Upcoming Plans for Patch 0.2.1
I dont want variety in endgame maps. I want the layouts we currently have to feel less dogshit. Thanks for the changes, might even look into playing again.
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Please add space for runes in the new socketables tab.
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this sounds really really good. thanks a lot. happy to see some of the stuff i complained about in my feedback post adressed (not saying it was read, but more that it got improved)
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This is a proper EA development patch!
NExt step on adjustments I hope is a pass on the skills that no one touch even with a 10 foot pole |
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Could you take action against those studios running dual or even multiple accounts? It's really unfair to regular players.
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" It's not solving the problem at all. You add new runes and until they dropped - you are still forced to swapping all your gear. Especially if you are playing SSF where you cannot just click on the trade market and buy rune you are needed. You're get higher level and new equipment - still forced to swap gear. It's just bad. Just remove this bad mechanic and bring back craft. You can still keep runes as high tear drop to zoom-zoom your character and make him more stronger like it works with runes in Settlers league. This solution make the currency more valuable itself because you can spend it on craft you are needed and it easier to find lets say 10 regals to get +20 fire resistance that you are needed than jeweler socket and the exact rune or runes to get +20 fire res. But it also improve feeling from rune drops. |
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Awesome, thanks for the hard work!
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This announcement is so hilarious, everything basically boils down to:
" ...but you won't ever find them because they are incredibly rare. ->basically their own words. As such that some things are buffed even 10x more, which is like 1000%! They finally played more of their own mechanics like logbooks and realized how shit the rewards were and it was even worse than normal mapping. GGG if you yourself admitted that the experience gain were so dogshit from the highest logbooks that you dont even get 1% exp at lvl 90, why don't you also try experiencing for yourself to level up to 100 and see how fucking slow and miserable it is? Please just buff the experience gain on 90+ levels or just remove exp loss on death altogether because it is very very slow and sluggish. Conclusion: GGG should play their own game more extensively to see how miserable player's experience are. |
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" aaa not true. I play only 1 hour per day and I do have fun. Now if the same was jsut erasing white mobs in one click, I would nto have fun at all. FUN DEMANDS engagement! Otherwise it is just dopamine like from smoking. |
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" Me personally don't wanna see variety of endgame maps. Almost all layouts just bad and it feels more worse because we haven't movement abilities. Give me the opportunity to farm map that I want to farm. It's not a problem for people to farm one map for thousands and thousands time if they want to farm one special map. It feels bad also because of "vision" for Tower mechanic. First, you need to setup your towers to overlapping maps to get the juice and if your farm mechanic (breach for example), not working with map in towers radius - it's just a waste of time. And it's just impossible to find the map area where at least 3-4 maps in radius are the exact you needed and where you feel's comfortable. You've just made problem with this atlas from nowhere, make all the atlas covered with fog of war and maps layout rolled on waystones. So, people that want to see variety - will be ignoring layout roll, people that want to see one map - will see it, it's simple. |
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