Changes to Act 3 Areas in Path of Exile 2
" It's particularly funny when you consider that Chris used to tell an anecdote related to a similar issue in Act 3 of Poe 1. It seems like forgetting lessons from Poe 1 is a recurring theme behind some of the changes they're trying to force in Poe 2. |
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GREAT UPDATE! IT WILL NOT BE FORGIVEN IF WATERWAYS IS NOT INCLUDED!
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TY finally WWWWWWWWWWWWWWWWWWWWW
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Just add out of combat movement speed. Why shouldnt a char be able to run out of combat?
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Great stuff. Please have a look at Waterways as well.
Never look forward to having to do that one because of its length and constant lever mechanics. At least adding more checkpoints for when you get one-shot by caster AOE, and have to go through it all again. |
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BRO SHORTEN THE WATERWAYS ITS INSANE HOW LONG IT IS MAN
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thank god.. i hope the change is enough to make you be able to easily tell
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Keep fixing everything, but leave all the nerfs. Great. No, thanks, not enough to reinstall the game and unhide it in the Steam library.
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good changes.
i would love if you also took a look at some maps that have the same problems |
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I would address some of the empty Act 2 areas a well. Act 2 gets cleared faster because theres not really much to find in the first 3 areas beyond just the 2 bosses.
Titan cave has the same issue, long corridors and dead ends and nothing else going on but the boss. Dreadnought is obviously going to get reduced to just 1 area when new Acts come out. |
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