Dawn of the Hunt - What We’re Working On

This actually makes so much sense… and one logical explanation. I’ve seen it happen in other games and there are definitely parallels. . Maybe funding is running low to be honest,
https://www.youtube.com/watch?v=jVRADmjzsss
Here, what a great game it could have been, dynamic, fun - and how you've disfigured it....
I hope that with minions, you also mean spectres, right?

Currently spectres that cost 100+ spirit cannot kill a white monster. In fact, 3 of them cannot kill a same level white monster. Sure, there are exceptions, but the vast majority is useless compared to regular minions, even in the state minions are currently in.

And i hope you also mean companions as well..? We are currently using them as mobile totems to give us haste... Their cost is fine, in fact, you can make the % reservation a bit higher. But the tradeoff should be a viable playstyle that focuses on your companion s. You are sacrificing a ton of skill points getting them fully built. The playstyle should reflect that.

Hope to see changes soon.
Last edited by Himiko#9757 on Apr 7, 2025, 2:09:28 AM
Ggg has lost there mind. They got everything wrong and there response insulting. No hope this game anymore
It makes me so sad that POE 1 died for this. pacing is so slow 99% of all spells feel terrible. thanks for saving me money on supporter packs.
wtf ?? is that what you are working on ???

Guess if you guys keeping like this, I think you will manage to destroy both PoE1 and PoE2...this post and last patch experience made me not want to play both games anymore...at this point i'm waiting for Last Epoch update. WTF is happening, for real ?
Last edited by UnboundAvatar#2172 on Apr 7, 2025, 2:11:13 AM
So much crying in this thread. I hope y'all filter out the good criticism from the bad.
Make Hexblast Great Again!
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poe 3.26 when


Take my upvote, poe 3.26 when please.
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Player Minion Damage and Life
One of the areas of major balance adjustment in 0.2.0 was the minion life and damage curves for players. In the 0.1.1 endgame, minion characters were getting very out of control values mostly due to being able to significantly increase gem level on these gems.

We previously significantly reduced the growth of minion life and damage as these gems gain levels, and the intention was to mostly hit the top of the endgame, but it seems that this had an unintended effect on campaign play as well.

We are making a change to increase the damage and life that minions get during the campaign to be more similar to before, while still keeping the scaling nerfs that were introduced to the higher minion gem levels for the endgame.


That's too late, you guys made me quit the game and uninstall after beating Geonor

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