Unpopular Opinion: League Challenges Should Require Solo Completion

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Literally nobody said this has to be SSF only. The point is to make it a true solo achievement, still doable in Trade League, but requiring you to put in the actual work yourself instead of just chilling in the trade hall waiting for someone else to pay for your progress. It’s about earning it, not buying your way through. That doesn’t invalidate carries or the player economy, but it does highlight a different way to challenge yourself if you want to. Different playstyles can coexist without one overshadowing the other.


Then don't trade for your challenges. This is something you can do, right now.

Don't make it everyone else's problem.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

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Last edited by Pizzarugi#6258 on Jul 6, 2025, 3:47:21 PM
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Literally nobody said this has to be SSF only. The point is to make it a true solo achievement, still doable in Trade League, but requiring you to put in the actual work yourself instead of just chilling in the trade hall waiting for someone else to pay for your progress.


To be fair, I did say it should be SSF-only. There are just too many ways to cheese the system in trade, the only way to actually make the achievements mean anything is to enforce a mode where you cannot possibly be helped with any of the progression towards acquiring them. Which includes both beating the content itself and farming up the items used to build your character.

That being said, anyone who cares at all about the number by someone else's name is hilariously ignorant of what it means to actually be good at this game... Ben, literally the best player in the world, often finishes leagues with 20 or fewer challenges done because serious players just don't care about checklists. Those challenges are for you, and you alone, and they don't mean anything to anyone else, and they shouldn't mean anything to anyone else.
Last edited by ARealLifeCaribbeanPirate#2605 on Jul 6, 2025, 4:16:57 PM
If that is how you want to play you have that option. I dont see the issue here?
Just let people play the way they want. Whats so hard about that?

If someone is not enjoying a challenge it shouldn´t bother you at all if they take another players service to complete it.
Last edited by TayPoE#6379 on Jul 15, 2025, 8:07:10 AM
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Don't force SSF on me.
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If you want solo accomplishment, go play a single player game.

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Challenges used to mean something.


They meant you wasted your time doing content you didn't want to do, and for what? A little number and some skins.

I do challenges solo, but because I want to, and not because they should be done solo, which is completely antithetical to the whole point of having an ONLINE action rpg.
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Back in the day, seeing someone with a full challenge set was a “whoa, this guy’s a monster” moment. Now? Everything from Uber boss kills to map completion is up for sale.


What? People were buying and selling pretty much every challenge already in the first leagues of this challenge system. As someone who was active in global 820 at the time, I bought and sold so many challenge completions in leagues like Essence, Prophecy, Abyss, Betrayal...

So your point (that challenges are devalued when people buy completion) might be fair, but don't act like in the old days challenge completion meant something. It has always been the way it is.
Last edited by Miathan51#5605 on Jul 21, 2025, 7:24:10 PM
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The game isn’t too hard, some of you just don’t want to earn your progress anymore, and honestly, it’s more than time that GGG should reconsider how they design these challenges.
Based take. I wholeheartedly agree.
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You want the reward? Do the content yourself. Period.


Then GGG better make sure their challenges aren't some stupidly niche conditional requirement that may be difficult if not impossible to achieve based on the build archetype you're using.


Agree. I think a lot of the challenges are based around trade leagues. Many of the achievements revolving around the rarer currencies might end up out of reach even for people with very heavy time investments. (With just a bit of bad luck).

I feel like most beta-leagues are in a good spot for challenges. Completing them requires some serious effort. Even if you're buying some of them, (you still had to make the currency to pay the toll). I know Settlers was the first league I managed 40/40, and while maybe it is getting easier, I personally chalk it up to "I had a full year to complete it" - which is about the timeframe I need given family responsibilities. My kids > PoE.
Last edited by Sabranic_SilverDeth#2793 on Aug 6, 2025, 4:38:18 AM
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Agree. I think a lot of the challenges are based around trade leagues. Many of the achievements revolving around the rarer currencies might end up out of reach even for people with very heavy time investments. (With just a bit of bad luck).

I feel like most beta-leagues are in a good spot for challenges. Completing them requires some serious effort. Even if you're buying some of them, (you still had to make the currency to pay the toll). I know Settlers was the first league I managed 40/40, and while maybe it is getting easier, I personally chalk it up to "I had a full year to complete it" - which is about the timeframe I need given family responsibilities. My kids > PoE.


Totally agree, more carefully designed challenges would help cut down the need to buy certain currency through trade, which is a big win, especially for SSF players where some challenges are just trade bottlenecks. Currency should never be the deciding factor for a challenge, whether it's buying a carry or needing to dump rare orbs just to tick a box. And making challenges less to not cheesable through carries doesn’t mean people suddenly have to sacrifice real life for the game, it just shifts the focus to actually playing the content yourself. Let’s be honest, currency isn’t even a challenge anymore, the game basically hands it out for free.
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