poe2filter.com - A PoE 2 custom loot filter generation website

PoE1: Massive update: Prests tab, Drop-restricted Uniques, Unique Dust value, separate Div tier and more - v0.9.111 - 29/07/2025

- We've added a brand-new 'Presets' tab which new visitors will be taken to automatically. Select your progress level and class; optionally select which end-game content you're engaging with or, if you're starting a new character, which weapon & armour types you're looking for, optionally change the cosmetic label styles, and you're good to go!
- We've done a large overhaul of the presets. The Late endgame preset, especially with the new Endgame content preset toggles, is much more usable off the shelf.
- Added a new 'Good Drop-Restricted' Uniques tier, for uniques which can only be valuable when dropped from a boss or other restricted content. You can safely hide these uniques if you're only mapping.
- Added Thaumaturgic Dust value to uniques, and added an option to promote high-dust-value uniques to the 'Good' tier.
- Separated the Divination Cards tiers, so they can be hidden or styled differently. Gave them their own slightly different top-tier label styles.
- We're explicitly referencing all uniques by their base type name, which allows us to recognize 'unknown' uniques and tier them as 'Excellent' tier, to avoid accidently missing them when a new unique gets added.
- Improved Chance Base tiering.
- Economy update.

Check out the full Release Notes on the website, and be sure to give the new Presets tab a spin!

Looking forward to your feedback!






Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
Map Filter improvements - v0.9.112 - 02/08/2025

Small update which addresses remarks since the last Reddit post. Thanks everyone for the feedback!

- The 'Static, Strict' setting for Map filters now no longer shows regular T15 maps. This reflects what the preset text already mentioned (thanks Enubia).
- Instead, lower tier Influenced and Memory Influenced maps will now be shown as C-Tier (Yellow). With a Harbinger orb these can be easily upgraded to higher tiers (thanks Phil137).
- Maps with layers of Delirium will now also be displayed as A-Tier (Red).
- Highlights for special maps will now also be applied when using the 'Static, Default' and 'Level-Based' tiering mode.
- The 'Hide Gold Stacks' Quick Filter rule now gets disabled when blanking out the minimum stack size. Also, the filter now actually uses ≤, as displayed (thanks Enubia).
- Synchronized filters will now be 'validated' against the current game version, which removes the warning on your pathofexile.com account's filter overview page (thanks Enubia).
- Added the 'Apply Visibility' setting to the 'Tier Highlight Settings', which allows you to choose whether, when hiding Currency Drop Tiers, any Quick Filter Highlights or Custom Rules with that tier should also be hidden. Disabled by default. (thanks Morojo)
- Fixed a bug where, when immediately exporting a preset, Crafting Base Highlight styles would not get applied.
Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
I would like to use this filter but there is no easy way to hide specific items for me even adding them on top of the filter such as 21 level gems or 23 quality gems etc. Filter is always showing them no matter what i click or write down in to it. Maybe or probably I am at fault but it's not working for me. Thank you for the efforr.
That sounds like it's not getting loaded? Do you get a message that it was loaded successfully; or an error message? Or there might be a custom rule which is showing everyhing? Feel free to send me your .filter file and I can have a closer look!
Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
Filter is nice, but there are a couple of things that would be nice to have as options on the website. One would be some kind of way to modify the label size of multiple tiers at the same time, or just having bigger labels on the presets. Other would be not hiding 6-socket bases if you click the SSF checkbox.
Pretty sure I've found a bug.

In "Quick filters":
If you leave "Hide Gear by Rarity" enabled
and turn off the entire section "Hide Weapons and Armour"
the "Hide Gear by Rarity" rule is still applied.

I assume this is a bug since if a section containing a rule is disabled, the rule should not be applied.


Thanks for the great tool!
"
IngePoE#4790 wrote:
Filter is nice, but there are a couple of things that would be nice to have as options on the website. One would be some kind of way to modify the label size of multiple tiers at the same time, or just having bigger labels on the presets.

Added in next version.

"
IngePoE#4790 wrote:
Other would be not hiding 6-socket bases if you click the SSF checkbox.

