Fire DoT is bugged?

It's about normal enemies on normal maps (T12-14), either skeletons or goatmen, who launch fire projectiles and kill my character in 4 hits. I have >65% both attack and spell block and lucky chance to block from the Gladiator class. I have 4k life and 75% fire resistance, but somehow most projectiles hit me and take away at least a quarter of my life, each. I charged 6 skeleton mages with molten shell on, in the sewers, where there's no space to dodge left and right, and they still killed me in a synchronous one-shot. I also stepped once on the burning ground of the bismuth ore and died instantly. Is this game deliberately trying to make no sense or is it a bug and it should as quickly as possible be fixed? I have no problems with any other projectile types, chaos, lightning or cold, I block them almost 100% of the time and they don't deal such damage, not even close. Can I continue this game and try to gather experience (tediously, but gather it nonetheless) so I can reach further levels? Or do I have to gain 5% xp per map and then have it all wash away from some unexplainable surprise, all the time? It's not like I can choose the safest map for my character and play that indefinitely, for farming and experience. Someone please let me know, ok?
Last edited by Will_GGG#0000 on Jul 13, 2025, 8:26:09 AM
Last bumped on Jul 13, 2025, 8:26:21 AM
There is no bug at play here.


According to PoB you do have about 18k max hit for ele dmg with molten shell up, 12k w/o it. Thats really really bad.

Whats worse tho is that you have no defenses at all besides block. So if your block fails and it will eventually, you are almost guaranteed dead.

Next: You have no flasks other than 3 life flasks and 2 mana flasks.
Which means you are wasting readily available and cheap defensive options right there.

Then also have no sustain to bounce back in case you do take a hit other than flasks.

And finally: You dont deal dmg.


To sum it up:
You are relying purely on a RNG defense and when (not if) it fails you die.
Thats not a bug but the predictable consequences of your choices when you made this build
Let's dissect what you just said, ok?

"
Whats worse tho is that you have no defenses at all besides block. So if your block fails and it will eventually, you are almost guaranteed dead.


It's not "worse", it's what the game allows you to do, with the available skill points. You can either make your evasion or your block as strong as possible. You can't have both. There are also resistances (which I have maxed = 75%) and armor, which I have moderate. Doing damage is the most important place to invest points, so if even my Gladiator doesn't have sufficient defences, then no one has. Do your research, with the class, skills and gear that I have, I get a practical 95%+ block chance against both attacks and spells.

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You have no flasks other than 3 life flasks and 2 mana flasks.
Which means you are wasting readily available and cheap defensive options right there.


Yes, extra armor will just protect me from physical hits, which isn't my issue. I can't think of other utility flasks that would be more worthwhile in prolonged fights, except health. My issue is fire DoT, which appears bugged. I have no issues whatsoever with physical, cold, lightning or chaos, which shows that I DO HAVE sufficient defences and you're besides the point. I expected someone to say that the fire damage is not bugged, but is highly unbalanced, with no rhyme or reason, at most. But here we are picking on what the character lacks, even though in my opinion it has everything that it's worthwhile to have at all chapters.

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And finally: You dont deal dmg.


Now this one is a gem. I've invested more than half of my skills on the greatest damage bonuses. I have a great unique mace with sufficient damage. Claims like this just makes you irrelevant to any progress in this discussion. All normal/magic mobs (up to tier 14, which is where I stopped briefly in my progress) die in 1 or two hits and are stunned, which shows that I do have damage. I also stun most rare monsters and even some bosses. And let's not forget the huge bleeding damage, which will soon be aggravated by default.

[Removed by Support] explain why the huge imbalance when it comes to fire damage.
Last edited by Sian_GGG#0000 on Jul 13, 2025, 7:59:18 AM
"
who is anchored in reality

Sorry, but you are anchored from reality with your statements)
You just want to hear that your build is very strong, fire damage is bugged, and you will not accept any other point of view.
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You just want to hear that your build is very strong, fire damage is bugged, and you will not accept any other point of view.


