would know if it was the traps, so I guess it is the mobs. I'm looking on your POB, I still think your stats should be good enough to do it. Your life is a little low, 3k would be better, but other that you've ticked of some of the basics. One thing is that some of your defense relies on fortify. If those fortify stacks are not up because you have not been attacking, you may be more vulnerable than you normally would be. Get a gaurd skill though. You have a 3R space, so something like Moltenshell, CWDT, Lifetap should work. Make sure it meets lvl requirements. Rolling your second life flask cant hurt either. No evasion builds are sometimes susceptible to getting hit by a lot of things rapidly. Defensive flask, like a granite or even jade at this point, might be useful. Your flask setup is not that great currently.

It sounds to me like you are just mechanically not dodging some things that you need to dodge manually.

If none of that works, and you're getting blown up instantly before your life flasks are saving you, I can't understand how that would be, but you could try something more drastic for just beating lab. Enduring cry will give you endurance charges, and if you can have them up they will add to your tankyness. Some of the other defensive auras might help. Petrified blood, I wouldn't normally suggest it for your build with the recovery downsides. It does however mitigate large hits if you are using your flasks to stay toped up. Arctic armour and flesh and stone give some defense against certain conditions. You could invest in more tankiness on your tree, but you sort of need to know what is killing you. Increased max ele res for elemental or armor for phs. Golems blood is a pretty good node as well that you are near. As well as a Golem minion. Again no typical for your build, and can not get PDR anymore, but there are some options it may be helpful so long as it is not causing the fight to be unpredictable for you. Still doesn't look like you have picked a curse. Enfeeble is another option if defense is the main issue. It can even be put on your CWDT if you have blue in the link and enough int to use it.

It's hard to do, but look for any debuff icons on you when you are dying. There should not be anything crazy in merc lab, but maybe there is something you can notice that you need protection against. Other than that, investing in better gear if you have currency. Or leaving lab for later. You are already over levelled, but if you are not having trouble progressing otherwise continue on until you are stronger, rather than getting stuck on something that is not working.

Lab is different to most the rest of SC, where you need to stay alive. That is the main reason it is difficult. The first 2 labs are a cake walk usually, but Merc lab can be starting to test the build. You might not of realized that your build is dying in other areas, because there is no real penalty. Try and keep track of what might be killing you. I know it is extremely hard to tell for new players (and experienced), without a recap.

Another thing I have not mention, if you are using a merc, it may be making it harder. They are very powerful, but if you dont have it geared, it might not be overcoming the penalty for having it.
Last edited by Belegur85#5784 on Aug 7, 2025, 6:27:12 PM
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Fair enough, you would know if it was the traps, so I guess it is the mobs. I'm looking on your POB, I still think your stats should be good enough to do it. Your life is a little low, 3k would be better, but other that you've ticked of some of the basics. One thing is that some of your defense relies on fortify. If those fortify stacks are not up because you have not been attacking, you may be more vulnerable than you normally would be. Get a gaurd skill though. You have a 3R space, so something like Moltenshell, CWDT, Lifetap should work. Make sure it meets lvl requirements. Rolling your second life flask cant hurt either. No evasion builds are sometimes susceptible to getting hit by a lot of things rapidly. Defensive flask, like a granite or even jade at this point, might be useful. Your flask setup is not that great currently.

It sounds to me like you are just mechanically not dodging some things that you need to dodge manually.

If none of that works, and you're getting blown up instantly before you life flasks are saving you. I can't understand how that would be, but you could try something more drastic for just beating lab. Enduring cry will give you endurance charges, and if you can have them up they will add to your tankyness. Some of the other defensive auras might help. Petrified blood, I wouldn't normally suggest it for your build with the recovery downsides. It does however mitigate large hits if you are using your flasks to stay toped up. Arctic armour and flesh and stone give some defense against certain conditions. You could invest in more tankiness on your tree like, but you sort of need to know what is killing you. Increased max ele res for elemental or armor for phs. Golems blood is a pretty good node as well that you are near.

It's hard to do, but look for any debuff icons on you when you are dying. There should be anything crazy in merc lab, but maybe there is something you can notice that you need protection against. Other than that, investing in better gear if you have currency. Or leaving lab for later. You are already over levelled, but if you are not having trouble progressing otherwise continue on until you are stronger, rather than getting stuck on something that is not working.

Lab is different to most the rest of SC, where you need to stay alive. That is the main reason it is difficult. The first 2 labs are a cake walk usually, but Merc lab can be starting to test the build. You might not of realized that your build is dying in other areas, because there is no real penalty. Try and keep track of what might be killing you. I know it is extremely hard to tell for new players (and experienced), without a recap.

Another thing I have not mention, if you are using a merc, it may be making it harder. They are very powerful, but if you dont have it geared, it might not be overcoming the penalty for having it.


It's currently midnight for me so I'll try your advice in PoE tomorrow. Though I did try to do other content that isn't lab in the meanwhile, I started a T1 map and had the same issue where certain mobs insta-deleted me. Weirdly enough, the others barely scratched me. I have no idea why the damage difference is so drastic, or why it suddenly started after I got to endgame.

Does beating Kitava for a second time give other debuffs than the -30% all res?
Last edited by Ondrashek06#5795 on Aug 7, 2025, 6:24:28 PM
No, res penalty is all.


Just in case: If you are standing in place for more than like 2-3 sec you are doomed.
Dont do that. Get used to permanently change position, get a few hits in, change position again. Rinse repeat.


Mobility isnt just QoL. Its a very important layer of defense and usually severly underrated by beginners.
Just the res, but the game continues to get harder. My guess would be that you are dying to rapid attack hits. May be spells as well though. Your build should be tankier than a lot of other peoples builds who ask for advice beyond what you are upto though. Dying is pretty normal in POE when learning the game, it could be that you are not doing that much wrong. Automated flask mods might help as well. If your are doing mapping probably spend some time working on the flasks, new players tend to over look how powerful they are.

As above it can be some mechanics that you just don't understand. There are a lot of on death mechanics that are pretty dangerous. Standing still and backtracking is often dangerous.
Last edited by Belegur85#5784 on Aug 7, 2025, 6:34:11 PM

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