Upcoming Plans for 0.2.0g

game is borked with RNG.

Might as well open up the shop for weapons people would actually just buy to actually play the game. /s

The feeling of progression stops at the last act. Endgame has nothing to offer entertainment wise.

Endgame: Go to node with X modifier and complete with tier# waystone.

Player: ok, did that... oh i get a higher chance for RNG!? /eyeroll
great news
This league is the first POE league (in 5 years) that has made me lose interest, there is no satisfying rewards and the balance improvements since launch have just made it feel worse to play.

I've played 40+ hours, got 3 builds to tier 10 waystones and i've dropped 1 divine. I haven't dropped a single piece of rare gear that i'm using, everything from trade for 1 exalted has been better than the drops i've got.

Watch Fubgun's and Zizaran's feedback videos. There are some great suggestions on improvement. Rare drops should matter... add the rare tiers to the campaign as well, give bosses a guaranteed chance to drop a rare that matches the type you have equipped. Going through 3 acts with 0 upgrades dropping is just horrible, that's 8-10 hours with 0 upgrades while identifying all rares that drop.

And no... i'm not identifying all magics, why? Because there are no regals anyway, exalts are too valuable to use in trade league, I dont have enough wisdoms to use and i'm not teleporting back to town each zone to ID items, that is just a waste of time.

The game has great potential but the current vision is making it worse to play rather than better. These current changes are due to massive negative player feedback... not the vision... the vision needs to change as what the majority of players want is to be able to enjoy playing the game. Currently, it is got not enjoyable.

One last piece of feedback, please make auto pick up for fragments (100 + clicks for picking up breach fragments and simulacrum is frustrating, tedious and unnecessary).
I've been playing games since Atari 2600. Nearly every ARPG, I've played. I am skilled enough to make viable endgame builds in POE1 & 2 myself, but realize that I am still considered new in terms of time invested in Path of Exile in collectively. However, I also believe I have enough lifetime gaming experience to know what feels good, and what probably need to go back to the drawing board. POE2 in its current state misses a mark, and loot isn't the answer.

I don't even want to fight bosses in this game to see the results of this patch. Endgame bosses are not fun. 0.1 had fun and engaging play, albeit monsters that were fast. They were manageable until they had the same HP and we all hit them for a fraction of what we did before. Some of them are simply unkillable now. Juice your maps, then play your terrible mods and tell me how fun it is.

Monster speed on some is still to high (yes, we seek them out to kill them). Them being overly aggressive is overkill IMO. There's a balance here that still isn't right.

Monster health is hot or cold (they either pop or are unkillable), there's no happy medium. Particularly those with the prox aura. The aura is manageable. So long as you're melee. This leads to the next.

Skills feel bad unless utilizing forced combos. If we dump most of our passives into projectiles, even north of 6 digit DPS, some monsters just walk/run at you unphased unless you engage face-to-face. One of the best things about the POE recipe was character customization. Give us the option to use combos instead of making the a requirement to make up for low DPS of main skills. Combos should be a damage adder, not something you NEED to do just to survive.

Basic skills are stronger than skills we cut gems for. This nearly negates the need for the stacks and stacks of gems. In my gaming experience, the big flashy skills with this cool animations are supposed to hit harder, no?

Monster impact still send you flying. The impact is fine. I agree if makes for more engaging play, but not when and off-screen roly-poly still sends you into the wall. Another balance situation.

Dodge roll that doesn't get you out of nearly any ground effect. Particularly in corridors/hallways. Leap is also fairly useless.

Travel skills are wonky. Blink & leap are often blocked by trivial obstacles, and don't have nearly the versatility as POE1, or any other game with similar skills. I understand the move to not go thru walls, but being blocked by a cargo box, or a small gap/incline/cliff seems silly. Particularly when you can leapfrog areas in the original tower biomes.

On death skills cast by monsters is now a 1 shot. 1 shots from trash mobs simply isn't fun. These are generally a 'close to death" situation if you're res capped. Not currently the case.

Unstable character movement and screen glitching. On many occasions using a travel skill or dodge roll will result in the screen flickering and shifting several times before stabilizing.

New and improved frozen character bugs not letting you move or attack
co-op play leaves a bunch to be desired. All of the above is just exacerbated in co-op.

Armour? Does nothing. 1% or 50% feels the same.

Temporal chains on waystones... If I have 10% movement speed will my character move in reverse? When monsters are already much faster than us, this feels like punishment.

Now, I've said all this as a non-streamer. Maybe our voices matter too? I love POE and POE2. Your work is awesome, and I'm sure you guys will find solutions that insert the fun back in the game for all players. As it sits currently, it needs more time in the oven.
These loot changes are meaningless if the default drop rate (both items and currency) is not increased, and by a lot. Make the monsters drop loot and currency lol, especially rares, it is that simple. Like, move the loot slider from 2 to like 7. That's why people are leaving and are done with the game. Two things actually - that and the fact that this is a one build "league"/patch. Make more than one or two skills viable for endgame content to start with, you've added 100 support gems and that changed absolutely nothing, the build diversity is even worse now somehow. These mini-patches are cool but ultimately don't improve the game at all, because neither build diversity nor general loot is affected by any of those changes.
Last edited by ShortForehead#4337 on Apr 17, 2025, 7:55:19 PM
Not enough to log back in.

I really hope you guys can pull up and not crash the POE legacy into the ground.

[Removed by Support]
Last edited by BenMH_GGG#0000 on Apr 17, 2025, 7:56:06 PM
Yawn.
ANZAC = Australian and New Zealand Army Corps. very disappointed that your team got this wrong.
Big W. Love your work.
90k players left in just 3 days on Steam during the second week of this new league. (That means almost half)

You have to understand that the decisions you made regarding drops, loot, and builds were really bad.

We tried a 5-tower setup with the best tablet/waystone, a 6-man group with a culler running 620 rarity, and all we got was 2 divines and 1 perfect in 30 maps.

You need to react to this...

And no, Last Epoch isn't the reason people are leaving.

They're leaving because we can't enjoy PoE anymore.
Last edited by Big__Beer#0075 on Apr 17, 2025, 8:24:25 PM

Report Forum Post

Report Account:

Report Type

Additional Info