"
B is launched simultaneously with A's content going into Standard. New content is being launched simultaneously into two new environments.
That's a semantic dodge. League B is new content launching in league. League A is old, tested content moving to Standard. You're trying to make "simultaneous" do heavy lifting it can't handle when the content states are completely different.
"
That process of refining A inherently pulls resources away from B's launch. Either way, a league has to wait for Standard.
Wrong again. League A refinement happens during League A's runtime, not during League B's development. By the time B launches, A's refinement is done. No resources are pulled from B's launch.
"
If data from A is collected earlier, it can be refined earlier.
"Earlier" refinement means doing it during A's active period when player engagement and retention are critical, instead of during the natural downtime between leagues. That's objectively worse timing for disruptive changes.
You're basically arguing for creating artificial pressure during peak periods instead of using the natural workflow that already exists. But sure, keep pretending that's an improvement.
|
Posted byBlooper#6330on Jul 19, 2025, 9:51:09 AM
|
"
Translation: You have no counterargument and are too proud to concede.
"
League A refinement happens during League A's runtime, not during League B's development. By the time B launches, A's refinement is done. No resources are pulled from B's launch.
This is patently false. B's development would have more resources available earlier if A didn't take so long being "refined". You can't claim that refinement during A doesn't delay B while simultaneously claiming that it does when Standard is involved, especially since this already happens.
|
Posted byLeFlesh#9979on Jul 19, 2025, 12:04:09 PM
|
[Removed by Support]
"
This is patently false. B's development would have more resources available earlier if A didn't take so long being "refined". You can't claim that refinement during A doesn't delay B while simultaneously claiming that it does when Standard is involved, especially since this already happens.
If only we had some source, let say GGG themselves, in a interview, explaining how they develop leagues.....
[Removed by Support]
Leagues are being developed as Blooper says since that is what GGG said it is how they are developing leagues.
Standard is a garbage dump, as it should be, since this is seasonal game. Either accept that, or stop playing.
GGG won't do crap about 5% players playing standard because that is not where money is.
There is one thing where both of you are wrong though.
Nothing is added to Standard. If something ends up in Standard, it is just a byproduct of adding it to the core game for the next season.
Last edited by n0z0mu#3392 on Jul 20, 2025, 5:39:03 AM
|
Posted byn0z0mu#3392on Jul 20, 2025, 5:00:06 AM
|
"
Translation: You have no counterargument and are too proud to concede.
Translation: You're redefining words to avoid admitting your argument doesn't hold water. Calling tested content moving to Standard the same as untested content launching in both environments isn't clever - it's dishonest.
"
This is patently false. B's development would have more resources available earlier if A didn't take so long being "refined".
League development cycles overlap by design. B's development starts long before A concludes, and A's refinement runs parallel to B's creation. That's basic project management - they don't wait for one to finish before starting the next.
"
You can't claim that refinement during A doesn't delay B while simultaneously claiming that it does when Standard is involved, especially since this already happens.
I never claimed A's refinement delays B. I said your proposal creates additional complexity during launch windows by managing two unstable environments instead of one. The current system manages refinement during natural development cycles, not during critical launch periods.
But keep strawmanning my position while ignoring the actual timing and resource allocation issues I've raised.
|
Posted byBlooper#6330on Jul 20, 2025, 1:29:00 PM
|
"
Calling POE1 crafting "poker" doesn't make it any less of a casino - you're still gambling with currency, just with slightly better odds calculation. The fact that you need external tools to "simulate" crafting costs pretty much proves the system is fundamentally broken.
Your nostalgia for Harvest and deterministic crafting conveniently ignores how that completely trivialized item acquisition and made the game boring for most players. Sure, it was great for the 1% who could afford to spam crafts, but it turned the entire game into a spreadsheet simulator.
And this whole "knowledge rewarding" argument? That's just gatekeeping with extra steps. The system shouldn't require a PhD in crafting mechanics and third-party calculators to be functional. Most players don't want to spend hours researching optimal fossil combinations - they want to actually play the game.
POE2's "roulette" system at least has the honesty to admit it's RNG instead of pretending layers of complexity somehow make gambling more skillful. At least now when I brick an item, I don't have to wonder if I should have used a different essence combo or fossil weighting.
The real issue isn't that POE2 crafting is too simple - it's that POE1 crafting was an overcomplicated mess that people mistake for depth.
