Dawn of the Hunt - What We’re Working On

I still think you guys are doing a great job. With ups and downs, but a great job nonetheless! Keep it up!
always an uninteresting update. I read the whole patch note, and even the event phraecia of poe 1 had more content...

the maps are basically too big, the action speed of the monsters are too big ( and especially in terms of movement speed ), the map system has not changed, no content added, and even better, it’s nerf. No fun to spend 4h or 6h to assemble the towers in the right place, to finally lose the map in 1 try.

Feeling of playing in Hardcore while one is in classic league ( it’s completely stupid, please give me my 6 portals, we are not in hardcore holy shit ), stop the resets of zone after each death in the acts and leave the loot on the ground, it is already punitive enough to have to go 50km to go to the end of the zone, if in addition we do not have loot at each death...( it is completely stupid ). Speed of movement on builds completely too low, either lower those of monsters, or increase ours, so we can at least try to escape.

The game currently has too many problems, it is deserved that this update is unwelcome, because it does not add anything other than the clearly not deserved nerve ( excepted bug ). You leave very bad GGG and it is seen that Chris Wilson is not there to lead, you’re going to screw up. I give you a maximum of 1 year, with the prediction that Poe 1 will have more players than 2 astronomically.

At the moment, I have no pleasure in trying the extension. I would not play it until there is a minimum of fun in loot, gameplay, crafting. It’s nice to make a beautiful game, but making a good game is better.
Last edited by Trymax#0882 on Apr 7, 2025, 8:16:06 AM
Thank you GGG, I just uninstall the game and will be waiting to see "the vision" in 0.3 of never having fun playing the game.
Make PoE 1 offline mode when PoE 2 comes out.
I regret spending $100 on this game
Absolutely disconnected from your player base. Good job. GGG is officially the new Blizzard.
So your saying that every casual hunter that took 'Dance with death' node (+25% skill speed without offhand) is basically beeep?

So your saying that every casual witch minion user has a less then optimal experience?

Sign....
But the bit about "Large Area Size" is not true, all areas are way too big and would need to be reduced to 1/3-2/3 of their current size. No amount of entertaining content can offset that.
Main issue of POE2 right now is that you managed to nerf fun.

If this is your "vision" and this is the path that POE2 is taking then make a clear statement to the community so we all know what to expect from now on.

I respect if someone likes this path and approve it but personally I dont like it its not fun and I wont invest more time in it.
Warrior is still so slow and hitting like mosquito at my house.
Hammer of the God is so trash, if my party member heavy stun the boss and I dont have Glory to use Hammer of the god?
More like Hammer of the Toy store.
I knew that PoE2 was going to be a risk.
I knew that PoE2 might not be exactly a copy of PoE1 with better graphics.
I knew that PoE2 might ultimately not be a game that I would like.

However, I didn't expect everything to be this bad. And it really, really, sucks to say, but this time around it really shows that GGG has shit quality control. I don't know how you guys work. I know nothing about the insane time pressure I'm sure is being put on your backs. But you are making us being paying beta testers and you deliver pretty bad quality for multiple years now.

I'm not talking about the finished product. I'm talking about what players receive on release day.

Now there are some issues that one can only figure out with mass-testing. But readings the patch-notes here, I begin to wonder if you guys are still playing your game:

- reducing monster life by 25%... TWENTY FIVE PERCENT - a quarter!!!
- reducing rare minion life by 60%... mind blowing

These are issues that every single player found within the first 2 hours of a play-through. And there are so many other issues in gameplay and/or design that needs addressing.

- the fricking purple bloom rare affix on monsters is spawning flowers endlessly.
- elemental bearers are a UX horror story. It's a circle, that fills up and then doesn't explode. No, once it's full it has a charge animation that is impossible to identify in a fight. Really fun if there's a shitton of mobs casting then - and then again when they die.
- I'm playing a warrior right now and I have no idea how to play this game. If I stand still for about a second, I take 50% of my HP in damage. But all my animations take 2 seconds at least. Perfect strike is a fucking 4 second channel. Earthquake only tickles the mobs after 4 seconds. Hammer of God isn't even that great to begin with
- Other than in PoE1, we're ULTRA LIMITED IN WHAT SKILLS WE CAN PLAY WITH. It feels so incredibly bad.

Now I know you guys surely wanted to slow down the gameplay. Well, just looking at how the game plays I'd say that kind of worked. But you did so to the detriment of FUN. Your game no longer is any fun.

I haven't written much feedback over the years as it wasn't really necessary for the most part. However, with the way things are looking, I'm scared to see PoE2 failing miserably.

Please THINK and TEST your game before you release it to the public. We know it's an early-access, but we measure you to the standards that is PoE1 and you're not delivering. PoE1 got better with every single patch. PoE2 started bad and the first patch made about everything worse. I truly hope that this changes.

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