[0.3] Chronomancer Megathread. WIP.

the new Living Bomb looks kinda good,0.6sfor400+damage+fire drop,
might work well in COC,always triggered with comet and comet lit the bomb,
fire drop usually makes skill bigger so might be convenient in mapping
Last edited by DonbeShy#2335 on Aug 25, 2025, 1:20:28 AM
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DonbeShy#2335 wrote:
the new Living Bomb looks kinda good,0.6sfor400+damage+fire drop,
might work well in COC,always triggered with comet and comet lit the bomb,
fire drop usually makes skill bigger so might be convenient in mapping


I agree. Also, the damage scaling of LB makes it useful during leveling. It does more damage than Frost Bomb now, I think.
What about minions with chronomancer? The new frost mage "Counts as frozen" could maybe open up some cool possibilities. Maybe a curse heavy build could be effective.

Unearth can be used on bosses, so maybe a setup where we get 20 unearth spiders, ice armour them and then snap a bunch. There's no way to cold snap minions?

Spectre buffs could also be useful.
Last edited by lufesg#0377 on Aug 25, 2025, 4:33:35 AM
patch notes updated.
https://www.pathofexile.com/forum/view-thread/3826682


new-arcane surge nerfed. haha...
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NEW: The Arcane Surge Buff now grants 15% increased Cast Speed instead of 10% more Cast Speed.
(this is a buff below 50% increased cast speed.)
1x1.2x1.1=1.32
1x(1+.2+.15) 1.35


other NEW additions to patch notes. don't really effect us.
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NEW: Armour Piercing Rounds: Quality now provides Break 0-20% of Armour (previously 0-30%).
NEW: Blood Hunt: Explosion now causes Life Loss rather than unscalable damage.
NEW: Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%).
NEW: Dark Effigy: Quality now provides +0-0.2 metres to Impact radius, instead of 0-20% chance to inflict Withered for 2 seconds on Hit.
NEW: Detonating Arrow: Quality now provides +0-1 to Maximum Stages (previously +0-2).
NEW: Falling Thunder: Quality now provides +0-20% more Damage per Power Charge Consumed (previously 0-10% Chance to not remove Charges on use).
NEW: Flicker Strike: Quality now provides +0-20% more Damage per Power Charge Consumed, instead of 0-20% Chance to not remove Charges on use.
NEW: Hand of Chayula: Quality now provides +0-20% increased Duration of Socketed Gems, instead of Supported Curses have 0-10% increased Magnitudes. It still also provides increased Effect of Socketed Marks
NEW: Mantra of Destruction: Quality now provides Requires 0-1 fewer Combo to use (previously 0-2).
NEW: Profane Ritual: Quality now provides 0-10% chance to not destroy Consumed Corpse (previously 0-20%).
NEW: Sorcery Ward: Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%).



the "updated patch notes" for the skills, don't seem to have any changes. not sure if they accidently copy/pasted and they arent changed. or accidently didn't actually type in the new changes.
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lufesg#0377 wrote:
What about minions with chronomancer?


I don't mind, but why? There are 0 interactions between Chrono and minions. Witch does better here.
What Ascendancy passive nodes do you want to use with minions and for what reason? Time Freeze alone?

I would think about smth minion only if it could be so strong that it would be too hard to ignore. But even in 0.1, when minions were the strongest, the best minion build still lacked in comparison to the power creep we had back then. 0.2 hit hard minions too, and it's not like many things changed for them in 0.3.

Although Chronomancer doesn't have an identity at all, it is still a Sorceress, and I still think it's better to stick with casting, at least until more CD stuff like traps or mines are getting released.

At least, for now.

Also, there is no way to Snap frost mages right now, unless they can be destroyed by the chain reaction of the Snap from the enemy, like Frost Wall.

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Casia#1093 wrote:
patch notes updated.
https://www.pathofexile.com/forum/view-thread/3826682


new-arcane surge nerfed. haha...


I giggled about it for a second.

GGG found Stormweaver being "too strong" once again.

Still, it can be a sign that Infusion is that good, so they nerfed smth real quick.
Last edited by monik390#5560 on Aug 25, 2025, 9:44:32 AM

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