The annul erased my intelligence t1 four times in a row

You are free to think whatever you like, it's none of my concern i just try to offer a different perspective.

If you are expecting an honest explanation from GGG then you are wasting your time. They rarely explain the concrete mechanics and weightings in the backround for anything and when they do it's as part of an FAQ or patchnotes, not here on the forums because someone asked. Pretty much all the data we have is based on players testing stuff.

If you feel better that way, assume there is a weighting to it and act accordingly but i've never read anything along those lines anywhere so the chances are high that the chances are actually equal. Annuls have been in the game for a long time, if their weightings were scewed in some way someone likely would have noticed and it would be mentioned in the wiki.
Here is an example of RNG with 20 sequences that are 50/50, you can see that twice there was a double hit for YES YES, kinda like your 4 bad annuls. Like I said , RNG is RNG. (I used chatgpt to run this "sequence")

1. Yes
2. No
3. Yes
4. No
5. Yes
6. Yes
7. No
8. Yes
9. No
10. No
11. Yes
12. No
13. Yes
14. Yes
15. No
16. Yes
17. No
18. No
19. Yes
20. No
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Here is an example of RNG with 20 sequences that are 50/50, you can see that twice there was a double hit for YES YES, kinda like your 4 bad annuls. Like I said , RNG is RNG. (I used chatgpt to run this "sequence")

1. Yes
2. No
3. Yes
4. No
5. Yes
6. Yes
7. No
8. Yes
9. No
10. No
11. Yes
12. No
13. Yes
14. Yes
15. No
16. Yes
17. No
18. No
19. Yes
20. No


You have the right idea. Now make that a trillion digits instead of 20 and number the digits 0 to 9 and mix them up ("randomize") them. Will you still find regions in the sequence where the same digit appears multiple times in a row? absolutely. That portion can translate into "good RNG" or "bad RNG" for you.

And yes the above statement is in the context of a system without any biased weighting, but it still illustrates the principle of most/all videogaming "RNG". We all know that POE has plenty of weighting.
Last edited by mnieradko#6070 on Aug 21, 2025, 9:29:05 AM
"
Sastre19#1001 wrote:
"
Rng is rng, you just had a bad streak.

RNG is garbage and can be manipulated. I honestly think ggg manipulates everything and claims it's random. The annul orb works with weight, I'm sure. No bad streak or anything. It was the first four annuls, not a 40-in-a-row streak. What are the odds? Don't talk nonsense.


Lawls. What? Please explain exactly how you think it is being manipulated by GGG. Do you think a group of evil developer gremlins are randomly selecting players to watch play the game, and then in some god-like manor, negatively impacting your outcomes for funsies? (Which would require that they have pre-coded a way to interact with individual instances rng calculations in-situ, which I promise is also not a thing)

“Freedom is what we do with what is done to us.”
"
Here is an example of RNG with 20 sequences that are 50/50, you can see that twice there was a double hit for YES YES, kinda like your 4 bad annuls. Like I said , RNG is RNG. (I used chatgpt to run this "sequence")

1. Yes
2. No
3. Yes
4. No
5. Yes
6. Yes
7. No
8. Yes
9. No
10. No
11. Yes
12. No
13. Yes
14. Yes
15. No
16. Yes
17. No
18. No
19. Yes
20. No



lol this is a pointless post when annuls are weighted af in poe, the game has all kinds of weightings, you can't apply that to some ai
"
Piousqd#0073 wrote:
"
Sastre19#1001 wrote:
"
Rng is rng, you just had a bad streak.

RNG is garbage and can be manipulated. I honestly think ggg manipulates everything and claims it's random. The annul orb works with weight, I'm sure. No bad streak or anything. It was the first four annuls, not a 40-in-a-row streak. What are the odds? Don't talk nonsense.


Lawls. What? Please explain exactly how you think it is being manipulated by GGG. Do you think a group of evil developer gremlins are randomly selecting players to watch play the game, and then in some god-like manor, negatively impacting your outcomes for funsies? (Which would require that they have pre-coded a way to interact with individual instances rng calculations in-situ, which I promise is also not a thing)




it's not a real secret that there are weightings

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