Path of Exile 2 Build Showcase - DeadRabbit’s Mjölner Warp Titan
path of diablo 4 :)))
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talk is cheap, show me the '/deaths'
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" there is no way around it, unfortunately. the economy has this game by the balls. any issue you have in this game usually can be traced back to the fact that it has a dynamic player driven economy. Its a pretty commonly stated economical principle is "Time is Money" being faster will always be more rewarding, unless they counter a slower play style by rewarding it more. Which i dont anticipate ever being something they will address. The idea of cutting back on the zoomy gameplay should have been stricken from your braingrapes as soon as you entered endgame in 0.1...Breaches, delirium mirrors on a timer, simulacrum...literally none of these things work for slow gameplay. ive made a couple warriors and all of the endgame content feels like absolute hog shit. [Removed by Support] "You say you want more focus on meaningful combat...how do you expect for that to play out in an event like Simulacrum or even delirium mirrors where your effectively expected to destroy enormous hard hitting hoards of enemies on a timer in order to get better rewards? or the twisted domain which is also timed. because its hard to demphasize speed when you are directly tying the quantity and quality of rewards to a timed event. is the answer to remove timers and allow people to play at their own pace or keep the timers an rewards the most powerful players" instead of: "Auction house...when?" "Any improvements coming to crafting?" "Druid....when?" The general quality of discussion in the ARPG community is just kind of bad/simple Last edited by Ayelen_GGG#0000 on Jul 15, 2025, 10:57:34 PM
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" Zero shot you have played minions if you are saying this. Also weapon swapping to cast a rune isn't exactly "methodical setup". Everything is nuked or be in poe 1 and because it is literally a re-assembled version of that game ALL of the design flaws have come with it. If poe 2 had it's own identity combat would be setup and reactionary but the scaling always devolves into KILL or DIE. Now I'm no numbers genius and I don't have all the answers. What I do have is my experience playing both and I can offer some ideas as constructive criticism. Fire, start a small flame that ignites. Adding more ignite causes the monster path erratically and start to take exponential fire dmg. Big explosions displace enemy formations and cause confusion in monsters as they deal with I dunno BURNING to death. Ice, slowing at first, even sliding to coral enemies perhaps. Then builds to a eventual freeze that when compounded with more ice dmg can shatter outright. (To be honest they are pretty close to this) Lightning (for the love all design space you have to stop making this over powered for whatever silly reasoning you stand on, it's been long enough think of a different way). Poison/curses should feel like roiling plagues and waves of terror that amplify over time and affect monster behavior (like aggression or loyalty). Minions should feel like the player can actually command and have agency over them. The way they currently work is very, very bad. In feel, execution, immersion and so on. Any more and I'll have to start charging. |
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Great Rewarding a guy who is presenting builds every week that are worth 1000s of divines, so you are saying you support streamers who buy currency with real money?
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" early access |
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" This is also just in, game is having issues right now and GGG is staying in silence going in on week 3 and now they are all onto their well deserved weekend!!! Last edited by Ayelen_GGG#0000 on Jul 15, 2025, 11:00:27 PM
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Last edited by POPTOP#5364 on Jun 30, 2025, 4:29:05 AM
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" I agree, the thing im trying to get at, is that the direct promotion of a build like this from the devs, is a deviation from their intended design for poe2, which is to balance things out and slow things down. You would asume that breach, delirium, ritual, etc, are only placeholder content for early access in their current state, yet with this type of promotion, it all of the sudden it seems like they are here to stay, and devs are throwing in the towel. In early access. Im not at all surprised, just dissapointed. |
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" While i agree giving up on poe1's playerbase would not make sense to them; if at any point in time, either game's playerbase would have to be treated like 2nd class citizens, its either time to get more staff so both games can be handled simultaneously OR shut down one and focus. Makes even LESS sense to half-bake both games. And being honest about the situation does not solve the problem. We can empathize with GGG, but i hate to say this, their problems are none of our concern as end-user/players. If the game is not good anymore to the playerbase, as players, we will leave, its THAT simple. "Play till its not fun anymore".i'm sure i'm not the only one who has observed a decline in online activity from a friends' list perspective. Out of 60 friends from initial league, only 8 came back for this league. i've asked around, and this stat ratio is pretty consistent. Vegetarian - Ancient tribal slang for the village idiot who cant hunt, fish or ride. Lowballer - Ancient tribal slang for a total waste of time, and hence, will be totally and utterly ignored. Last edited by emoqqboy#0582 on Jul 4, 2025, 12:12:40 AM
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