its just me or this league is mid af?
" Well 150 divines is nothing and can be farmed in like 5-6 hours with scarabs you know. |
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Oh, that post? I made it when I was poor. I can now pull out 10+ divines an hour without actually using scarabs and just looking for mercs. Thing is, I don't even need these hundreds of divines anyway, so good on you for pulling a bit more.
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It is my first league and I was addicted at the start playing every day after work.
I've fallen off quite substantially now as progressing through Atlas feels like an utter slog. I'm still persevering occasionally but it could really do with being less of a grind. The mercenaries aren't great either - their items are rarely worth bothering with. |
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I like playing as an aurabot for my melee merc. I'm finally enjoying a melee build in POE.
Gutting Gameplay Gradually
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For me PoE went Mid when they started trying to balance the game around trade. So around necropolis league imo. Its not been the same since. This might be a super hot take but I prefer the poe era before faustus. I think a huge reason for poe feeling mid is faustus streamlining itemization, currency gen etc. its taking away part of what makes poe fun, the grind.
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" Nope....this happened at 1.0, when the game was released after the beta. It has always been balanced around trade, the second trade was implemented. That isn't your issue....you need to actually figure out the specific of what changed at Necropolis for you, because it wasn't the game suddenly being balanced around trade. Well...I guess you did say Faustus. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Aug 3, 2025, 1:50:17 PM
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" Currency is very easy to farm nowadays even casually, you are playing inefficiently if you are struggling with this. ★ Forum Threads ★
★ Unlock Sandwraith Kill Tracker #3461595 ★ ★ Deli Music Off #3450767 ★ ★ Bestiary QOL #3380585 ★ ★ Challenge (22) Equipped Elites 3804128 ★ |
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Not every league can be a banger, it just so happens that this one came with some additional core game changes as well, which probably didn't help.
Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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I kinda dislike the current endgame loop and the design of endgame juicing.
The atlas tree as a concept is good but its design didn't really changed in a major way ever since this feature was introduced. And this was 3.5 years ago. It's getting stale and boring. You're only spending about 1/3rd of your available points for actual farm, and the remaining 2/3rds on throwaway nodes such as more scarabs, more quant, more map modifier effect. Generic garbage. Current atlas tree design was fine up until 3.23 league including. Necropolis league revamped scarabs and removed sextants. Instead of joining league mechanics together you're encouraged to dump everything into just one. We have like six breach scarab types, five delirium scarab types etc - why? We need major atlas tree redesign to accomodate for those much more specialized farms that use just 1 big league mechanic. Such as idol sockets on the tree. Or cluster jewels which is the same thing in functionality. |
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Just came here to say this thread reeks of lack of game knowledge and laziness.
"I want to be POE rich, but don't want to put in the time or energy to learn to play the meta" Bruh. Go play farmville. That being said, I agree that the mercs are a mid-tier league mechanic. “Freedom is what we do with what is done to us.” Last edited by Piousqd#0073 on Aug 5, 2025, 10:59:26 AM
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