"
Calling POE1 crafting "poker" doesn't make it any less of a casino - you're still gambling with currency
Yep, as it was said "you could calculate a chance to win instead of hoping for a luck only.", see - you could calculate instead of hoping.
You could calculate that you'll require 400 attempts to get item, but you could also craft it with 1 or 1000.
You've ignored part about early-leveling crafting because you haven't arguments to win this point.
You've ignored part about farming currency crafts for sale for same reason.
"
you need external tools to "simulate" crafting costs pretty much proves the system is fundamentally broken
No, it's not the make craft broken - it make you learn how craft works, what Tags mean, what is weight, how to use awakener orbs/recomb without wasting real currency.
It's useful tools for new players to calculate how much you need currency to craft you item and how currency works.
Talking about broken: to build character and play POE2 you need to use POB, for easy trade you need to use trade-companion/awakener trade/overlay, for buying services you need to use TTT discord, for buying something you need for your build - live search. Isn't each aspect of the game completely broken, or only craft targeting you so much?
"
The system shouldn't require a PhD
Why not? I think that's good, it's giving a game another taste and more depth. The game already has a requirement to be PhD in POB for building character or you'll be smashed with white mob.
"
Your nostalgia for Harvest
What nostalgia about Harvest are you talking about, it's existing in the game.
"
And this whole "knowledge rewarding" argument? That's just gatekeeping with extra steps.
Gatekeeping with extra steps exist in any other part of the game. Selling knowledge is just another pros for determenistic craft
"
Sure, it was great for the 1% who could afford to spam crafts
It's just false accusation, you wasn't playing the game when it was.
"
Most players don't want to spend hours researching optimal fossil combinations
Most players don't want to spend hours leveling character, so what?
Talking about fossils - it's 3 clicks and 1 minute waiting, not hours. The only thing you need to do - select mods and how much fossils (1,2,3,4) you want to use in one crafting attempt. It would suggest you an optimal combination. It's that easy.
"
POE2's "roulette" system at least has the honesty to admit it's RNG instead of pretending layers of complexity somehow make gambling more skillful.
It's not crafting. It's currency spam. It's just gatekeeping for players who haven't a bunch of currency and 1000 of divines in the stash
"
At least now when I brick an item, I don't have to wonder if I should have used a different essence combo or fossil weighting.
You've just throwing broken item away, yep. Nice craft, at least you shouldn't wonder, why would you.
Do not quote or answer me anymore, please, I'm tired of you personally.
Last edited by ForsesGIT#6499 on Jul 20, 2025, 8:09:54 PM
|
Posted byForsesGIT#6499on Jul 20, 2025, 5:31:19 PM
|
"
"
Calling POE1 crafting "poker" doesn't make it any less of a casino - you're still gambling with currency, just with slightly better odds calculation. The fact that you need external tools to "simulate" crafting costs pretty much proves the system is fundamentally broken.
Your nostalgia for Harvest and deterministic crafting conveniently ignores how that completely trivialized item acquisition and made the game boring for most players. Sure, it was great for the 1% who could afford to spam crafts, but it turned the entire game into a spreadsheet simulator.
And this whole "knowledge rewarding" argument? That's just gatekeeping with extra steps. The system shouldn't require a PhD in crafting mechanics and third-party calculators to be functional. Most players don't want to spend hours researching optimal fossil combinations - they want to actually play the game.
POE2's "roulette" system at least has the honesty to admit it's RNG instead of pretending layers of complexity somehow make gambling more skillful. At least now when I brick an item, I don't have to wonder if I should have used a different essence combo or fossil weighting.
The real issue isn't that POE2 crafting is too simple - it's that POE1 crafting was an overcomplicated mess that people mistake for depth.
"
you need external tools to "simulate" crafting costs pretty much proves the system is fundamentally broken
No, it's not the make craft broken - it make you learn how craft works, what Tags mean, what is weight, how to use awakener orbs/recomb without wasting real currency. It's useful tools for new players to calculate how much you need currency to craft you item.
Talking about broken: to build character and play POE2 you need to use POB, for easy trade you need to use trade-companion/awakener trade/overlay, for buying services you need to use TTT discord, for buying something you need for your build - live search. Isn't each aspect of the game completely broken?
"
Your nostalgia for Harvest
What nostalgia about Harvest are you talking about, it's existing in the game. Or for answer AI you use have like pre Ritual database?
