Suggestion: a kr raid type of boss map that require a team to complete?
i can see that in poe2. If it's slower early then more party play viable.
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" No it never was a huge element of the game not even back a decade ago. Meta builds or well build and advanced builds have always laughed at party play in multiple ways. "Party play" has always been just a niche thing to boost early game progression in dedicated party play as you gain much more player power early on compared to a solo player. It's also the reason why mfing became such a huge thing simply because it's much easier and cheaper to get a party setup going instead of a full solo mf character. The small party boost was also just added to make party play feel less bad compared to solo play but ultimately didn't changed much about the average party play case. " I mean it's no shocking surprise that people in free exp carry groups don't share their loot with you cause you're basically in a free leveling service. With how much those maps cost it's not really a surprise that they would want to share their profits with a random afk exp leech. You already do get exp in exchange for the small party boost which cost you ultimately nothing or are we already that desperate and expect to get a piece of the cake that you haven't paid for? Those type of services have been a thing since many years especially for duo or trio mf parties with the lack of more people for a private party but the interest for max juicing. Flames and madness. I'm so glad I didn't miss the fun.
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" That's a personal choice some make to deny others their fair share, I share everything in my partys 1div+ goes to the whole party, Its how i've played since the start and a lot of other people used to loot share and it was a much better time for it. My first exalt bought the party portal gems in the coast, it was a good day. If you're afk you're not going to get xp, exp range? This applies to the boost as well. there is no proper afk leech unless you're in a mechanic which allows you to do that and in general maps do not. Innocence forgives you Last edited by SilentSymphony on Sep 24, 2024, 12:19:47 PM
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" This is incorrect. These parties are set up specifically as "exp leeching" parties. It is closer to a service like 5-way carries rather than actual group play. The other players do not contribute other than making the map more difficult and rewarding. Their characters provide nothing in terms of DPS or clearspeed and it is a mutual agreement. If players wouldn't be fine with this, they simply wouldn't join the party. |
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" We'll probably never agree on this^ and that's fine, I joined the game when these weren't a thing and the game was much better for it in my opinion. Innocence forgives you
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Just realised, gameplay being slower will not solve the party play as I previously assumed, since I play ruthless and party play is also not a thing. Honestly, I got no idea how to incentivise players to play in groups which is not a problem as such just odd considering it is online game. Furthermore, I would assume that's why we have archetypes so that players could party play & fit the role.
Another huge problem when I was in party play this season: inability to see anything at all in party. Some builds with mxt litery made me impossible to see anything covering the whole screen. Couldn't see enemy buffs or dangerous enemies at all. In general: the reason I don't do flashy builds myself. exp leeching is just sad a very unique problem only encountered in poe. However, I would not consider that a "party play" more like a service or an exploit. | |
" I have to turn a lot of my MTX off sometimes though i try to use stuff that doesn't disturb visual clarity too much its sometimes just too performance impacting for other players especially when everyone is running something. On the archetypes to fulfill party roles we do have a lot of things required for that but obviously not everything, Healing others or ourselves isn't really a thing in the way a healer might function, we have good tanking mechanisms but for endgame raiding there would likely need to be aggro/hate-mechanics which would limit DPS dealers from going too far otherwise they would pull agro from the tank and die likely failing the raid for the rest of the group. That would probably not sit well with a lot of players maybe because dealing the most dps wouldn't be the direct path to victory, No offense to those who deal insane damage and sometimes to the point of trivializing bosses, been there once or twice and its quite fun. They can probably add in this kind of content but they would need to bring it onboard with some other stuff to keep the non-party oriented people happy perhaps. Innocence forgives you
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Good points! Made me realise how unrealistic it is to expect party play at all. I'm not complaining or anything. It was just odd. It makes a lot of sense now. ty, Sil!
Last edited by Niiyos on Sep 24, 2024, 8:34:15 PM
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