Path of Exile 2: Upcoming Changes and Improvements

Why are you nerfing cold mage again? It doesn't have any powerful skills other than commet. You nerfed it twice now while deadeye and these other classes just press 2 buttons to clear an entire screen.

You are forcing everyone into 1 build, the archmage. Its so sad.
The changes to sanctum are a small step in the right direction, but the mechanic still punishes tanky thorns/regen/leech builds by design.

Can you just make honour damage only come from traps? Incentivise dodging traps with honour and cap honour at a fixed value for all classes. Let them deal with mobs how they like outside of that (whether it's through face tanking or kiting).

This would make it a fair challenge for all builds.
please do something about blood mage.
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Snowpup#2014 wrote:
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xerailas#6537 wrote:
your problem was arsonists? and no the sorc cast on build that destroys everything and freeze them? or the monk build that one-shot bosses? nice work again ggg for destroying a build and let other more op to survive


You're so far behind it's unreal. They deleted sorceress builds (unless you invest in expensive Archmage). Cast on is a worthless skill in the game now (and it wasn't even that good before the nerf; just acceptable). Catch up to the news.


I mean after the cast on nerfs, sorceress still remained the strongest class in the game with the majority of the top 100 players being stormweaver so no idea what everyone is complaining about. The changes improve sorceress damage, particularly for lightning, and the nerf is just lower electrocution build up. No idea why people are whining so much.
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Snowpup#2014 wrote:
"
xerailas#6537 wrote:
your problem was arsonists? and no the sorc cast on build that destroys everything and freeze them? or the monk build that one-shot bosses? nice work again ggg for destroying a build and let other more op to survive


You're so far behind it's unreal. They deleted sorceress builds (unless you invest in expensive Archmage). Cast on is a worthless skill in the game now (and it wasn't even that good before the nerf; just acceptable). Catch up to the news.


I mean after the cast on nerfs, sorceress still remained the strongest class in the game with the majority of the top 100 players being stormweaver so no idea what everyone is complaining about. The changes improve sorceress damage, particularly for lightning, and the nerf is just lower electrocution build up. No idea why people are whining so much.
Can we have an option to stay on the hard version : ) : ) : ) : )
Let us change ascendancy, bring back 6 portals, map stash, fix crashes and freezes, make the locations smaller.
Good stuff! Thanks for being so responsive to feedback. Happy holidays.
Yea, thats a 9 spirit per arsonist increase. I now go from 14 to 10.
I already clear much slower than my friends braindead archmage spark build. Now it's going to be even slower.
28% NERF, ty ty ggg

The minion AI is so bad.
proceed sticking between doors
People are investing many thousands of currency and hundred hours of time to start play build that you will immediately nerf because they started to play it. It so stupid and meaningles, creating so much disappointment and frustration, but dont make game better at all.

In poe 1 pepople are begging for buff of many near unplayably weak abilities/archetypes for years, and probably this future will expect and that builds in poe2 that you are so hurry to ruin.

In other aspects patch sounds great, thank you for hearing peoples feedback

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