Respeccing Ascendancy Classes And More

Anyone notice they used the Chronomancer for the header image for this Ascendancy Respec post? I love my chronomancer, I'm not respeccing and you aren't convincing me otherwise GGG
Please add respeccing venom rewards.

This should be more common than changing ascendancy.
A lot of mobs have had the change where their charge will tend to push you to the side instead of carrying you along. Are you planning to do the same with the Queen of Filth's rolling attack. It has a bad tendency to carry you along even if you are rolling and end up killing you at the end as it stands currently. This plus all the corners you can get stuck on in her small arena make her a very annoying boss to face especially if you are in a group.

It would be nice if the balance of bosses in group play was looked at as a lot of boss fights feel a lot more difficult as soon as you try to do it with one friend. (It is also an issue that the more players = the more effects on the screen which makes it very difficult to see both the boss you are fighting and where dangerous area effects are.)
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The adding in always automatically displaying rare monsters on the map was a major mis-step imho.
Completely lost immersion for me, the 'map exploration' factor is lost, No need to explore 'certain parts of the map' or having 'chance encounters' when you run into a wall of npcs with a 'surprise' rare.
I understand people having issues finding a rare. But showing all objectives from map loading isn't the answer, there has to be a more elegant solution to this.


Showing all rares at all times is THE solution as long as they keep killing rares as the map completion objective. If they change that, as I pray they do, then we won't need it any more. If you actually enjoy "exploring" maps then there are bigger problems.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
W changes again
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Fairly sure it said, you can open the menu and unspec in front of the ALTAR inside the test?
Did i understand that wrong? meaning if you have 4 points.. you can also do trial that would give you points 3,4 points. And use your skills while doing it?

Or did i read wrong?


Do the trial (lets say - 2 points)
Play and realise you messed up
Do the trial (for 2 points again)
respec at balbala or trialmaster close to altar
Use altar to pick your poison again


Wait, so this respec thing doesnt need token to start the process?
Nice update ggg. You sure have been pumping them out these past days.
Keep up this tempo and we will have 1.0 during 2025.
W
HC SSF. What else? Ruthless when?
The update is awesome, but I gotta vent about something super frustrating - I lost Balbala's Braya in Act 2. Seriously, you can just drop this unique quest item from your inventory, and there's no way to get it back. This totally locks me out of the Trial of the Sekhemas.

Posted this on EA's bug report forum days ago, and guess what? Someone replied next day with the exact same issue.If you search 'Sekhemas' on the forum and you'll see tons of threads about this progression. Still zero fixes though. This needs a hotfix ASAP
If you want every builds abuse case scenario exposed remove respec cost.

Is this not the test phase of the game? Gold balanced economy is not my concern right now.
Do I care if players have more gold to gamble? nope..

Would like to see the game in a finished state within the next 10 years.
Last edited by Jeff123123#4462 on Apr 11, 2025, 10:53:36 AM

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