To vendor for jeweller's orbs, or to actually use them? I disable Jeweller recipe starting from the 'Mid Maps' preset; I felt like you start getting enough pure Jeweller's Orb drops so that you don't want to spend the 6 or 8 inventory spaces anymore to vendor them. If in SSF you actually need them to wear them, I imagine you'd need to be able to select the gear tier?

"
Klaymen_#3625 wrote:
Pretty sure I've found a bug.

In "Quick filters":
If you leave "Hide Gear by Rarity" enabled
and turn off the entire section "Hide Weapons and Armour"
the "Hide Gear by Rarity" rule is still applied.

I assume this is a bug since if a section containing a rule is disabled, the rule should not be applied.

Thanks for the great tool!

Hey, with "and turn off the entire section 'Hide Weapons and Armour'", you mean to click the checkbox before that section title, so it gets hidden? Actually, those checkboxes don't disable those rules; they just collapse/expand those sections. I'll look into whether I can make that more obvious by displaying the number of active rules in collapsed sections.
Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
PoE1: Map Type Filters, Identified Jewels, Cluster Jewels, Drop-Restricted Mods, Corrupted Implicits, Default Label Size - v0.9.113 - 17/08/2025

Another new update which adds a lot of new features!

- You can now specify which Endgame Map Types (normal T16, 8-Mod T16, T16.5, T17, Blighted,...) you want to show and hide; both on the Presets tab, as well as on the Quick Filters tab.
- Good Identified Jewels will now also be highlighted. You can fine-tune the pre-configured Categories on the Mod Tier List tab, or create your own.
- You can now also add Drop-Restricted mods, which typically have many different effects, to Identified Item Categories. We have added them where they make sense on the pre-configured Categories, but you can fine-tune them yourself.
- In the 'Highlight Identified Items' section on the Quick Filters tab, you can now also choose to always show identified items with such mods, optionally with additional filters.
- Cluster Jewels (Base Type, min and max Item Level, Enchantment/Type) with a high market value (based on their value on poe.ninja) will now be highlighted. You can hover over the (?) sign next to this rule on the Quick Filter page to see which ones apply.
- You can create your own Cluster Jewel filters using the Custom Rules tab, when you select the Jewel class.
- You can now choose to also show/highlight Jewels with 1 or 2 Corrupted Implicits.
- Similarly, you can specify a number of Corrupted Implicits on your Weapon & Armour Exceptions.
- You can now specify a larger Default Label Style, both on the presets page, as well as from the Cosmetic Presets dialog.
- Rebalanced the Currency Tier Cutoffs so that the 'Strict' tiering mode displays less currency, more to what you'd expect very late-game.
- Rebalanced the Elite Amour Gear Tiers, and introduced Gear Tiering Mode. Strict mode only selects the top defence-value Armours as Elite.
- Rebalanced the Thaumaturgic Dust Uniques filter to now also take into account unique size. Smaller uniques are more likely to get promoted than larger uniques.
- Reviewed the order in which filter criteria appear in the filter, which should slightly improve in-game filter performance.
- Added several Advanced Filters to Custom (Cosmetic) Rules: Cluster Jewel Passives & Enchantment, Corrupted Implicits, Explicit Mods.
- The Comparators for Item, Area and Drop Level were replaced with Min & Max Level inputs.
- Added Quality to the Gear Exceptions.
- Added Stacked Currency support for Scarabs and Delirium Orbs.
- Moved the Stacked Currency settings to their own section on the Quick Filters page, under the Currency Filters.
- Changed the Tab Order (sorry, had to be done, you'll have to retrain your muscle memory).
- Added Harbinger Shard to hidable currency, and added some low-value sharsd to the list to never promote (thanks j_b_123456).
- Economy update.

Huge thanks to everyone who has taken the time to suggest improvements and report issues, on Reddit, the official Forum thread, or Discord such as j_b_123456 and wvjgsuhp. Shoutout to Kellari for the invaluable expert advice!



Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
Last edited by BlackDeathBE#0559 on Aug 17, 2025, 12:34:39 PM
I would highly suggest to provide custom filtering options to maps for:

- "Has layers of delirium"
- Has Influence (Array of choices, Shaper, elder, crusader, hunter, etc)


Giving granularity for visibility and the cosmetic tab as well :D

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