"
Sure, it was great for the 1% who could afford to spam crafts
It's just false accusation, as a player you could target farm crafting currency
"
Most players don't want to spend hours researching optimal fossil combinations
It's 3 clicks and 1 minute waiting, not hours. The only thing you need to do - select mods and how much fossils (1,2,3,4) you want to use in one crafting attempt.
"
The real issue isn't that POE2 crafting is too simple
It's not crafting. It's currency spam
Do not quote or answer me anymore, please, I'm tired of you personally as a person who just provoking for drama and time other players without understanding discussed topic.
Ah, the classic "whataboutism" defense - because POE2 has other issues, that somehow makes POE1's crafting system good? That's like saying a broken car is fine because the roads have potholes too.
Your "3 clicks and 1 minute" claim is laughably dishonest. Sure, once you've already memorized mod pools, weight distributions, and fossil interactions. For everyone else, it's hours of research just to avoid completely wasting currency on a single crafting attempt.
And "target farm crafting currency" - right, because every player has the time and knowledge to efficiently chain specific content for beast captures or essence farming. You're describing endgame activities as if they're accessible to casual players.
The funniest part is you calling POE2 crafting "currency spam" while defending a system where the optimal strategy for most players was literally... currency spam until you hit something decent, then pray your annul/exalt didn't brick it.
But hey, keep gatekeeping behind your "understanding the topic" superiority complex. Some of us just prefer game systems that don't require external wikis and calculators to function properly.
Nice dodge on the "don't answer me" thing though. Very mature approach to losing an argument.
|
Posted byBlooper#6330on Jul 20, 2025, 6:24:41 PM
|
"
"
"
Calling POE1 crafting "poker" doesn't make it any less of a casino - you're still gambling with currency, just with slightly better odds calculation. The fact that you need external tools to "simulate" crafting costs pretty much proves the system is fundamentally broken.
Your nostalgia for Harvest and deterministic crafting conveniently ignores how that completely trivialized item acquisition and made the game boring for most players. Sure, it was great for the 1% who could afford to spam crafts, but it turned the entire game into a spreadsheet simulator.
And this whole "knowledge rewarding" argument? That's just gatekeeping with extra steps. The system shouldn't require a PhD in crafting mechanics and third-party calculators to be functional. Most players don't want to spend hours researching optimal fossil combinations - they want to actually play the game.
POE2's "roulette" system at least has the honesty to admit it's RNG instead of pretending layers of complexity somehow make gambling more skillful. At least now when I brick an item, I don't have to wonder if I should have used a different essence combo or fossil weighting.
The real issue isn't that POE2 crafting is too simple - it's that POE1 crafting was an overcomplicated mess that people mistake for depth.
"
you need external tools to "simulate" crafting costs pretty much proves the system is fundamentally broken
No, it's not the make craft broken - it make you learn how craft works, what Tags mean, what is weight, how to use awakener orbs/recomb without wasting real currency. It's useful tools for new players to calculate how much you need currency to craft you item.
Talking about broken: to build character and play POE2 you need to use POB, for easy trade you need to use trade-companion/awakener trade/overlay, for buying services you need to use TTT discord, for buying something you need for your build - live search. Isn't each aspect of the game completely broken?
"
Your nostalgia for Harvest
What nostalgia about Harvest are you talking about, it's existing in the game. Or for answer AI you use have like pre Ritual database?
"
Sure, it was great for the 1% who could afford to spam crafts
It's just false accusation, as a player you could target farm crafting currency
"
Most players don't want to spend hours researching optimal fossil combinations
It's 3 clicks and 1 minute waiting, not hours. The only thing you need to do - select mods and how much fossils (1,2,3,4) you want to use in one crafting attempt.
"
The real issue isn't that POE2 crafting is too simple
It's not crafting. It's currency spam
Do not quote or answer me anymore, please, I'm tired of you personally as a person who just provoking for drama and time other players without understanding discussed topic.
Ah, the classic "whataboutism" defense - because POE2 has other issues, that somehow makes POE1's crafting system good? That's like saying a broken car is fine because the roads have potholes too.
Your "3 clicks and 1 minute" claim is laughably dishonest. Sure, once you've already memorized mod pools, weight distributions, and fossil interactions. For everyone else, it's hours of research just to avoid completely wasting currency on a single crafting attempt.
