Pirate boss is too difficult, but why?

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I think it's that your damage is low. You can easily raise it with a few small changes, though. You have 4 life flasks which is almost completely unnecessary. Your amulet can easily be replaced by a new one for almost no cost. The one you have on is definitely not helping much.

You should also look for a new belt very soon. I suggest trying to find a Stygian Vise. They drop almost every time you clear an abyss and always come with an abyss socket. A decent rare may have triple the stats on your current belt.


I 100% agree with you, when it comes to gear. The gear can always be upgraded, but I usually wear only what I can find myself (I don't trade) and what I feel more comfortable with, like health flasks, for prolonged battles where I can't refill them. I find it tiring and distracting to always push buttons for some meagre damage bonus from a sulphur flask. However, it doesn't mean that I won't do it at some point. But the passive skills that I chose are heavily invested in damage, so I don't think that I can gain more there, without losing something else equally or more essential. The main point I tried to address in my last comment is critical strikes vs resolute technique. If someone convinces me (with actual calculations) that you get a much higher dps from critical strikes, without sacrificing survivability, then I'll change my tactic and build that the next time. At the moment, for a Resolute Technique build, I feel that there's no more damage to gain, except possibly from better gear. I also have a lot of bleeding damage, aggravated 100% of the time after I finish the labyrinth tonight. And my damage is no problem at all on maps, don't get me wrong. Only this pirate boss is the exception so far.
Last edited by Hitman473107#7521 on Jul 15, 2025, 9:22:30 AM
You definitely don't need to trade to get these upgrades. I understand, I also despise trading. For flasks, you can get Instilling Orbs from Faustus's Currency Exchange. They're about 20 Instilling Orbs for 1 Chaos Orb. These can go on your utility flasks and give them implicit modifiers like "used when charges are full" or "used when you are frozen" etc. They make it so you don't have to spend all your time pressing flasks like some kind of demented piano player lol. You may want to look into alternate healing sources like life leech, regen, and Enduring Cry. Enduring Cry is basically a very strong life flask using a skill gem slot.

Unfortunately, I don't think you're going to be able to make crits do more damage than Resolute Technique without trading. Resolute Technique is very good and it saves you a lot of passive points and gear mods that you would have to use on accuracy. Maybe focus on doing some Abysses for those Stygian Vises, jewels, and the high value, low risk XP that abyss monsters bring. I'm assuming from looking at your character that abyss monsters will bounce off you like hitting a brick wall, for the most part. There are jewels that will make a mana flask completely unnecessary, and there's a good chance you'll find one if you do abysses.

I might lean completely into the Heavy Strike and get the Tribal Fury node. If you get that and the mastery node that adds an additional strike, I think you'll do more damage and have better AOE than ground slam. Then you can use the new gem slots for something else, maybe Herald of Purity, or Pride, or something else.
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Unfortunately, I don't think you're going to be able to make crits do more damage than Resolute Technique without trading. Resolute Technique is very good and it saves you a lot of passive points and gear mods that you would have to use on accuracy.


Yes, that's the conclusion I reached after struggling to align all the stars in the past. I'm better off with only one point spent, which turns a melee fighter into some sort of spellcaster, with 100% chance to hit against anyone, independent of your accuracy and their evasion rating. The rest of the points can be better spent elsewhere, on flat dmg and survivability. Same goes for blocking vs evasion. Nowadays it's much more expensive to have both attack and spell evasion and your attack evasion gets reduced by the enemy's accuracy. I use Versatile Combatant to save a lot of points that I'd invest to raise attack and spell block separately, even if my max block is reduced by 10%. This last issue is solved in the best way by the Gladiator class, with the lucky block chance. And furthermore by the shield I'm wearing.

EDIT: I don't think getting an additional enemy to be hit by heavy strike will help, because I only use it against single enemies, like bosses. Against more than one enemy I use the slam attack.
Last edited by Hitman473107#7521 on Jul 15, 2025, 11:13:29 AM
The Tribal Fury node gives strikes splash damage. When you combine this with the extra attacks, it becomes very crazy. You can test out the extra attack part by buying an Ancestral Call Support gem from Lilly Roth in town. It's quite strong.

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