It IS strong, because I'm the one who plays with it and can draw the conclusion. The only anomaly is the fire damage, which I want someone to explain to me. Most fire bolts hit me, which appears to relate to block not being applied to them. I can stand all day while mobs fire other projectile types at me, without taking damage, but fire projectiles seem to almost always hit (and apply huge damage, when compared to other damage types). There's also the burning ground issue that I mentioned. Why did that isolated case happen? I just stepped on the burning ground from bismuth ore and died instantly. Now I always have my pantheon power active, which makes me immune to burning ground, just so this won't happen again. This game is inconsistent and/or bugged.
Last edited by Hitman473107#7521 on Jul 13, 2025, 7:07:10 AM
Nah sry mate.

Your build is amongst the weakest ive seen in a very long time.
Its just lucky block keeping you alive but block doesnt work vs dot dmg, only vs hit dmg.

And you dont have any source of sustain. No leech or regen or life gain on hit/block or whatever else you could have.
This is why any sort of degen dmg will kill you outright, doesnt matter if its fire dot or any other source of dot dmg.


You simply didnt take care of that aspect and you suffer the consequences - as you should. There is no bug, your build is just exceptionally weak vs dot.
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No leech or regen or life gain on hit/block or whatever else you could have.


I do have leech. But, again, this was not the issue that I wanted discussed and solved.

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This is why any sort of degen dmg will kill you outright, doesnt matter if its fire dot or any other source of dot dmg.


Which, again, I specifically addressed. I (currently) have no problem with other types of damage or DoT. And I've encountered all of them, I think.

"
Your build is amongst the weakest ive seen in a very long time.


That's just your opinion and I respect it. However, the things that the game allow you to do disagree with you. And I'll happily continue to watch how impervious my defense is and how my damage is as high as it can be raised, with the game rules. My satisfaction will be there even with your desire to minimize it. The dissatisfaction from fire damage being inconsistent/bugged will still linger though. Now, if you're done contributing to the actual issue (which was close to zero), I'd be happy to not hear any other opinions from you (or anyone else), regarding other aspects than the ones that I requested. Thanks for your effort to interact.
"
Your build is amongst the weakest ive seen in a very long time.


I've taken a look at your build and THAT is the most pathetic thing I've seen. You have no evasion, low block, low life and no damage. That is qualified as poor skill in building a character, if you ask me. You have some extra life and armor, but that means nothing. My fire golem has 12k life and low defenses and he dies in 1 second to some rare enemies. Your only power is, I suppose, good gear and hiding behind your minions and hoping the enemies don't get to you. Anyone could come up with a much better build than yours, in 10 minutes.
Last edited by Hitman473107#7521 on Jul 13, 2025, 7:34:46 AM
No, fire dot is not bugged.

Go to any town. Pick up any white amulet from any vendor. Go to Faustus and buy a singular Screaming Essence of Contempt for half a chaos orb. Right-click the amulet with the essence.

Congrats, your amulet now provides twice as much damage and bunch of other stats.

That's sadly how little it takes to improve your character because it's so fascinatingly weak.

"
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Your build is amongst the weakest ive seen in a very long time.


I've taken a look at your build and THAT is the most pathetic thing I've seen.

First of all, mate you've been playing Path of Exile for about five minutes so I don't think commenting on the most pathetic thing you've seen has quite the weight you might think it does.

Secondly, their minion build has;
  • 4,843 Life (Your melee build has 4,004)
  • 1,234 Energy Shield (Your melee build has 145)
  • 80% Fire Resistance (Your melee build has 76%)
  • 84% Cold Resistance (Your melee build has 75%)
  • 80% Lightning Resistance (Your melee build has 75%)

Or - to sum it all up - their build has an Effective Hit Pool of 521,435. Yours, by contrast, has 47,908 - less than a tenth. So if I were you, I wouldn't rush to compare builds.

That's, y'know, while Orbaal is trying to scale minions. While you only invest affixes into yourself.

Trying to downplay their build is embarrassing as it only serves to expose your own lack of knowledge.
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