Path of Exile 2 - Patch 0.1.1 Patch Note Preview
there is no mid league nerf this is not a league is a beta to improve poe 2
hateforge need some buff the downside is so bad that become a 1ex unique poe 1= Socketed Gems are Supported by Level 30 Rage 130% increased Armour 25% reduced Rage Cost of Skills Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls You cannot gain Rage during Soul Gain Prevention poe 2= 51% increased Armour Gain 1 random Charge on reaching Maximum Rage Lose all Rage on reaching Maximum Rage |
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To everyone wondering why they didn't do this or that, remember this was done in two weeks after coming from holidays and acting upon things tey could take swift decisions on. About other changes allow them a bit of time. Some things weren't clearly intended, but for some balance changes I think it would be sensible to let them cook a bit more, maybe another week or two so they have time to think how to approach more changes. This list is already impressive for 2 weeks of work.
It's not only about changing the code or the numbers, the decisions and calculations and tests take time too! Last edited by D4rkona#3815 on Jan 16, 2025, 8:45:05 AM
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" Get drop of another one. It's a game about looting (and building). |
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" Selecting concoction for only 2 ascendancy points doesn't remove your ability to use the full selection of skill and support gems does it? If it does that's another bug. Last edited by Danzen#3776 on Jan 16, 2025, 8:48:03 AM
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So when exactly is this going to drop in the US? These post timestamps are confusing
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When will skills that are under performing be addressed? Chaos witch skills for example are all quite terrible.
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Since I didn't see it in the patch notes, Uxmal, the Beastlord is in desperate need of a bugfix as well, as its ground effects are all permanent, which I'm certain is not working as intended.
Perhaps they're waiting to work on that fight since its in need of a general overhaul, but I feel like that bug should at least be looked at. | |
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SSFBTW
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I agree with this interpretation. Obviously skill gems socketed in a meta gem will still trigger based on the meta gem's energy gain mechanics. However, the skill gem socketed in the meta gem can no longer gain energy from being triggered, meaning if you have are running cast on shock/freeze/crit, skills like comet that could shock/freeze/crit will longer generate energy from inflicting those ailments or critical striking.
I haven't played any of the cast-on-ailments or cast-on-crit builds but I assume this will hurt their sustaining trigger skills quite a bit. They'll have to rely entirely on other skills that initially begin the triggering of the socketed skills, to gain energy. In related news, cast-on-minion death builds would be entirely unaffected by this change, since skills like comet that get socketed into cast-on-minion death were never gaining energy anyway. " |
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