Path of Exile 2: Upcoming Changes and Improvements

Hello, have you noticed that the use of dx12 in the game will frequently cause the computer to crash (some people say that this is because of the system version number 24h2 problem) you can understand or fix this problem as a priority? I don't want to spend my vacation miserable playing such a good game.
Not even a nod to the freeze and stutter issues is incredibly tone deaf.
Can we please fix waystones being broken? endgame is in a ridiculous state
35% less is still more than zero. Melee will never be viable in Sanctum unless they one-shot/perma CC everything, which is probably not the way you see this game. Just make a trial for melees with proxy-mod monsters or something similar.
Freeze nerf is good, but I won't be surprised if I see it nerfed a few more times in future patches.
GGG why don't you delete everyone's chars and allow ONLY streamers to play this game? Because from the looks of it this is the path you want to take with POE2.

God forbid you have fun.
Pretty cool !
Would anyone be able to explain this line to me ?
"It is now more difficult to chain-freeze enemies by reducing the amount of Freeze Buildup applied after a Freeze has been applied."
Does it mean it is overall more difficulty to chain-freeze enemies DUE to the patch reducing the amount of Freeze Buildup applied after a Freeze has been applied, OR does it means It is now more difficult to chain-freeze enemies when a PLAYER TRIES to reduce the amount of Freeze Buildup applied after a Freeze has been applied ?
Thanks in advance for anyone able to answer.
Any update on full PC freezes many people are experiencing on loading screens?
What about Fire sorc gameplay and actual support gems or uniques?

For now there is only one ring, which can spread Ignites, but require targets to stay close to each other for 2+ seconds...
Have you ever seen white\blue monsters alive more than 2 seconds?
"
So...
You basically forgot that Blood Mage is literally unplayable at the moment?
Cool... cool.
But yea.. you are right Lightning is way to weak at the moment.
Let's add another cluster for them to level.


Totally agreed.
It`s only 4 physical clusters one of thats just useless with the most boosting physical dmg boost gem(brutality gem + extra chaos damage cluster on the tree), and nothing of physical spell gems cannot use breaking armour condition for hard hit and strong bleeding condition (or just don`t relating to minions or corpses, for self casting playstyle, that should be granted to the blood mage), but GGG just add one more lightning cluster...
Sounds like good changes, definitely unfortunate timing of December release getting in the way of more updates.
Gameplay Feature changes: Great though doesn't help with endgame maps being too spread out and well they also dont have checkpoints. All in all good direction, hope to see some campaign zones shrinked or add double the amount of points of interests in a lot of them. Along with hope to see a few of the absolute garbage map layouts improved upon, the difference in good and bad layouts is too high of a delta.

Trials / Ascendancy points: In the right direction and can definitely see going the really slow nudging route. Personally the pinnacle fights in the 2 mechanics should be for farming not for unlocking ascendancy points. Just dropping that down a peg would alleviate a lot of peoples issues.

Endgame / Monster balance: Solid small changes. Though maps become far too much like Poe1 when it is meant to be poe2, idk what change but something as the "slower" gameplay of the player character is not matched in the monsters. On death effects should honestly just be fully removed or should be only debuffs no damage.

Char and Item balance: The charm system needs to be reworked/revamped. A lot players myself included expected us to unlock the 3 slots just from higher ilvl belts. Tweaks to debuffs always good. Good to see new passives added.

Skills and Supports: Huzzah some sort of skill buffs. I do hope to see more variety in terms of scaling a weapon type of skills. Awesome on new supports and tweaking some of them.

The nerf to vine and tornado hopefully lowers base dot lvl scaling and adds skill lvl scaling to the propagation portion which is currently nonexistent. As Bows should have some skills that the primarily scaling is skill lvl and not weapon dps. Also I'm of the opinion that the vine plant should be targetable by projectiles to be poisoned rather than just by aoes (Poison cloud SHOULDN'T be essentially the only way to poison the plant). Using lvl 1 of the propagation shouldn't be the right move after whatever nerfs are done.

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