And "target farm crafting currency" - right, because every player has the time and knowledge to efficiently chain specific content for beast captures or essence farming. You're describing endgame activities as if they're accessible to casual players.
The funniest part is you calling POE2 crafting "currency spam" while defending a system where the optimal strategy for most players was literally... currency spam until you hit something decent, then pray your annul/exalt didn't brick it.
But hey, keep gatekeeping behind your "understanding the topic" superiority complex. Some of us just prefer game systems that don't require external wikis and calculators to function properly.
Nice dodge on the "don't answer me" thing though. Very mature approach to losing an argument.
"
because POE2 has other issues, that somehow makes POE1's crafting system good?
No, POE2 other issues not a consequence that POE1 crafting system good.
It's like that: POE2 has other issues and POE1 crafting systems good. That's like parallel
"
You're describing endgame activities as if they're accessible to casual players.
Fisrt, beast/essense/harvest farm are first steps as you reach maps, it's not endgame, you've had a logical problem here. You don't need any research for essense/harvest, better learn something about beasts, but it's not necessary
Second, if it's like Black Morrigan farm - that's why it called "endgame activities", you've need to come prepared and with completed research.
Every casual player could farm essenses and harvest to earn a lot of currency from it. I don't know any more farm that's have this type of casual in it. It's like the most casual farm in POE.
"
it's hours of research just to avoid completely wasting currency on a single crafting attempt
Imagine, you have to play the game to learn how it works to craft something better. WoooW. And still, you could check how crafting currency like awakener orb works to not waste it accidentally.
"
The funniest part is you calling POE2 crafting "currency spam" while defending a system where the optimal strategy for most players was literally... currency spam until you hit something decent, then pray your annul/exalt didn't brick it.
Well, POE2 only craft system is a currency spam, while POE1 crafting system is a different variations including currency spam. You also have solution for early/mid game craft which not requires currency spam.
"
Some of us just prefer game systems that don't require external wikis and calculators to function properly
Well, part about POB, trade extension and wikis are ignored.
What about Harvest nostalgija, will you mention it? Does POE2 have a early-leveling solution to craft attributes on item, or res cap, or add some damage, without spamming currency? POE1 has.
|
Posted byForsesGIT#6499on Jul 20, 2025, 6:59:58 PM
|
"
Right, so now you're moving goalposts faster than a rigged carnival game. "Beast/essence/harvest farm are first steps" - sure, if your definition of "first steps" includes understanding spawn rates, mod weightings, and optimal atlas passives. Most casual players never even touch harvest crafting because they can't figure out what half the options do.
Your "parallel" logic about POE1 being good regardless of POE2's issues completely sidesteps the actual comparison. We're not talking about whether POE1 crafting exists alongside other problems - we're talking about whether it's actually better than POE2's approach.
And this whole "imagine having to learn the game" snark? There's a difference between learning game mechanics and requiring spreadsheet knowledge to not waste hundreds of hours of currency farming. Acting like that's normal game design is peak Stockholm syndrome.
The "different variations" argument falls apart when most of those variations still boil down to RNG with extra steps. Having 15 different ways to gamble doesn't make it less gambling - it just makes it more confusing.
As for your harvest nostalgia question - yes, POE2 has runes for early leveling needs like resistances and attributes. Simple, straightforward, no need to memorize reforge probabilities or augment/remove ratios.
But keep defending a system where the optimal strategy involves alt-tabbing to calculators every five minutes.
|
Posted byBlooper#6330on Jul 20, 2025, 7:21:08 PM
|
loooool you guys are having the debate of the century over nothing in this forum xD
Edit: also lmao to the people complaining "its almost a 5 month league"
poe1 almost had a 1 year league you will be fine my guys.
Last edited by Knusperwurst#4214 on Jul 21, 2025, 4:29:35 AM
|
Posted byKnusperwurst#4214on Jul 21, 2025, 4:27:50 AM
|
Please fix all the Crossbow issues related with dodge roll and switching weapon skills.
Bring off-hand gear to all two handed weapons and only some of them. It's unfair.
Change Crossbow skills to have DPS style and nit only DMG and make them fast attack as other weapons.
Crossbow is unplayable right now in Endgame and there is a big injustice balance about damage compared to other weapons.
|
Posted byteobibu#1278on Jul 22, 2025, 5:35:34 AM
|