Path of Exile 2: Upcoming Changes and Improvements
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am I blind or it wasn't announced when this will be deployed?
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Any plans for frame generation? crashing with multi core rendering is still an issue
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Fix Ancient Vows quest i can't find Kabala Clan Relic i cleared Keth like 30 times and i didn't get that Relic. Probably some of many bugs i guess.
And minions are so clunky it hurts, my Skeleton Warriors get stuck on some terrain and can't follow me like every 10 seconds, not even command helps. Detonate dead can't detonate like 1/3 times i literally click on Skeletons with Sacrifice and it don't go of. Just one tree in front of you and you can't detonate skeleton right in front of you clicking on it. Monsters swarm you and you can't even use spell to defend. So clunky. More stronger and less white pollution screen mobs = heathier game experience.
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nice work~
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Okey so the build I decided to do got nerfed immediately LUL, but good, on the other hand, how will the teleportation in map work on consoles/PS5?
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im wondering the same - when does the patch goes live?
Last edited by vorrrk420#5067 on Dec 17, 2024, 3:15:42 AM
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Good changes in general.
But I dont get the nerf of skeleton Arsonist. Why just decrease the spirit cost of the other minions? |
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SO... when are they gonna remove the dump 1 death mecanic for maps ?
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Thank you for the support, enjoy the end of the new year :)
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any chance there is a rebalance of ignite in an upcoming patch ? (talking about using ignite with spells relying on %chance to ignite roll, not on spells applying automatically ignite such as flame wall).
It seems at the moment completement unplayable, even with max investment in % chance to ignite, it is hard to ignite even white mob, and it feels almost impossible to ignite bosses. Damage also seems undertuned. I have yet to see any build reaching maps relying on ignite to make damage. |
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